Sandman

Sandman

ScienceB tier

Introduction

Sandman is a character in Marvel Contest of Champions. Sandman's role is Science. Faction: Sinister Six.

On the combined Marvel Contest of Champions tier list Sandman is B tier, 154th of the 295 characters ranked, from where 4 community tier lists put Sandman.

What Sandman does

Stacks Resistance Up with every Light and Medium hit, and at 20 he turns Unstable for up to 20 seconds: Unstoppable, 10 Suppressions on the opponent, a big Fury from his Signature, and Heavy Attacks that make him Indestructible against Basic hits while charging and Root the target. His specials pile on stacking Debuffs (Petrify, Decelerate, then 30 Physical Vulnerability from Special 3), and all of them go through Block.

Profile

Sandman's full name is William Baker (Flint Marko). Sandman was released on 27 April 2023.

Background

Once a petty criminal known as William Baker (a.

k. a. Flint Marko), Sandman is a stalwart member of the Sinister Six and one of Spider-Man’s longest standing enemies.

While on the run from the law, Baker was accidentally exposed to experimental radiation that destabilized his molecular make-up.

Now, as the Sandman, he is capable of incredible acts of strength, can grow to massive sizes, and even shapeshift.

He might not be the brightest of Spider-Man’s enemies, but he’s certainly the most imposing, as long as he can pull himself together.

Stats

  • Max Rating32,220
  • Max Health151,936
  • Max Attack10,755

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

9
  • Passive - Immunities and Debuff Expiry

    Passive

    Sandman is Immune to Bleed, Poison, and Shock effects. Sandman’s Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.

  • Heavy Proficiency

    Passive

    Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by 1344.38 during Heavy Attacks. Max Stacks: 8.

    At tier 7

  • Resistance Up Passives

    Passive

    Sandman gains an indefinite 144.74 Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack. Striking Sandman or his Block with a Critical Hit removes 1 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.

    At tier 7

  • Unstable

    Passive

    At 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained, and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires. While Unstable Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 10 Suppression Debuffs of 5% potency. Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. At tier 7: 537.75 The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 430.2 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.

    At tier 7

  • Quicksand!

    Heavy Attack

    Quicksand! - Heavy Attack While Unstable If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible. Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted. Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or he until Dodges back.

  • The Rude Sandstorm

    Signature Ability

    While Unstable, Sandman gains an indefinite Fury Passive granting 2194.02 - 10755 Attack Rating. Sandman’s Heavy Proficiency Passives grant an additional 672.19 Attack Rating.

    At tier 7

  • Special 1 - Dry 'Em Up

    Special Attack

    Showing off his shapeshifting might. Sandman clobbers with giant fists, swords and even a mace. On activation, Sandman gains 1 Resistance Up, then gains 1 Resistance Up on each hit. On activation, inflict 2 Petrify Debuffs of 8% potency, then each hit inflicts 2 additional Petrify Debuffs.

  • Special 2 - Slow 'Em Down

    Special Attack

    After kicking up a whirlwind of sand, Sandman follows up with some devastating sand blasts. On activation, Sandman gains 2 Resistance Ups, then gains 1 Resistance Up on each hit. On activation, inflict 6 Decelerate Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.

  • Special 3 - Smash 'Em To Bits

    Special Attack

    Sandman grows massive in size and pulverizes everything that stands in his way. Inflict 30 Physical Vulnerability Debuffs of 27.78 potency. Gain 20 Resistance Ups. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 20 Physical Vulnerability Debuffs.

    At tier 7

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