
Onslaught
MutantS tier
Introduction
Onslaught is a character in Marvel Contest of Champions. Onslaught's role is Mutant.
On our Marvel Contest of Champions tier list Onslaught is S tier, 18th of the 297 characters ranked, from where 8 current tier lists put Onslaught.
Is Onslaught good?
Onslaught resists a lot of damage-over-time effects and has few real answers to Neuroshock, plus his non-contact first Light and Medium attacks are hard to interrupt. He's immune to Bleed damage from Double Edge and can even benefit from it alongside Willpower, and he piles on enough indefinite and duration Debuffs to get real value from Despair and Inequity, all of which backs up the S ranking.
Energy Resistance, Reverse Control immunity, and a total lack of Crits are what keep him from being untouchable.
Strengths
- Resists a lot of damage-over-time effects
- Few answers exist to his Neuroshock
- Non-contact first Light and Medium attacks are hard to punish
- Piles on enough Debuffs to max out Despair and Inequity
Weaknesses
- Energy Resistance blunts him
- Reverse Control immunity takes away one of his tools
- Never lands a Critical Hit
Profile
Onslaught is a male Psychic entity.
Background
Bio
In a moment of inconsolable rage, Professor Xavier lashed out at Magneto rendering him catatonic.
This violent psionic act merged Xavier’s own suppressed negativity with the furor of Magneto’s mind, giving birth to a new and malevolent psychic entity known as Onslaught.
Armed with the powers of both Professor X and Magneto, Onslaught has no allegiances and seeks only the destruction and subjugation of all before him.
Stats
- HP146,651
- ATK9,191
- Rating35,510
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Passive
PassiveFirst Light and first Medium Attacks do not make contact with the Opponent. Incoming Bleed, Incinerate, and Shock potency is reduced by 150%. Onslaught’s Debuffs gain 50% increased Ability Accuracy against Skill Champions. If a personal Debuff or the Stun from the Parry Mastery is Purified or prevented due a Debuff Immunity, re-inflict the Debuff as a Passive.
Crush
PassiveWhen the Opponent’s Combo Meter passes a multiple of 10, gain a non-stacking Crush Charge. When starting an attack consume the Charge and inflict a Crush Debuff for 3 seconds. When struck by a Special Attack the Crush Charge is removed.
Daunted
PassiveWhen either Champion Well-Timed Blocks, inflict an indefinite Daunted Debuff of 15% potency. Max: 10. While Daunted is active, Onslaught disables the Opponent’s Willpower Mastery.
Neuroshock
PassiveEither Champion’s attacks have 15% chance to inflict a Neuroshock Passive, dealing 1470.56 Energy Damage over 12 seconds. Critical Hits and Unblockable Special Hits have their chance increased by +40% flat, or double against Skill Champions. If Onslaught is the Defender, Dodging backward removes one Neuroshock. #Metal Champions cannot remove Neuroshocks. This effect has a 2.5 second cooldown. While suffering from Shock, Incinerate, Plasma, or Coldsnap, inflict a Neuroshock every 1 second.
At tier 7
Heavy Attack
PassiveThe first hit pauses all personal Damaging effects for 1.5 seconds. If the Opponent is not suffering from a Stun Debuff, inflict a Daunted Debuff and the pause lasts for 10 seconds instead.
Pure Psionic Entity
SignatureOnslaught can Block Unblockable Special Attack from Skill Champions. Daunted Potency is increased by . At tier 7: Potency % 5.12 - 33% For each non-Damaging Debuff or personal non-Damaging Passive on the Opponent, Onslaught’s Special Attacks gain 10.76 - 120.56 Block Penetration.
At tier 7
Special 1 - Shrapnels
SpecialSharp metal fragments are pulled from the surrounding environment and propelled across the arena. Each hit has a 100% chance plus a flat 50% chance to inflict a personal Neuroshock Passive, and an Organic Magnetism Debuff of 2.6% potency for 16 seconds. These can be inflicted through Block. Max: 8. While Organic Magnetism is active, this Special costs 33% less Power and is more likely to be activated. If the duration of Organic Magnetism Debuff is reduced by any means, on expiration it re-inflicts itself as a Passive.
Special 2 - Overpowering Mind
SpecialOnslaught launches a series of relentless mental attacks, nearly lobotomizing his Opponent. On activation, inflict a Delirium Debuff of 30% potency for the duration of the Special. This will not trigger when fighting an Opponent with #Psychic Shielding. On hit, replace all Neuroshocks with Degeneration Passives, each dealing 5974.15 Direct Damage over 6 seconds. On the first hit of this Special, this effect can trigger through Block. Max 25.
At tier 7
Special 3 - Master of the Astral Plane
SpecialOnslaught forcibly pulls his helpless Opponent into the Astral Plane where he can siphon an endless amount of psychic energy to destroy his enemy. Inflict a Stun Passive for 3 seconds. This Special cost 4.5% less Power for each personal Neuroshock on the Opponent, to a max of 33% less Power. Inflict 20 Neuroshock Passives and refresh all existing stacks.



