Onslaught

Onslaught

MutantS tier

Introduction

Onslaught is a character in Marvel Contest of Champions. Onslaught's role is Mutant.

On our Marvel Contest of Champions tier list Onslaught is S tier, 18th of the 297 characters ranked, from where 8 current tier lists put Onslaught.

Is Onslaught good?

Onslaught resists a lot of damage-over-time effects and has few real answers to Neuroshock, plus his non-contact first Light and Medium attacks are hard to interrupt. He's immune to Bleed damage from Double Edge and can even benefit from it alongside Willpower, and he piles on enough indefinite and duration Debuffs to get real value from Despair and Inequity, all of which backs up the S ranking.

Energy Resistance, Reverse Control immunity, and a total lack of Crits are what keep him from being untouchable.

Strengths

  • Resists a lot of damage-over-time effects
  • Few answers exist to his Neuroshock
  • Non-contact first Light and Medium attacks are hard to punish
  • Piles on enough Debuffs to max out Despair and Inequity

Weaknesses

  • Energy Resistance blunts him
  • Reverse Control immunity takes away one of his tools
  • Never lands a Critical Hit

Profile

Onslaught is a male Psychic entity.

Background

Bio

In a moment of inconsolable rage, Professor Xavier lashed out at Magneto rendering him catatonic.

This violent psionic act merged Xavier’s own suppressed negativity with the furor of Magneto’s mind, giving birth to a new and malevolent psychic entity known as Onslaught.

Armed with the powers of both Professor X and Magneto, Onslaught has no allegiances and seeks only the destruction and subjugation of all before him.

Stats

  • HP146,651
  • ATK9,191
  • Rating35,510

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Passive

    Passive

    First Light and first Medium Attacks do not make contact with the Opponent. Incoming Bleed, Incinerate, and Shock potency is reduced by 150%. Onslaught’s Debuffs gain 50% increased Ability Accuracy against Skill Champions. If a personal Debuff or the Stun from the Parry Mastery is Purified or prevented due a Debuff Immunity, re-inflict the Debuff as a Passive.

  • Crush

    Passive

    When the Opponent’s Combo Meter passes a multiple of 10, gain a non-stacking Crush Charge. When starting an attack consume the Charge and inflict a Crush Debuff for 3 seconds. When struck by a Special Attack the Crush Charge is removed.

  • Daunted

    Passive

    When either Champion Well-Timed Blocks, inflict an indefinite Daunted Debuff of 15% potency. Max: 10. While Daunted is active, Onslaught disables the Opponent’s Willpower Mastery.

  • Neuroshock

    Passive

    Either Champion’s attacks have 15% chance to inflict a Neuroshock Passive, dealing 1470.56 Energy Damage over 12 seconds. Critical Hits and Unblockable Special Hits have their chance increased by +40% flat, or double against Skill Champions. If Onslaught is the Defender, Dodging backward removes one Neuroshock. #Metal Champions cannot remove Neuroshocks. This effect has a 2.5 second cooldown. While suffering from Shock, Incinerate, Plasma, or Coldsnap, inflict a Neuroshock every 1 second.

    At tier 7

  • Heavy Attack

    Passive

    The first hit pauses all personal Damaging effects for 1.5 seconds. If the Opponent is not suffering from a Stun Debuff, inflict a Daunted Debuff and the pause lasts for 10 seconds instead.

  • Pure Psionic Entity

    Signature

    Onslaught can Block Unblockable Special Attack from Skill Champions. Daunted Potency is increased by . At tier 7: Potency % 5.12 - 33% For each non-Damaging Debuff or personal non-Damaging Passive on the Opponent, Onslaught’s Special Attacks gain 10.76 - 120.56 Block Penetration.

    At tier 7

  • Special 1 - Shrapnels

    Special

    Sharp metal fragments are pulled from the surrounding environment and propelled across the arena. Each hit has a 100% chance plus a flat 50% chance to inflict a personal Neuroshock Passive, and an Organic Magnetism Debuff of 2.6% potency for 16 seconds. These can be inflicted through Block. Max: 8. While Organic Magnetism is active, this Special costs 33% less Power and is more likely to be activated. If the duration of Organic Magnetism Debuff is reduced by any means, on expiration it re-inflicts itself as a Passive.

  • Special 2 - Overpowering Mind

    Special

    Onslaught launches a series of relentless mental attacks, nearly lobotomizing his Opponent. On activation, inflict a Delirium Debuff of 30% potency for the duration of the Special. This will not trigger when fighting an Opponent with #Psychic Shielding. On hit, replace all Neuroshocks with Degeneration Passives, each dealing 5974.15 Direct Damage over 6 seconds. On the first hit of this Special, this effect can trigger through Block. Max 25.

    At tier 7

  • Special 3 - Master of the Astral Plane

    Special

    Onslaught forcibly pulls his helpless Opponent into the Astral Plane where he can siphon an endless amount of psychic energy to destroy his enemy. Inflict a Stun Passive for 3 seconds. This Special cost 4.5% less Power for each personal Neuroshock on the Opponent, to a max of 33% less Power. Inflict 20 Neuroshock Passives and refresh all existing stacks.

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