
Killmonger
SkillB tier
Introduction
Killmonger is a character in Marvel Contest of Champions. Killmonger's role is Skill.
On our Marvel Contest of Champions tier list Killmonger is B tier, 143rd of the 297 characters ranked, from where 8 current tier lists put Killmonger.
Is Killmonger good?
Killmonger takes no damage from Special 3 attacks while an Indestructible Charge is up, which is exactly how he counters fast power-gain champions like
Hyperion or
Mordo, and his True Strike, extended by the
Winter Soldier synergy, answers Evade-reliant champions like
Spider-Man. He gains Power from debuffs inflicted on him, including the Parry Stun, which makes him strong on Alliance Wars defense, and his Counterpunch charges let him shrug off attacks while blocking, useful against Stun Immune opponents.
Armor Break disables his Vibranium Armor entirely, and Bleed Immune opponents cut into one of his primary damage sources. B tier for a resilient Skill champion who turns being hit into an advantage.
Pairs well with:
Winter Soldier.
Strengths
- Indestructible Charge negates Special 3 damage against fast power-gain opponents
- True Strike (extended by
Winter Soldier synergy) counters Evade-reliant champions - Gains Power from debuffs inflicted on him, including the Parry Stun
Weaknesses
- Armor Break disables his Vibranium Armor
- Bleed Immune opponents cut into a primary damage source
Profile
Killmonger's full name is Erik Stevens.
Background
Erik Stevens’ ruthlessness and combat skill earned him the nickname “Killmonger” during his time as a black-ops soldier.
While he has not set foot in Wakanda for a long time, he has returned with a plan that threatens to put Black Panther and all of Wakanda at risk.
Using his charisma, combat prowess and his knowledge of Wakandan customs, Erik Killmonger is an imminent threat to all that T'Challa holds dear.
Stats
- HP149,294
- ATK9,973
- Rating32,520
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
7Vibranium Armor
PassivePassive This Champion has additional Critical Resistance in its Base Attributes. At the start of the fight, Vibranium Armor provides 916.67 Armor Rating and Killmonger gains 15% of his missing Power each time a Debuff is inflicted against him. Vibranium Armor is disabled if he is suffering from an Armor Break effect.
At tier 7
All Attacks - True Strike
PassiveAll Attacks Hitting opponents that are recovering from a Special Attack grants Killmonger True Strike for 16 seconds. This allows him to ignore Armor, Resistances, Auto Block and all Evade effects.
Critical Hits
PassiveCritical Hits lacerate opponents with a 80% chance to inflict a Bleed Debuff, dealing 3989.2 damage over 1.5 seconds.
At tier 7
Reverberation
SignatureVibranium Armor activates Reverberation for 8 seconds, dealing damage back to the opponent when Killmonger is Struck or Blocks an attack. Damage is based on Killmonger’s stored Power at the time of activation, inflicting up to 70.15 - 155% of the incoming damage as Physical Damage. Reverberation has a 8 second cooldown timer after expiring. When both Reverberation and True Strike are active, Killmonger gains 2011.02 - 11467.69 Attack Rating when hitting opponents.
At tier 7
Special 1 - Merchant of Death
SpecialKillmonger stays true to his name, offering a 2-for-1 special on knives to the chest and a bonus leaping kick to the face. Killmonger gains 2 permanent Counterpunch Charges that last for 15 seconds. A charge is spent to shrug off the impact of enemy attacks for 0.75 seconds when Killmonger is blocking, allowing him to immediately counter-attack.
Special 2 - Leopard Strike
SpecialLeaping into the air for a height advantage, Killmonger lands with his ceremonial blades, striking deep wounds in his target. Vibranium Armor activates 3 Indestructible Charges. A charge is spent to ignore all the incoming damage from an attack. Max: 4 charges.
Special 3 - Claws Out
SpecialKillmonger’s black-ops training becomes painfully realized as he uses his Vibranium claws to lacerate his Opponent. If Killmonger inflicted 15 or more Bleed Debuffs in this fight, he inflicts a Bleed stack for every Bleed he inflicted. Each Bleed deals 6482.45 Direct Damage over 6 seconds. This effect can activate once a fight. Max: 50 Bleed stacks.
At tier 7



