Quake

Quake

ScienceS tier

Introduction

Quake is a character in Marvel Contest of Champions. Quake's role is Science.

On the combined Marvel Contest of Champions tier list Quake is S tier, 5th of the 295 characters ranked, from where 5 community tier lists put Quake.

What Quake does

Against a Concussed opponent she Evades every Basic Attack, and she has plenty of ways to apply Concussion: charging a Heavy starts an Earthquake that Concusses, Special 2 does it directly, and big Aftershocks do it again. Each Aftershock lands 10 seconds after an Earthquake and hits harder (with a better Stun chance) for every point on the Aftershock Scale, which her specials raise by 2, 3 and 6.

Profile

Quake's full name is Daisy Johnson.

Background

When she was a teenager, Daisy Johnson, alias Quake, had her earth-shaking powers accidentally awakened as a result of her mother's Inhuman lineage.

Her devastating powers caught the attention of S.

H. I. E. L. D. , and Nick Fury took her under his wing to train and mentor her.

Her ability to target seismic waves with pinpoint accuracy makes her one of S.

H. I. E. L. D. 's most skilled and powerful agents.

Adapted from the Quake page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP277th29,264
  • ATK277th2,617
  • Rating277th10,384

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

7
  • Heavy Attack Charge - Earthquake

    Heavy Attack

    Quake generates powerful waves of vibrations that causes an Earthquake, dealing 306.19 Physical Damage per second. Inflicts Concussion, reducing the opponent's Ability Accuracy by 100%. While Quake is generating an Earthquake through this attack, the Aftershock Scale goes up by 1 every 0.48 seconds.

    At tier 5

  • Aftershock

    Passive

    An Aftershock hits 10 seconds after an Earthquake. For every point in the Scale, Aftershock deals 863.61 Physical Damage. 10% chance to Stun the opponent for 1.5 seconds. This effect cannot interrupt Special Attacks. Aftershock Stun Duration and Accuracy goes up by 10% for every point in the Aftershock Scale. Inflicts Concussion, reducing the opponent's Ability Accuracy by 100% for 5 seconds when the Aftershock Scale is higher than 4 points.

    At tier 5

  • Passive

    Passive

    Evades all Basic Attacks against opponents with a Concussion.

  • Ricochet Pulse

    Signature Ability

    Quake Blocks an additional 10.13 - 35% Damage and Redirects it back to the opponent as a pulse of Physical Damage.

    At tier 5

  • Special 1 - Compression Wave

    Special Attack

    Quake quickly compresses the ground, launching a wave of earth towards the opponent. Adds 2 points to the Aftershock Scale.

  • Special 2 - Propulsion Pulse

    Special Attack

    Quake targets the ground with her vibrations to launch herself into the air and land a powerful punch. Adds 3 points to the Aftershock Scale. 100% chance to inflict Concussion, reducing the opponent's Ability Accuracy by 100% for 5 seconds.

  • Special 3 - Epicenter

    Special Attack

    Quake generates a powerful earthquake, opening the ground and trapping the opponent before she deals her final vibration pulse attack. Adds 6 points to the Aftershock Scale. 100% chance to Stun for 3 second(s).

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