Mantis

Mantis

SkillB tier

Introduction

Mantis is a character in Marvel Contest of Champions. Mantis's role is Skill.

On our Marvel Contest of Champions tier list Mantis is B tier, 191st of the 297 characters ranked, from where 6 current tier lists put Mantis.

Is Mantis good?

Mantis builds Mixed Emotions by inflicting Infuriate and Intimidate, both of which are already strong control tools on their own, and Tranquilize cuts the Ability Accuracy of the opponent's debuffs, at full strength against Science champions. Canceling a charged Heavy Attack into Special 2 delivers a huge burst of guaranteed crit damage, boosted further by her Fury and Cruelty stacks, which is exactly why Recoil and Cruelty masteries both pay off so well on her.

Managing Infuriate and Intimidate while tracking the opponent's emotional state is demanding and easy to misplay, and as a Glass Cannon she has very low defenses, so a single strong Special from the opponent can end the fight fast. B tier for a high-risk, high-reward Skill champion.

Strengths

  • Mixed Emotions builds off Infuriate and Intimidate, both strong on their own
  • Tranquilize cuts opponent debuff Ability Accuracy, fully against Science champions
  • Heavy-into-Special 2 cancel delivers a huge guaranteed crit burst

Weaknesses

  • Managing Infuriate and Intimidate is demanding and easy to misplay
  • Very low defenses mean a single strong Special can end the fight

Profile

Mantis carries the title "Celestial Madonna".

Background

Master martial artist and expert empath, this one is a powerful combatant ready to take on the contest with her emotional influence!

After being taught to be a grand mistress of the martial arts by the Priests of Pama, Mantis became the Celestial Madonna, the Mother of a being destined to change the universe.

In doing so, she was granted a new body from a race known as the Cotati.

With this new body, Mantis gained complete control over her own spirit and emotions, which she uses to fight alongside the Avengers, Fantastic Four, and Guardians of the Galaxy to protect every corner of the universe she calls home.

Stats

  • HP131,458
  • ATK13,018
  • Rating34,520

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

7
  • Tranquilize

    Passive

    While not performing an action, rather than running, Mantis stands still to inflict a 25% potency Tranquilize Passive, or 100% against Science Champions. This Tranquilize begins paused and lasts for 1 second when Mantis performs an action. Mantis can toggle her ability to stand still when not performing an action by double-pressing the Block button. As a Defender, Mantis’ Opponent is permanently inflicted with a 25% potency Tranquilize Passive, or 100% against Science Champions. While the Opponent has a Regen effect active, this Tranquilize is removed. The Salve and Willpower Masteries do not remove this Ability. Whenever the Opponent fails to inflict a Debuff due to Ability Accuracy Reduction while inflicted with Tranquilize, the Opponent gains 1 indefinite Mixed Emotion Passive.

  • Mixed Emotions

    Passive · Cooldown 14 seconds

    Dashing backwards after landing the first, second, or third Light Attack inflicts a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 50%. This ability has a 14 second Cooldown. Intercepting the Opponent while they are inflicted with this Infuriate Debuff inflicts 2 indefinite Mixed Emotion Passives. Landing a Light Combo Ender inflicts a non-stacking 687.5 potency Intimidate Debuff for 7 seconds. This ability has a 14 second Cooldown. Hitting the Opponent’s Block while they are inflicted with this Intimidate Debuff inflicts 1 indefinite Mixed Emotion Passive. Opponents can only be inflicted with either an Infuriate or Intimidate. Inflicting one will remove the other or its cooldown. For each Mixed Emotion on the Opponent, they lose 96.79 Block Proficiency. Whenever Mantis is knocked down, she loses her focus and the Opponent loses 1 Mixed Emotion Passive.

    At tier 7

  • Heavy Attack

    Passive

    Charging a Heavy Attack while close to the Opponent consumes all Mixed Emotions on the Opponent to inflict a Sleep Passive for 0.5 seconds, increased up to 4 seconds based on the amount of Mixed Emotions consumed. This ability cannot be activated with no Mixed Emotions on the Opponent and cannot be activated on Defense. Mantis’ Heavy Attack can be charged for an extended duration. While charging, Mantis builds up Fury Passives over time, each increasing Attack Rating by 3905.4. When Mantis releases her Heavy attack, these Furies remain for 5 seconds. Max: 10. Each hit grants Mantis a Cruelty Buff, increasing her Critical Damage Rating by 645.06 for 12 seconds. Max: 2.

    At tier 7

  • Celestial Madonna

    Signature Ability

    All Tranquilize effects under 100% potency have their potency increased by 5-25% flat. Inflicting a Mixed Emotion Passive while the Opponent is inflicted with Tranquilize effect pauses all Tranquilize effects for 0.2 - 1.2 seconds.

    At tier 7

  • Special 1 - Induced Hypersomnia

    Special Attack

    This one is making you feel very… sleeeepy Mantis waves her hand to inflict an Encroaching Sleep Passive for 14 seconds. Upon expiry, inflict a Sleep Passive for 2 seconds. This Encroaching Sleep can be removed early if Mantis is struck by a Special Attack while the Opponent has a Prowess effect. On activation, Mantis attempts to Purify up to 2 Debuffs. For each Purify that does not remove a Debuff, Mantis gains a Cleanse Passive for 16 seconds. Each Cleanse will consume itself to instantly Purify the next Debuff applied to Mantis. Whenever a Debuff is purified due to these effects, Mantis inflicts 2 indefinite Mixed Emotion Passives on the Opponent.

  • Special 2 - Emotional Outburst

    Special Attack

    This one performs a powerful palm strike to annihilate her opponents with critical hits! If this Special Attack was activated during Mantis’ Heavy Attack, this Special Attack deals Guaranteed Critical Hits.

  • Special 3 - Dance Off to Save the Contest

    Special Attack

    This one knows how to break it down! Inflict a 100% potency Tranquilize Debuff for 26 seconds.

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