
Mole Man
SkillA tier
Introduction
Mole Man is a character in Marvel Contest of Champions. Mole Man's role is Skill.
On our Marvel Contest of Champions tier list Mole Man is A tier, 49th of the 297 characters ranked, from where 9 current tier lists put Mole Man.
Is Mole Man good?
Mole Man purifies every debuff thrown at him or Giganto Jr, denying anything debuff-reliant outright, and he gains
Unstoppable on block for a free counter without needing Parry at all. Guaranteed crits during Frenzy add Bleed and bonus Energy damage against Shocked opponents, and Stand Your Ground even lets him block Heavy and Unblockable attacks for extra protection.
Bleed Immune opponents cut off a main damage source, Mutants like
Sunspot and
Havok punish his reliance on Purifying, and Stagger effects nullify his
Unstoppable and keep Monster Mass in check. A tier for a strong, debuff-immune Skill champion.
Strengths
- Purifies all debuffs on himself and Giganto Jr
- Gains
Unstoppable on block for a free counter without needing Parry - Guaranteed crits during Frenzy add Bleed and bonus Energy damage
Weaknesses
- Bleed Immune opponents cut off a main damage source
- Mutants like
Sunspot and
Havok punish his Purify reliance - Stagger nullifies his
Unstoppable and keeps Monster Mass in check
Background
Socially shunned for his dwarfish appearance and expelled from his academic roots in nuclear engineering for his Hollow Earth theories, Harvey Rupert Elder stumbles upon the Monster Isle and falls deep into the realm of Subterranea, becoming blinded before the Valley of Diamonds.
After this discovery, Elder dubs himself the Mole Man, ruler of Subterranea and the caverns of Monster Isle.
Riding on the back of his most trusted monster friend, Giganto Jr.
, the Mole Man burrows his way into the Contest.
Stats
- HP142,688
- ATK10,168
- Rating32,200
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
8Passive
PassiveShock Immunity: Giganto Jr’s tough monster hide does not conduct electricity granting immunity to Shock effects. While Frenzy is not active and Mole Man is below 10 Monster Mass, Mole Man’s heightened senses allow him to predict his opponent’s movements granting him passive True Accuracy.
Critical Hits
Passive100% chance to inflict a Bleed Debuff dealing 5084 damage over 6 seconds. Deal 4067.2 as a burst of Energy Damage if the opponent is suffering from a Shock Debuff.
At tier 7
Monster Mass
Passive100% chance to gain a Monster Mass when inflicted with a Debuff. This has -70% chance when fighting Mutant Champions. Max 20 Stacks. Debuffs are Purified 1 second(s) after. At 5 Monster Mass or above, this time is decreased to 0.5 second(s). Each Monster Mass grants 485.29 Physical Resistance. Blocking Basic Attacks grants an Unstoppable Buff for 0.85 seconds, allowing for an immediate counter-attack. Well-Timed Blocks do not trigger this Unstoppable Buff. This ability removes 1 Monster Mass. Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass. Gain a Monster Mass if a Debuff fails to apply due to an Immunity.
At tier 7
Frenzy
PassiveWhen above 5 Monster Mass, activating an Unstoppable effect activates Frenzy, allowing all hits to be guaranteed Critical Hits. Frenzy also activates when reaching Max Monster Mass. During Frenzy Monster Mass cannot be removed but each Mass expires after 2 second(s) and Debuffs can no longer be Purified. After Monster Mass falls to zero, Mole Man cannot be Frenzied for 15 seconds. Dev Notes: Because Monster Mass cannot be removed while Frenzied, Mole Man is able to activate his Unstoppable ability when blocking Heavy Attacks. Players have enough time to retaliate with their own Heavy Attack once they go Unstoppable. Gain 4 Monster Mass.
Giganto Jr.'s Revenge
SignatureGain up to 485.29 - 3361.1 Critical Damage Rating based on missing Health. Gain up to 2542 - 10168.04 Attack Rating while Unstoppable based on missing Health.
At tier 7
Special 1 - Monster Prod Strike
SpecialMole Man 'assists' Giganto Jr. for a shockingly powerful strike. Gain 2 Monster Mass. Inflicts a Shock Debuff dealing 7117.6 damage over 14 seconds.
At tier 7
Special 2 - Holey Moley Bojutsu
SpecialMole Man goes high in a flurry of bo staff strikes and Giganto Jr. goes low for a surprise subterranean blow. Each hit has 687.5 Critical Damage Rating. This attack gains 10168 Attack Rating. If Frenzied: This attack pauses Unstoppable Buffs and is Unblockable. Dev Notes: While Frenzied, each hit of this Special Attack will be a Critical Hit. Use this in tandem with Frenzy to deal even more bonus damage.
At tier 7
Special 3 - Subterranean Frenzy
SpecialWith monster Adrenaline flowing through Giganto Jr. 's veins, Giganto Jr. shows his opponents the full ferocity of Monster Isle. Gain 10 Monster Mass and become Frenzied if not on Cooldown.



