Punisher

Skill

Punisher

Btier

Introduction

Punisher is a character in Marvel Contest of Champions. Punisher's role is Skill.

On the combined Marvel Contest of Champions tier list Punisher is B tier, 187th of the 295 characters ranked, from where 5 community tier lists put Punisher.

What Punisher does

Gets tougher as the fight goes on: every 20% Health missing from either champion adds a 20% Endurance (up to 4), his first and third Light hits stack Physical Resistance, and every third of his Health lost triggers 4 seconds of Indestructible. His crits Bleed, and once the opponent carries 8 or more Bleeds they take 50% more Bleed damage as his Bleeds re-apply.

Background

I know what you're thinking. How did I end up like this?

Tied to a chair in a dingy warehouse, with a big, scary man pointing a big, scary gun in my face.

Well let me tell you: you're here because you're a criminal.

You're a tumor of society. And me? I'm just a man who loves his job.

I'm the Punisher. And we're about to have a lot of fun together…

Adapted from the Punisher page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP50th146,651
  • ATK197th8,995
  • Rating54th34,340

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

9
  • Passive

    Passive

    Punisher doesn’t have time to bleed. He has 40% Bleed Resistance and is Immune to Wither. For every 20% Health either Champion is missing, Punisher gains an indefinite 20% Endurance Passive. Max stacks: 4. When Punisher is cornered, Punishes a Special Attack, or Intercepts a non-Mutant Opponent, he gains a Grit Passive for 2 seconds. This Grit is paused while cornered, and when an Opponent or their Block are hit. Punisher’s Light Attacks can Critically Hit through Block.

  • Make Them Bleed

    Passive

    Punisher’s Critical Hits inflict a 2968.35 Bleed Debuff for 8 seconds. As a Defender, this effect scales with Base Attack only. Against Science Champions, the Ability Accuracy of Punisher’s personal Bleed effects cannot be reduced. When the Opponent is inflicted with 8 or more Bleed effects at once, inflict a 50% Bleed Vulnerability Passive for 15 seconds and remove and re-inflict all of Punisher’s personal Bleed Debuffs on them. This will not trigger while already active.

    At tier 7

  • Pain Tolerance

    Passive

    Each time a Champion or their Block is hit by a first or third Light Attack, gain an indefinite 206.99 Physical Resistance Passive. Max stacks: 20. Striking Punisher with a second Medium Attack removes 1 stack of Physical Resistance. Mutants remove 1 extra stack. As an Attacker, when Punisher would gain a personal Physical Resistance, he has a 3% chance per Physical Resistance to gain a non-stacking 4497.5 Fury Passive for 4 seconds, paused during Punisher’s Special Attacks.

    At tier 7

  • Indestructible Punisher

    Passive

    Every 33% Max Health lost, the stubborn Punisher gains an Indestructible Passive for 4 seconds, unaffected by Ability Accuracy. The first two Health thresholds can only be triggered once per Quest. Punisher’s Indestructible will not trigger and is removed if he is Marked. If this Indestructible triggers during a Mutant’s Special Attack, the Indestructible is delayed until a second after their Special Attack ends, unless they are a #Villain. A delayed Indestructible lasts for 1 second instead of 4. As a Defender, his personal Indestructible is paused unless either Champion or their Block is hit. The effect is not paused if a Mutant has a Regeneration effect. While Indestructible, Punisher’s attacks become Guaranteed Critical Hits and he can land Critical Hits through Block.

  • Fight With Impact

    Passive

    The first hit of a Special Attack grants Punisher a 144.74 Impact Passive for every Physical Resistance he has active. These last for 20 seconds, increased to 40 seconds against #Villains. Max stacks: 10. When starting a fight against a #Villain, Punisher gains one of these Impact Passives. Punisher’s Heavy Attack refreshes all personal Impact Passives.

    At tier 7

  • Open Wounds

    Signature Ability

    Whenever a Bleed Debuff on the Opponent expires, there is a 25% chance to inflict a 2737.2 - 5885.42 Bleed Passive for 2 seconds. These Bleeds scale with Base Attack only. While Punisher’s Precision is active, the chance of this effect is increased by a flat +100%.

    At tier 7

  • Special 1 - Street Justice

    Special Attack

    If Punisher has an Impact or Indestructible effect active, Punisher’s gun shots into Block are Guaranteed Critical Hits. A ferocious punch, followed by three perfectly-placed shots to put down the target. The first hit inflicts a non-stacking 50% Injury Passive for 20 seconds. If activated while Punisher’s Unstoppable is active, pause it until the end of this attack, and Punisher’s gun shots deal Guaranteed Critical Hits, and the final shot gains additional bonuses that can trigger through Block: Grant Punisher a 1178.57 Precision Passive for 10 seconds. Increase the tick time of all Bleed Debuffs on the Opponent by 300% for the duration of this Precision.

    At tier 7

  • Special 2 - Punishment

    Special Attack

    Sawed off shotguns followed by a burst from twin submachine guns. While below 1 Bar of Power, each hit into Block grants 15% of a Bar of Power. On activation as an Attacker, Purify all Petrify Debuffs. As an Attacker, if the final hit lands into the Opponent’s Block, Punisher gains an Unstoppable Passive for 1.75 seconds and the Opponent is more likely to cower behind their block.

  • Special 3 - Payback

    Special Attack

    The Punisher shows why you should never break the law. Ever. Attack Rating for each personal Endurance. At tier 7: 1833.33 Attack Rating if Punisher is Indestructible. At tier 7: 4583.33

    At tier 7

How to get Punisher

Trophy Champion, obtainable only through Arena and Arena Crystals

More characters

All characters