Sauron

Sauron

MutantD tier

Introduction

Sauron is a character in Marvel Contest of Champions. Sauron's role is Mutant.

On our Marvel Contest of Champions tier list Sauron is D tier, 254th of the 297 characters ranked, from where 7 current tier lists put Sauron.

Is Sauron good?

Sauron punishes anyone who tries to mess with his Ability Accuracy, ramps up Prowess quickly, and can turn any of his Specials Unblockable, with several ways to keep himself regenerating. His Poison immunity makes Liquid Courage free value, and his high Bleed resistance does the same for Double Edge while also handing him extra Crit Resistance, and Coagulate on top of that means Bleed does nothing to him at all.

Prowess Removal, Heal Block, and Power Control are what keep him at D since they take away most of what makes him work.

Strengths

  • Punishes Ability Accuracy manipulation
  • Quick Prowess gain
  • Can turn any Special Attack Unblockable
  • Multiple avenues of Regeneration

Weaknesses

  • Prowess Removal takes away a core part of his kit
  • Heal Block cuts off his Regeneration
  • Power Control disrupts him

Profile

Sauron's full name is Karl Lykos.

Background

Sauron was once a hypnotherapist named Karl Lykos, bitten as a child by a mutated pteranodon that bestowed him with both the ability to absorb a person's life force and the vampiric need to do so to sustain himself with it.

Karl was once employed by Charles Xavier of the X-Men to counsel his students, but when he seized this opportunity to drain his fellow mutant Havok to save his life.

This charged his own life force and satiated his thirst… something unexpected happened.

The mutant's life force triggered something deep within him, transforming into a humanoid pteranodon; claws, beak, wings and all.

Now he stalks the skies as The Mighty Sauron!

Stats

  • HP129,476
  • ATK11,928
  • Rating34,140

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Bleed & Poison Resistance

    Passive

    Immune to all Power Steal, Poison, and Sauron's Regeneration Rate cannot be decreased or increased by outside sources. Take -95% less damage from Bleed effects and gain 25% Critical Resistance while Bleeding. When Sauron is struck, 30% chance to gain a Regen Passive healing 10% of the damage taken per personal Prowess Passive effect he has. Light Attacks have 35% chance to deal 50% of the damage dealt as a burst of Physical Damage. This ability can also trigger through block.

  • Prowess

    Passive

    Each time one of Sauron’s Abilities fails to trigger due to chance gain a 10% Prowess Passive. Gain an additional 2 Prowess Passive if Sauron's Ability fails due to Ability Accuracy modification. At 7 Prowess Passives, Dash Attacks, Heavy and Special Attacks grant an Unblockable Passive for 4 seconds. This Unblockable Passive has a 10 second cooldown unless Sauron's Ability Accuracy is being modified or Sauron is affected by a Degeneration. At 10 Prowess Passives, Dashing Attacks, inflict a Bleed Passive, dealing 8946 damage over 4 seconds. This ability can also trigger through block. Landing the first hit of a Heavy Attack will consume 3 Prowess Passives and gain a Fury Passive, granting 5964 Attack Rating for 4 seconds.

    At tier 7

  • All Special Attacks

    Passive

    All Prowess Passives are removed at the end of Special Attacks. On activation, pause the Degeneration Passive from Extinction Mode for 8 seconds.

  • Extinction Mode

    Passive

    While at 10 Prowess Passives, when you hit the Opponent, inflict a Degeneration Passive, dealing 4771.2 direct damage over 5 seconds. Increase Physical Burst Potency by 50% and an Ability Accuracy Passive for personal Abilities by 100%. If the Degeneration Passive from Extinction Mode expires, remove all Prowess Passives.

    At tier 7

  • Doctor's Gift

    Signature Ability

    After the start of the fight, if the Opponent attempts to inflict a Bleed, or Incinerate effect while a Degeneration Passive is active, inflict the Opponent with a Passive version of that effect dealing 35784 damage over 2 seconds. Increase personal Prowess Passive Potency by a flat . At tier 7: Direct Damage 2 - 10%

    At tier 7

  • Special 1 - Life Force Beam

    Special 1

    Sauron emits a life force beam that punishes the foe. After this Special Attack ends, for each physical burst hit dealt to the Opponent, heal for 25% the damage dealt for 10 seconds.

  • Special 2 - Seething Claws

    Special 2

    Sauron uses his claws to tear and rip the energy out of his opponents to power himself up. After this Special Attack ends, increase the Potency of all personal burst Physical Damage by 100% for 10 seconds.

  • Special 3 - Hypnotic Trance

    Special 3

    Sauron lures his foes into a hypnotic trance that slow drains all energy and life from them. After this Special Attack ends, inflict a Degeneration Passive, dealing 2982 direct damage over 5 seconds per personal Passive effect that has expired on Sauron or on the Opponent. (capped at 30) Reset after Special 3 activation.

    At tier 7

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