Kraven

Kraven

SkillB tier

Introduction

Kraven is a character in Marvel Contest of Champions. Kraven's role is Skill.

On our Marvel Contest of Champions tier list Kraven is B tier, 127th of the 297 characters ranked, from where 7 current tier lists put Kraven.

Is Kraven good?

Kraven's Traps Root opponents, which makes his dash attacks Unstoppable and nearly Unblockable while boosting his crit rating, and he can hold True Accuracy for long stretches to counter Evade and Auto-Block. He stacks heavy Bleed damage that skips past Armor and Resistance entirely, and he can pause those Bleeds while the opponent is Rooted or during his Special 1 to make them last longer, which is exactly what makes Deep Wounds and Despair so good on him.

Long-range Special Attacks (Venom, Tigra) are a problem since crossing a Trap with a Special is the only way to disarm it, and Bleed Immunity cuts his output substantially. B tier for a strong Bleed and control-based Skill champion.

Strengths

  • Traps Root opponents, enabling Unstoppable, nearly Unblockable dash attacks
  • Long True Accuracy uptime counters Evade and Auto-Block
  • Heavy Bleed damage that bypasses Armor and Resistance

Weaknesses

  • Struggles against long-reaching Special Attacks like Venom or Tigra
  • Bleed Immunity substantially reduces his output

Profile

Kraven's full name is Sergei Nikolaievich Kravinoff. Kraven carries the title "The World's Greatest Hunter".

Background

Bio

Sergei Nikolaievich Kravinoff was once known as the world’s greatest hunter, often killing his prey with his bare hands.

Despite his success he grew bored with hunting big game, so he decided to hunt for more dangerous and powerful prey.

Stats

  • HP144,009
  • ATK10,071
  • Rating34,320

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Jungle Fighter

    Passive

    Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40% for 16 second(s). Critical Hits: Inflict a Bleed Debuff, dealing 2417.04 Direct over 8 second(s).

    At tier 7

  • When Debuffed

    Passive

    Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by 10% for the rest of the fight. Max 8 stacks.

  • Trap

    Passive

    If the Opponent moves into a Trap, it springs and deals a Burst of 7553.25 Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed. If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100% chance to place a new Trap when the Root expires. Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying. While the Opponent is Rooted, Kraven’s Dash Attacks become Unstoppable, his damage over time Debuffs are paused, and he gains 1833.33 Critical Rating. While the Opponent is Rooted, their Combat Power Rate is reduced by 37.5%.

    At tier 7

  • Suppression

    Passive

    Traps also inflict a Cross-Fight Suppression Passive on the Opponent, reducing Combat Power Rate by 6.25% for this and the next 5 fights. Max 2 stacks. Traps cannot suppress Opponents with Natural Class Advantage. In the following fights Suppression Potency is increased by 100%.

  • Special 1 - Hunter Fury

    Special Attack

    Kraven mercilessly punishes his Opponent with powerful machete slashes, then finishes them off with a crossbow shot. Kraven sets a Trap at the Opponent’s location, the Trap arms after 5 second(s) and lasts until triggered. New Traps replace existing ones. As a Defender, Traps are placed at his location and arm immediately. Traps are not affected by Ability Accuracy reduction. If the Opponent is already Rooted by a Trap, Critical Damage Rating is increased by 239.13 for the duration of this Attack instead. Bleed effects are paused. Gain a non-stacking True Accuracy Buff, ignoring all Evade and Auto-Block effects for 20 second(s). Triggering a Trap refreshes this effect.

    At tier 7

  • Special 2 - Dirty Tricks

    Special Attack

    Using all tricks he has at his disposal, Kraven poisons and traps his Opponent. On activation, gain a Precision Buff, increasing Critical Rating by 1416.67 for 20 second(s). Triggering a Trap refreshes this effect. Max 5 stacks. The first hit is Unblockable and inflicts a Poison Debuff, reducing Health Recovery by 30% and Dealing 10071 Direct Damage over 3 second(s). If the Opponent is Rooted, refresh all Bleed effects.

    At tier 7

  • Special 3 - The Way of the Hunter

    Special Attack

    Kraven blinds his Opponent with a smoke grenade and then uses his superior senses to ambush his prey and finish them off. Gain a Cruelty Buff, increasing Critical Damage Rating by 305.56 until Kraven is knocked down. If the Opponent is Rooted they gain no Power during the Special and the potency of the Cruelty Buff is increased by 100%. If the Opponent is not Rooted but a Trap is placed, even if not armed, the Trap springs regardless of the Opponent’s position.

    At tier 7

  • Entrapment

    Signature Ability

    While the Opponent is Rooted Dash Attacks grant a Trample Passive, making the attack Unblockable except against Well-Timed Blocks While the Opponent is Rooted all Bleeds are Critical Bleeds, multiplying their Potency by 102.45 - 200% of Kraven’s Critical Damage.

    At tier 7

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