
Mister Sinister
MutantA tier
Introduction
Mister Sinister is a character in Marvel Contest of Champions. Mister Sinister's role is Mutant.
On the combined Marvel Contest of Champions tier list Mister Sinister is A tier, 106th of the 295 characters ranked, from where 3 community tier lists put Mister Sinister.
What Mister Sinister does
Turns his own Debuffs into weapons: charging a Heavy long enough starts Genetic Manipulation, where he Bleeds himself, and Special 1 moves every damaging Debuff on him onto the opponent as a 9679.5 Degeneration, even if it's Blocked.
He shrugs off Bleed entirely, can Block Unblockable specials and heals back 70% of the damage from every enemy crit. His Special 2 and 3 Concussions cut the opponent's Ability Accuracy by 100%.
Background
Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor.
Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant.
His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey.
In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor’s child, Nathan Summers, also known as Cable.
Adapted from the Mister Sinister page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP20th of 278157,221
- ATK53rd of 27810,755
- Rating183rd of 27832,800
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
6Passive Abilities
PassiveMister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls. Mister Sinister reduces the potency of incoming Bleed effects by 100%. Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks. Well-Timed Blocks grant a Bulwark Passive, increasing Block Proficiency by . Max: 5. At tier 7: Block Proficiency 305.56 Whenever a Skill Champion Purifies a Debuff, reduce the Ability accuracy of their Purify Abilities by 25%, up to -100%.
At tier 7
Molecular Regeneration
PassiveRegeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits. Mister Sinister’s Regeneration Rate cannot be reduced. 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.5 seconds. Abilities cannot modify the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister’s Regeneration Rate.
Genetic Manipulation
PassivePauses the duration of Damaging Debuffs, Stun, Concussion, and Power Steal on the opponent. Charging a Heavy Attack for 1 second grants a Vicious Passive, increasing the potency of Damaging Debuffs by 30% for 8 seconds. Charging a Heavy Attack for an additional 1 second triggers Mister Sinister's Genetic Manipulation. For the next 7 seconds, he inflicts a 10 second Bleed Debuff on himself every 0.
Special 1 - Genetic Disruption
SpecialMister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material. Transfer all Damaging Debuffs on Mister Sinister to non-#Robot Opponents, converting them into Degeneration Debuffs dealing 9679.5 Direct Damage over 6 seconds. This ability activates even if this attack is Blocked or avoided. Mister Sinister inflicts himself with a non-stacking 0 potency Bleed dealing Debuff Direct Damage over 20 seconds.
At tier 7
Special 2 - Genetic Negation
SpecialDisabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state. 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided. 100% chance to Stun for 2.5 second(s).
Special 3 - Genetic Extraction
SpecialOnce an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself. 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds. 100% chance to inflict a Power Steal Debuff, stealing 20% of Max Power over 3 seconds.



