
Red Skull
TechD tier
Introduction
Red Skull is a character in Marvel Contest of Champions. Red Skull's role is Tech.
On our Marvel Contest of Champions tier list Red Skull is D tier, 252nd of the 297 characters ranked, from where 7 current tier lists put Red Skull.
Is Red Skull good?
Red Skull leans on frequent Armor Up Buffs to soak damage and push through hard hitters, his Heavy Attack's Heal Block counters anyone relying on Regeneration, and his Special 2 grants
Unstoppable that scales with his current Armor Up stacks. Since his whole kit feeds off those Armor Up Buffs, opponents who keep breaking his Armor are a rough matchup, and Shock Immunity, or heavy Shock resistance, shuts off most of his damage since that's where it mostly lives, which keeps him at C.
Strengths
- Frequent, potent Armor Up access reduces incoming damage
- Heavy Attack's Heal Block counters Regeneration-reliant opponents
- Special 2 grants
Unstoppable that scales with his Armor Up stacks
Weaknesses
- Opponents who constantly break his Armor are a bad matchup
- Shock Immune or heavily Shock-resistant opponents shut down most of his damage
Background
Bio
The Red Skull has managed to orchestrate the assassinations of his enemies, manipulate his way to power, and lead HYDRA in a plan to devastate the world's most influential countries.
Using his scientific talents and knowledge of the occult to research what others considered only a myth: the Cosmic Cube.
Now armed with knowledge of its deepest secrets, the Red Skull has been able to harness it to power his suit of Hydra armor.
Stats
- HP121,549
- ATK9,973
- Rating32,470
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
8Passive - Immunities
PassiveRed Skull is Immune to Nullify, Fate Seal, and Stagger effects from Champions. Against Mutants, Red Skull’s Ability Accuracy cannot be modified.
Armor Up
PassiveStart each fight with 5 indefinite Armor Up Buffs, each increasing Armor Rating by 305.56. When either Champion fills a Bar of Power, gain 1 Armor Up Buff.
At tier 7
Overwhelming Presence
PassiveFor each Armor Up Buff, Red Skull gains the following bonuses. Attack Rating. At tier 7: 498.65 Critical Resistance. At tier 7: 144.74 Energy Resistance. At tier 7: 144.74 -10% Opponent Stun Ability Accuracy.
At tier 7
Blocking a Basic Attack
BlockingConsume one personal Armor Up Buff to Power Drain 10% of the Opponent's Max Power and deal 997.3 Direct Damage for each Armor Up Buff on Red Skull. Inflict a non-stacking Heal Block Debuff for 12 seconds.
At tier 7
Cube Affinity
Signature AbilityWhile charging a Heavy Attack, generate 3.02 - 7.5% Power per second and Red Skull's Heavy Attack can be charged for an extended duration. Every 10th Basic Attack grants Red Skull 1 Armor Up Buff.
At tier 7
Special 1 - Transmit Force
Special AttackRed Skull strikes his opponent before passing through space to quickly catch them off-guard with two quick hits. On activation, gain an Auto-Block Passive granting a 100% chance to Auto-Block Basic Attacks for 3 seconds. Duration is paused until the Special Attack ends, and is consumed when triggered. Auto-Block will not trigger while Red Skull is Unstoppable. The first hit pauses all Shock Debuffs on the Opponent for 6 seconds. Each hit deals a burst of 5983.8 Energy Damage. Deal an additional burst of Energy Damage if the Opponent is suffering from a Shock Debuff.
At tier 7
Special 2 - Harness Power
Special AttackManipulating the power of the Cosmic Cube, Red Skull unleashes multiple projectile attacks. On activation, gain an Unstoppable Buff for 2 seconds, plus 0.5 seconds per Armor Up Buff on Red Skull. Duration is paused until the Special Attack ends, and is consumed when struck. Each hit inflicts a Shock Debuff dealing 1795.14 Energy Damage over 6 seconds, plus 1 second per Armor Up Buff on Red Skull.
At tier 7
Special 3 - Kneel Before Me!
Special AttackThe opponent is helpless in the presence of such raw power. Red Skull bends them to his will before unleashing the full force of the Cosmic Cube upon them. Drain 100% of the Opponent's Power. For every 10% of Max Power Drained this way, gain an Armor Up Buff.



