Omega Sentinel

Omega Sentinel

TechA tier

Introduction

Omega Sentinel is a character in Marvel Contest of Champions. Omega Sentinel's role is Tech.

On our Marvel Contest of Champions tier list Omega Sentinel is A tier, 94th of the 297 characters ranked, from where 7 current tier lists put Omega Sentinel.

Is Omega Sentinel good?

Omega Sentinel brings a flexible kit of utility, solid defensive answers, and Incinerate plus Plasma damage over time, which lands her at A. Her low health actually works in her favor with Glass Cannon since it's already below average, and her Cybernetic Nanotech ability lets her stack Attack Rating from Liquid Courage and Double Edge while dodging the damage those masteries normally deal.

Armor Break and her low base health and Armor are her biggest weaknesses, and she asks for careful play to avoid getting hit.

Strengths

  • Flexible kit of defensive answers
  • Deals Incinerate and Plasma damage over time
  • Cybernetic Nanotech lets her stack Attack Rating from Liquid Courage and Double Edge without the downside

Weaknesses

  • Armor Break undercuts her kit
  • Low health and Armor make mistakes costly
  • Needs sharp counter-play to stay safe

Profile

Omega Sentinel's full name is Karima Shapandar. Omega Sentinel is a female Human-Sentinel-Hybrid.

Background

Bio

Omega Prime Sentinels are humans who have been augmented by Sentinel technology to become cyborg sleeper agents, only transforming into mutant killing machines when they detect one nearby.

Karima Shapandar is one such Sentinel, having struggled for years between her human instincts to serve and protect, and the Sentinel protocols that would make her a killer.

In the end Karima’s Sentinel side overtook her humanity, and now as Omega Sentinel she serves as the ultimate Human-Sentinel-Hybrid hunting mutants and enforcing the will of Nimrod.

Stats

  • HP108,337
  • ATK13,297
  • Rating33,650

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Cybernetic Nanotech

    Passive

    Omega Sentinel’s nanotech allows her to take no damage from Bleed and Poison effects and grants her Immunity to the regen reduction from Poison. When inflicted with a Bleed or Poison effect Omega Sentinel gains a Self-Repair Buff healing 20% of missing health over 10 seconds. This ability does not stack and ends early if Omega Sentinel is Stunned.

  • Incinerate

    Passive

    All of Omega Sentinel’s Incinerate Debuffs deal 9307.9 Energy Damage over 6 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50%. Against Mutants, inflict an identical Plasma Debuff instead.

    At tier 7

  • Nano Shifting

    Passive

    Omega Sentinel can rotate through Nanite Carapace, Electrostatic Pole and Plasma Wave weapons. When selected from the Pre-Fight screen, Omega Sentinel starts the fight with that Weapon active. Landing a Heavy Attack rotates her current Weapon. Omega Sentinel’s second Medium Attack inflicts a Debuff that is determined by her current Weapon. If the Opponent is inflicted with 3 or more of her personal non-Damaging Debuffs, she inflicts an Incinerate Debuff instead. Nanite Carapace: Inflict a Cowardice Debuff, reducing Special Attack Damage by 10% for 8 seconds. Electrostatic Pole: Inflict a Heal Block Debuff, preventing the Opponent from healing for 8 seconds. Plasma Wave: Inflict a Tracking Debuff, bypassing the effects of Miss for 8 seconds. Finishing a combo with a Light Attack or landing a Heavy Attack pauses all personal Debuffs on the Opponent for 7 seconds.

  • Adaptive Body

    Passive

    Omega Sentinel’s Adaptive Body grants her Immunity to Nullify, Stagger and Fate Seal effects. Against Mutants, her Ability Accuracy cannot be modified. Gain an indefinite Armor Up Buff whenever either Champion makes contact with the same Basic Attack twice in a row, increasing her Armor rating by 1178.57. Gain an additional Armor Up against Mutants. Max Stacks 10. When Struck at 10 or more Armor Up Buffs, consume all Armor Ups, Purify any Stun Debuffs and gain a 100% chance to Auto-Block for 2 seconds. This Auto-Block can trigger Parry. As a Defender this ability requires 5 Armor Ups instead. When Omega Sentinel would Auto-Block a Hit, inflict an Incinerate Debuff on the Opponent. Against Mutants, inflict an identical Plasma Debuff instead. When Struck by a Heavy Hit while Auto-Blocking, gain a 100% chance to Resist a Block Break.

    At tier 7

  • Prime Technology

    Signature

    Omega Sentinel gains 485.29 - 999.64 Passive Energy Resistance for each personal non-Damaging Debuff on the Opponent. Omega Sentinel’s Special Attack 2 inflicts an additional Incinerate Debuff for each Prowess effect on the Opponent, up to a maximum of 5. For each Armor Up that is consumed by a Special Attack, there is a 20 - 50% chance for Omega Sentinel to gain a new Armor Up.

    At tier 7

  • Special 1 - Nano-Shift Air Raid

    Special

    Omega Sentinel overloads her shielding and Plasma coils before dashing in for an electrostatic uppercut The last hit refreshes all personal non-Damaging Debuffs on the Opponent. If there are no Debuffs to refresh, instead inflict 2 Debuffs with the type and potency determined by Omega Sentinel’s current Weapon for 8 seconds.

  • Special 2 - Anti-Mutant Routine Omega

    Special

    Omega Sentinel morphs her arms into a combination of electrostatic and plasma coils for a destructive assault. The last hit inflicts an Incinerate Debuff on the Opponent, and an additional one for each personal Cowardice, Heal Block or Tracking Debuff on the Opponent. Against Mutants, inflict an identical Plasma Debuff instead.

  • Special 3 - Execute Extinction Protocol

    Special

    Omega Sentinel slams the Opponent into the ground with a stomp, then unleashes her full arsenal of weaponry. On activation, consume all personal Incinerate and Plasma Debuffs on the Opponent. Deal a burst of 26594 Energy Damage for each Debuff consumed. If the Opponent is not inflicted with any personal Incinerate or Plasma Debuffs, instead inflict 6 Incinerate Debuffs. Against Mutants, inflict an identical Plasma Debuff instead.

    At tier 7

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