
Sandman
ScienceB tier
Introduction
Sandman is a character in Marvel Contest of Champions. Sandman's role is Science. Faction: Sinister Six.
On our Marvel Contest of Champions tier list Sandman is B tier, 129th of the 297 characters ranked, from where 7 current tier lists put Sandman.
Is Sandman good?
Sandman knocks opponents down repeatedly to ramp his Attack Rating through Heavy Proficiency, piles on Debuffs like Petrify, Decelerate, Physical Vulnerability, and Suppression through his Special Attacks, and cashes all of that in once he enters his Unstable State, where he goes passively
Unstoppable, gets a big Attack boost, and can Root the opponent to loop Heavy Attacks for massive Knockdown bursts.
His body of sand also makes him immune to Bleed, Poison, and Shock. Getting hit by Critical Hits strips his Resistance Ups and keeps him out of Unstable State, aggressive Purify from Skill champions curbs his Debuff count, and Slow or Decelerate counters the
Unstoppable that makes his Unstable State dangerous in the first place, which lands him at C.
Strengths
- Debuff count from Special Attacks and Unstable State maxes out masteries like Inequity and Despair
- Immune to Bleed, Poison, and Shock
- Unstable State goes passively
Unstoppable with a big Attack boost and Root-based Heavy Attack loops
Weaknesses
- Getting hit by Critical Hits strips his Resistance Ups and keeps him out of Unstable State
- Aggressive Purify from Skill champions curbs his Debuff count
- Slow or Decelerate counters the
Unstoppable his Unstable State relies on
Profile
Sandman's full name is William Baker (Flint Marko). Sandman was released on 27 April 2023.
Background
Once a petty criminal known as William Baker (a.
k. a. Flint Marko), Sandman is a stalwart member of the Sinister Six and one of Spider-Man’s longest standing enemies.
While on the run from the law, Baker was accidentally exposed to experimental radiation that destabilized his molecular make-up.
Now, as the Sandman, he is capable of incredible acts of strength, can grow to massive sizes, and even shapeshift.
He might not be the brightest of Spider-Man’s enemies, but he’s certainly the most imposing, as long as he can pull himself together.
Stats
- Max Rating32,220
- Max Health151,936
- Max Attack10,755
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Passive - Immunities and Debuff Expiry
PassiveSandman is Immune to Bleed, Poison, and Shock effects. Sandman’s Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
Heavy Proficiency
PassiveKnocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by 1344.38 during Heavy Attacks. Max Stacks: 8.
At tier 7
Resistance Up Passives
PassiveSandman gains an indefinite 144.74 Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack. Striking Sandman or his Block with a Critical Hit removes 1 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.
At tier 7
Unstable
PassiveAt 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained, and Sandman loses 1 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires. While Unstable Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 10 Suppression Debuffs of 5% potency. Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. At tier 7: 537.75 The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 430.2 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
At tier 7
Quicksand!
Heavy AttackQuicksand! - Heavy Attack While Unstable If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible. Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted. Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or he until Dodges back.
The Rude Sandstorm
Signature AbilityWhile Unstable, Sandman gains an indefinite Fury Passive granting 2194.02 - 10755 Attack Rating. Sandman’s Heavy Proficiency Passives grant an additional 672.19 Attack Rating.
At tier 7
Special 1 - Dry 'Em Up
Special AttackShowing off his shapeshifting might. Sandman clobbers with giant fists, swords and even a mace. On activation, Sandman gains 1 Resistance Up, then gains 1 Resistance Up on each hit. On activation, inflict 2 Petrify Debuffs of 8% potency, then each hit inflicts 2 additional Petrify Debuffs.
Special 2 - Slow 'Em Down
Special AttackAfter kicking up a whirlwind of sand, Sandman follows up with some devastating sand blasts. On activation, Sandman gains 2 Resistance Ups, then gains 1 Resistance Up on each hit. On activation, inflict 6 Decelerate Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.
Special 3 - Smash 'Em To Bits
Special AttackSandman grows massive in size and pulverizes everything that stands in his way. Inflict 30 Physical Vulnerability Debuffs of 27.78 potency. Gain 20 Resistance Ups. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 20 Physical Vulnerability Debuffs.
At tier 7



