
Mister Sinister
MutantD tier
Introduction
Mister Sinister is a character in Marvel Contest of Champions. Mister Sinister's role is Mutant.
On our Marvel Contest of Champions tier list Mister Sinister is D tier, 242nd of the 297 characters ranked, from where 5 current tier lists put Mister Sinister.
Is Mister Sinister good?
Mister Sinister's regeneration is some of the most consistent and powerful around, and he reflects damage-over-time effects back at the opponent as Degeneration. His first Special Attack quickly transfers both Bleed and Poison onto the opponent, which is exactly what makes Liquid Courage and Double Edge work well on him despite him not being flatly immune to either.
Heal Block shuts down his entire survival plan, and he can't reflect damage-over-time effects onto Robot opponents. D tier for a sustain-focused Mutant with a clean counter.
Strengths
- Some of the most consistent, powerful regeneration in the game
- Reflects damage-over-time effects back as Degeneration
- Special 1 quickly transfers Bleed and Poison onto the opponent
Weaknesses
- Heal Block shuts down his entire survival plan
- Cannot reflect damage-over-time effects onto Robot opponents
Background
Nathaniel Essex, a scientist in the latter half of the 19th century, pledged loyalty to the mutant-demi god Apocalypse in exchange for activation of his dormant X-Factor.
Donning the moniker of Mister Sinister, Essex began to engineer bloodlines in the hope of creating the perfect mutant.
His attention would eventually focus on two particularly gifted children, Scott Summers and Jean Grey.
In command of the Marauders, a band of mutants that follow him, Mister Sinister has been the mastermind of many schemes and plots, not the least of which was the birth of Cyclops and Madelyne Pryor’s child, Nathan Summers, also known as Cable.
Stats
- HP157,221
- ATK10,755
- Rating32,800
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
6Passive Abilities
PassiveMister Sinister’s Telepathic Mastery renders him Immune to Taunt and Reversed Controls. Mister Sinister reduces the potency of incoming Bleed effects by 100%. Mister Sinister’s Telekinetic Powers allow him to Block Unblockable Special Attacks. Well-Timed Blocks grant a Bulwark Passive, increasing Block Proficiency by . Max: 5. At tier 7: Block Proficiency 305.56 Whenever a Skill Champion Purifies a Debuff, reduce the Ability accuracy of their Purify Abilities by 25%, up to -100%.
At tier 7
Molecular Regeneration
PassiveRegeneration Rate is increased by 1% for every hit on the opponent’s Combo Meter up to 50 hits. Mister Sinister’s Regeneration Rate cannot be reduced. 100% chance to Regenerate 70% of damage dealt by enemy Critical Hits over 0.5 seconds. Abilities cannot modify the Ability Accuracy, Duration, or Potency of this ability, aside from effects that would modify Mister Sinister’s Regeneration Rate.
Genetic Manipulation
PassivePauses the duration of Damaging Debuffs, Stun, Concussion, and Power Steal on the opponent. Charging a Heavy Attack for 1 second grants a Vicious Passive, increasing the potency of Damaging Debuffs by 30% for 8 seconds. Charging a Heavy Attack for an additional 1 second triggers Mister Sinister's Genetic Manipulation. For the next 7 seconds, he inflicts a 10 second Bleed Debuff on himself every 0.
Special 1 - Genetic Disruption
SpecialMister Sinister sends a pulse of energy, infusing his opponent with faulty genetic material. Transfer all Damaging Debuffs on Mister Sinister to non-#Robot Opponents, converting them into Degeneration Debuffs dealing 9679.5 Direct Damage over 6 seconds. This ability activates even if this attack is Blocked or avoided. Mister Sinister inflicts himself with a non-stacking 0 potency Bleed dealing Debuff Direct Damage over 20 seconds.
At tier 7
Special 2 - Genetic Negation
SpecialDisabling several important genes can render the opponent powerless, in this case, it also leaves the opponent in a catatonic state. 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided. 100% chance to Stun for 2.5 second(s).
Special 3 - Genetic Extraction
SpecialOnce an exciting genetic structure is discovered, Mister Sinister takes great pleasure negating its beneficial effects and extracting its essence for himself. 100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 12 seconds. 100% chance to inflict a Power Steal Debuff, stealing 20% of Max Power over 3 seconds.



