Lumatrix

Lumatrix

SkillA tier

Introduction

Lumatrix is a character in Marvel Contest of Champions. Lumatrix's role is Skill.

On the combined Marvel Contest of Champions tier list Lumatrix is A tier, 65th of the 295 characters ranked, from where 3 community tier lists put Lumatrix.

What Lumatrix does

Builds Cunning (40% Critical Rating and Critical Damage Rating per stack) from specials, and at max Cunning every hit is a guaranteed crit; Special 3 alone hands out 7. Charging a Heavy readies an Evade, and Evading turns them Invisible for 3 seconds, during which they're Stun Immune and Cunning works twice as hard.

Background

At first glance Lumatrix appears to be a charming entertainer who dazzles others with an array of impressive light manipulation powers, but underneath their smile lurks a menace that hungers for violence.

Lumatrix’s role is not that of an entertainer, but an assassin designed by The Founders to infiltrate, sabotage, and eliminate their targets.

It may have been more pragmatic to craft an Eidol with a less flashy aesthetic, but The Founders sought to keep one of their deadliest weapons in plain sight.

Balancing shining brilliance with dark intent, brings forth one of the most dangerous Eidols to ever walk The Battlerealm.

Adapted from the Lumatrix page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP109th136,082
  • ATK176th9,484
  • Rating75th34,110

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

8
  • Skilled Eidol Physiology

    Passive

    Always Active - Skilled Eidol Physiology Lumatrix is a Skill Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Rupture effects. Personal effects other than Fury are paused during the Opponent’s Special Attacks. Start each fight with an indefinite 25% Endurance Passive. When the Opponent Misses while Lumatrix is Blocking, also gain a 25% Endurance Passive for 20 seconds. Max stacks: 3. Lumatrix can charge their Heavy Attack for 4 seconds, and their Heavy Attack hits grant the Opponent 20% less Power. While Invisible, this reduction is extended to all hits.

  • Cunning

    Passive

    Lumatrix’s 40% Cunning Passives last 12 seconds, and 1 Cunning is gained when Lumatrix has 1 or more full Bars of Power remaining after activating a Special Attack. Gaining Lumatrix’s Cunning refreshes all personal Cunning. While Lumatrix’s Cunning is at max, all hits are Guaranteed Critical Hits. Dev Notes: Cunning increases Critical Rating and Critical Damage Rating by the given potency.

  • Misdirection - Evade

    Passive

    When Lumatrix starts charging their Heavy Attack, they gain an Evade Charge for 2 seconds. This starts indefinitely paused, and will not activate while Invisible or while Lumatrix’s Invisibility is on cooldown. When Lumatrix stops charging their Heavy Attack, this Evade Charge is removed. As a Defender, this is unpaused instead. Against non-Mutant Opponents, gaining this Evade Charge also inflicts the Opponent with a Tracking Passive for 5 seconds. While this Evade Charge is active, Lumatrix gains a 100% chance to Evade Basic Attacks. The Opponent becomes more aggressive while this Evade Charge is active, or while Invisible. Performing any Evade consumes the Evade Charge and grants 1 Cunning. Performing a personal Evade also inflicts a Stun Passive for 1 second.

  • Deception - Invisibility

    Passive · Cooldown 20 seconds

    After performing an Evade, Lumatrix gains an Invisibility Passive for 3 seconds, paused during Lumatrix’s attacks. As an Attacker, activating a Special Attack while the Evade Charge is active also grants this Invisibility. While Invisible or while Lumatrix is performing their Special Attack 1, gain Stun Immunity, increase personal Cunning potency by 100%, and pause all personal effects other than Invisibility and Stun. When the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack, this Invisibility is removed. If this Invisibility ends without Lumatrix knocking the Opponent down with a Heavy Attack, it goes on cooldown for 20 seconds. This cooldown is removed by punishing a Special Attack, activating a Special Attack, or by knocking the Opponent down with a Heavy Attack.

  • The Shining Assassin

    Signature Ability

    When a non-Damaging Debuff on Lumatrix expires naturally, Passively reduce incoming damage by 30% - 60%. The Opponent’s Instant Damaging effects have their Ability Accuracy reduced by 20% - 45%, doubled when fighting Science Champions.

  • Special 1 - Dimensional Cloak

    Special Attack

    Lumatrix fires crystal shards from their cloak, and follows with a vicious tail slash. On activation, gain 1 Cunning. Just before the final hit, activate Invisibility. If already Invisible, also gain an Unblockable Passive for 2 seconds.

  • Special 2 - Spiral Bolt

    Special Attack

    The highly trained Eidol spirals towards their foe, shredding them as they go. On activation, gain 3 Cunning. As a Defender, also gain Lumatrix’s Evade Charge, and pause it until the end of this Special Attack. On the first landed hit, gain a 7113 Fury Passive for 20 seconds. If Unblockable, gain 1 additional Fury Passive. Max stacks: 2.

    At tier 7

  • Special 3 - Refracted Beam Cannon

    Special Attack

    Lumatrix summons the Opponent into a dark world, and casts phantoms to blast their target to oblivion. On activation, gain 7 Cunning, activate Invisibility, and pause it for 10 seconds. While this pause is active, Lumatrix’s Invisibility will not be removed when the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack.

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