
Magneto
MutantA tier
Introduction
Magneto is a character in Marvel Contest of Champions. Magneto's role is Mutant.
On our Marvel Contest of Champions tier list Magneto is A tier, 48th of the 297 characters ranked, from where 9 current tier lists put Magneto.
Is Magneto good?
Magneto takes 90 percent less Bleed and Shock potency, which makes him very resistant to both, and he stacks large amounts of Prowess for massive burst damage on his Specials. He also ignores and reverses incoming healing from Metal-tagged opponents, and his new kit's heavy Bleed damage makes both Deep Wounds and Double Edge strong picks (Coagulate on top even lets him ignore Bleed entirely).
A powerful Nullify can strip his stacked buffs and cut his damage significantly, and since he throws a lot of Heavy Attacks, Stun Immune opponents are a problem unless he can land a Parry. S tier for a Mutant with a strong buff-stacking, Bleed-resistant kit.
Strengths
- 90% reduction to incoming Bleed and Shock potency
- Stacks large Prowess for massive burst damage on Specials
- Ignores and reverses incoming healing from Metal opponents
Weaknesses
- Powerful Nullify strips his buffs and cuts his damage significantly
- Stun Immune opponents are a problem given his reliance on Heavy Attacks
Profile
Magneto's full name is Max Eisenhardt. Magneto carries the title "Master of Magnetism".
Background
Magneto, the Master of Magnetism and one of the most powerful — and iconic — Mutants on Earth, entered the Contest humiliated and distraught that he had been captured by the Collector.
But years fighting in the Contest have tempered Magneto's rage and taught him to focus his already omega-level powers of magnetism and energy generation.
Now, The Holocaust once known as Max Eisenhardt steps back into the fray, re-affirmed that he must rise up and take down the Contest himself, and his former enemies and allies the X-Men had best get in line or stay out of his way.
Stats
- HP53,576
- ATK3,734
- Rating13,180
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
10Magnetism
PassiveMagnetism – Fighting #Metal Champions #Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following: -70% Ability Accuracy & -105% Regeneration rate. Magneto’s abilities gain special [Magnet] bonuses.
Mutation
PassiveMagneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +10% base Special Attack damage. Incoming Bleed & Shock Debuffs suffer -90% Potency. [Magnet] +50% Perfect Block Chance. [Magnet] Attack rating. At tier 6: 1120.2 [Magnet] Attacks cannot be Auto-Blocked or Miss.
At tier 6
Ignore Class Disadvantage
Passive[Magnet] Ignore Class Disadvantage During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.
Knock the Opponent Down
Passive100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.
When Charging a Heavy Attack
Passive · Cooldown 14 seconds (shortened by 10s with Magnet bonus)Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds. If held for 0.7 seconds, 100% chance per Prowess Buff to gain another Prowess Buff lasting 10 seconds and granting +5% Special Attack damage. Max Stacks: 30.
Enhanced Bleed Debuffs
Passive[Magnet] Enhanced Bleed Debuffs Personal Bleed Debuffs are upgraded into Shrapnel Bleeds, which inflict 2613.8 Physical damage when they end. If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by 562.5 for 12 seconds.
At tier 6
Homo Superior
Signature AbilityMagneto’s mutation reaches Omega level, preventing him from losing more than 21591.13 - 5352.77 Health from any single damage source, excluding damage from a Special 3 Attack. He also gains 118.46 - 249.39 Critical Resistance and Block Penetration. [Magnet] This attribute bonus is increased by +100%. Heavy Attacks now deal a burst of 784.89 - 3734.89 Energy Damage.
At tier 6
Special 1 - Shrapnel
Special AttackSharp metal fragments are pulled from the surrounding environment and propelled across the area. 100% chance to inflict Bleed, dealing 2800.5 Direct Damage over 6 seconds. If the opponent has an Armor Break Debuff, inflict an additional Bleed. [Magnet] Inflict an additional Bleed.
At tier 6
Special 2 - Fracture
Special AttackMagneto expands his magnetic grasp deep under the arena, impaling his opponent with metal from below. 100% chance to inflict an Armor Break Debuff, reducing Armor Rating by 1500 for 10 seconds. This Armor Break does not stack but is re-applied each time Magneto gains a Prowess effect. [Magnet] This Debuff triggers when the Special Attack is launched.
At tier 6
Special 3 - Cold-Blooded Fusion
Special AttackEncased in a metal prison, Magneto's target implodes. Peace was never an option. If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting 2800.5 Attack. [Magnet] 100% chance to gain a 30 second Fury Buff, granting 2800.5 Attack. Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing 2053.7 direct damage over 8 seconds.
At tier 6



