Nebula

Nebula

TechA tier

Introduction

Nebula is a character in Marvel Contest of Champions. Nebula's role is Tech.

On the combined Marvel Contest of Champions tier list Nebula is A tier, 109th of the 295 characters ranked, from where 5 community tier lists put Nebula.

What Nebula does

Charges Amp while holding Block (one every 0.65 seconds, up to 20) and dumps them all on the opponent as Shocks with a well-timed Block. Special 2 doubles her Shocks and makes them hit harder, and Special 1 Power Locks for a second and drains 12% of a bar for each Shock on the target.

She's immune to Bleed, Poison and Shock, and Self-Repair Charges heal back any single hit bigger than 110% of the opponent's Attack Rating.

Background

Cybernetically enhanced at birth and trained to win at all costs, Nebula is one of the Mad Titan Thanos' two adopted daughters and harbors a hatred of her sister, Gamora after a personal bout left her broken and reeling.

Now she has been brought back from the brink of death and seeks vengeance against Gamora, but her journey to exact justice on her sister may reveal more about herself than she expected…

Adapted from the Nebula page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP260th49,935
  • ATK235th4,158
  • Rating268th12,989

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

8
  • Advanced Robotics / Self-Repair

    Passive

    Advanced Robotics provides full immunity to Bleed, Poison and Shock effects. Self-Repair Nebula begins each fight with 3 indefinite Self-Repair Charges. When she runs out, she will gain another after 10 seconds. Each time the opponent deals more than 110% of their Attack Rating in a single hit, Nebula will spend 1 charge to gain a Self-Repair Buff, recovering the damage dealt over 5 seconds. If Stunned while Self-Repair is active, it is lost. Self-Repair and its Charges are Immune to Ability Accuracy reductions.

  • Shock Debuffs

    Passive

    Unless otherwise stated, Nebula’s Shock Debuffs inflict 1871.1 Energy Damage over 6 seconds.

    At tier 6

  • Amp Charges

    Passive

    While holding Block, Nebula builds up 1 Amp Charge every 0.65 seconds. Each time an Immunity prevents a Shock effect on Nebula, gain 5 Amp Charges. Max Stacks: 20. Each Amp Charge reduces the opponent’s Ability Accuracy by 20% if they are a #Robot. Perform a Well-Timed Block: Convert all Amp Charges into Shock Debuffs on the opponent.

  • Heavy Attack

    Passive

    100% chance to inflict a Shock Debuff.

  • Firmware Refactoring

    Signature

    While the opponent is suffering from at least 1 Shock Debuff, Nebula’s attacks gain 8 - 25% Combat Power Rate.

    At tier 6

  • Special 1 - Electric Encore

    Special

    Striking first with her electroshock batons, Nebula then forms them into a staff for a devastating second strike. 100% chance to inflict a Power Lock Debuff lasting 1 second(s) per Shock Debuff on the opponent. 100% chance to inflict Power Drain, depleting 12% of a bar of Power per Shock Debuff on the opponent.

  • Special 2 - Shock and Awe

    Special

    Nebula puts some space between her and her opponent before unleashing a concentrated burst of electricity. Nebula removes all personal Shock effects on the opponent. For each Shock removed this way, she inflicts 2 Shock Debuffs each dealing 3326.4 Energy Damage over 3 seconds.

    At tier 6

  • Special 3 - Galaxy-Class Killer

    Special

    Death by a thousand cuts, faster than you can bat an eye. Nebula gains a Weapon Overcharge Passive lasting 25 seconds. While Active, Nebula has a 65% chance to gain an Amp Charge when making Contact with the Opponent. While active, any contact with the opponent has a 75% chance to inflict a Shock Debuff.

More characters

All characters