
Joe Fixit
ScienceC tier
Introduction
Joe Fixit is a character in Marvel Contest of Champions. Joe Fixit's role is Science.
On the combined Marvel Contest of Champions tier list Joe Fixit is C tier, 214th of the 295 characters ranked, from where 4 community tier lists put Joe Fixit.
What Joe Fixit does
Draws cards based on how he ends combos and defends (a Light finish for Hearts, Medium for Spades, Heavies for Clubs, well-timed Blocks for Diamonds), holding four at a time with a buff for each. Firing a special with a matching hand inflicts a Debuff: a pair for Disorient, three of a kind for Weakness, a flush for Petrify, each lasting longer for every bar spent.
Profile
Joe Fixit's full name is Robert Bruce Banner. Joe Fixit is a male Human.
Background
Working as an enforcer for organized crime in Las Vegas, the dark incarnation of the Hulk named Joe Fixit is morally ambiguous at best, and downright cruel at worst.
Dressed impeccably in his trademark suits, Mr.
Fixit enjoys the finer things in life, like money, women, gambling, and gunning down his enemies with his dual Tommy Guns.
He may be a weaker version of the Hulk, but he more than makes up for it with his firepower and sinister intelligence.
Adapted from the Joe Fixit page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP50th of 278146,651
- ATK109th of 27810,168
- Rating177th of 27832,950
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
6Poison Immunity
PassiveAn enhanced Immune system provides full Immunity to the Poisons of the Battlerealm.
Gambler's Draw
PassiveJoe Fixit can hold 4 cards at a time. At max capacity, new cards replace old cards in the same order they were acquired. Cards are drawn even if the attack was blocked. Hearts: End Combo with Light, +7% Life Steal. Spades: End Combo with Medium, Attack Rating. At tier 7: 4067.2 Clubs: Heavy Hit, +25% Combat Power Rate. Diamonds: Well-Timed Block, +25% Block Penetration. When Defending a Quest Node, cards are acquired based on the Attacking Champions actions.
At tier 7
Dead Man's Hand
PassiveIf Joe’s hand consists of one of the following combinations, inflict the respective Debuff for 10 seconds. +5 seconds per bar of Power spent. One Pair: Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 40%. Three of a Kind: Weakness, reducing Attack Rating by 30%. Flush: Petrify with a potency of 60%. Playing a hand removes all cards on the last hit of the Special Attack.
Special 1 - Place Your Bets
SpecialFirst Mr. Fixit introduces you to his forehead, then he introduces you to one of his Chicago Typewriters. What a nice fellow. On Hit, 50% chance to Inflict a Bleed Debuff dealing 3558.8 Direct Damage over 10 seconds. +1 per Dead Man’s Hand Debuff.
At tier 7
Special 2 - Shorten the Odds
SpecialWith a stomp of his foot and a slap of his hand, Mr. Fixit sends two boulders slamming into his opponent's head at high speed. The final hit has a 100% chance to inflict a 2.75 second Stun Debuff. Replay the last Dead Man’s Debuff that was played.
Special 3 - The House Always Wins
SpecialJoe Fixit lets loose a massive barrage from his twin Tommy Guns, then beats his opponent to a messy pulp with them. Never bet against the house. Inflict a random Dead Man’s Hand Debuff. Until the Opponent is no longer suffering any Dead Man’s Hand Debuffs, Gambler’s Draw card effects have +30% Potency.



