
Mister Negative
ScienceB tier
Introduction
Mister Negative is a character in Marvel Contest of Champions. Mister Negative's role is Science.
On our Marvel Contest of Champions tier list Mister Negative is B tier, 159th of the 297 characters ranked, from where 7 current tier lists put Mister Negative.
Is Mister Negative good?
Mister Negative never has to hold onto a buff since he can dash back at any time to convert it into Light Energy instead, and stacking unique debuffs on the opponent gives him Degeneration Resistance as a side benefit.
He can even finish fights without blocking at all, relying on his Counter-Attack Evade instead. B tier for a flexible Science champion who plays well both offensively and evasively.
Strengths
- Converts buffs into Light Energy on demand instead of holding them
- Degeneration Resistance from stacking unique debuffs
- Can win fights entirely through Counter-Attack Evade without blocking
Background
After the downfall of his gang the Snakeheads “Martin Li” was captured by the international crime syndicate known as The Maggia and used in the experimentation of a new synthetic drug called "D-Lite".
Surviving the experiments and escaping his captors Li developed super-powers giving him the ability to tap into the Lightforce and Darkforce.
Dedicating himself to become Chinatown's Kingpin of Crime, Li deemed himself “Mister Negative”, swinging between good and evil without remorse with the ultimate goal of erasing the Maggia for what it did to him.
Skills
8Abilities
PassiveMister Negative is immune to all Nullify, Stagger and Fateseal effects. The potency of the Opponent's Degeneration effects are reduced by 40% for each unique Debuff they suffer. When Evading, Mister Negative counter-attacks with a hit dealing a burst of 8975.15 Physical Damage and granting the Opponent Power equal to a Medium Attack.
At tier 7
Heavy Attack
PassiveThe first hit grants a Fury Buff increasing Attack Rating by 1583.85 for 10 seconds. While Charging a Heavy Attack, if 1 or more Light Energy are active, gain 100% Evade chance against Basic Attacks.
At tier 7
Light Energy Passive
PassiveWhenever either champion performs a Well-Timed Block, gain +2 Light Energy. Dashing back removes all Buffs on Mister Negative, granting +1 Light Energy per Buff removed. Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.
Dark Energy Passive
PassiveIf Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy. Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds. While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained. Each time Dark Energy is gained, inflict a 60% Delirium Debuff lasting a flat 0.8 second(s) per Light Energy converted.
Delirium Passive Effect
PassiveA Delirious Opponent suffers -60% Defensive Combat Power Rate and has their Dash and Dodge controls reversed.
Special 1 - Art of Lightforce
SpecialMister Negative charges his guandao with Light Energy, slashing the Opponent with a deadly blow before firing a blast of light energy at them. On activation gain a Bulwark Passive for 30 seconds, increasing Block Proficiency by 916.67 for each Light Energy, then convert all Light Energy into Dark Energy. The final hit inflicts an Exhaustion Debuff, lowering the Opponent’s Critical Damage Rating by 375 for 20 seconds.
At tier 7
Special 2 - Art of Darkforce
SpecialMister Negative charges his guandao with Dark Energy, slashing the Opponent with a series of lethal strikes and finishing with a quake of dark energy. The 1st hit inflicts a Petrify Debuff of 80% Potency for 20 seconds. The 2nd hit inflicts another Petrify if 10 or more Dark Energy are active. The 3rd hit inflicts a Degeneration Debuff, dealing up to 14254.65 Direct Damage over 10 seconds. The final hit consumes all remaining Dark Energy, inflicting 1 additional Degeneration for each Dark Energy consumed.
At tier 7
Special 3 - Vortex Of The Negative
SpecialMister Negative combines light and dark energy to create a vortex around his opponent knocking them back and super-charging a final devastating blast. Inflict a 60% Delirium Debuff for 20 seconds. All Light Energy is consumed, each Regenerating 1648.84 Health. All Dark Energy is consumed, each dealing a burst of 8975.15 Direct Damage to the Opponent.
At tier 7



