
Scorpion
ScienceA tier
Introduction
Scorpion is a character in Marvel Contest of Champions. Scorpion's role is Science.
On our Marvel Contest of Champions tier list Scorpion is A tier, 55th of the 297 characters ranked, from where 8 current tier lists put Scorpion.
Is Scorpion good?
Scorpion carries double immunities that flex depending on the fight, a strong Taunt, and real anti-healing tools, all of which back up the S ranking. He can stack enough Debuffs to keep an opponent from ever healing, and Petrify cuts their healing down even further, while Stupefy lets him hold a Heavy Charge longer by extending his Stuns and Liquid Courage becomes free value once he's Poison Immune.
Purify, getting hit by Critical Hits, and racking up a high Combo
Count are what work against him.
Strengths
- Double immunities that flex to the matchup
- Strong Taunt
- Real anti-healing tools through stacked Debuffs
Weaknesses
- Purify strips away his Debuffs
- Getting hit by Critical Hits works against him
- A high Combo
Count causes him problems
Profile
Scorpion's full name is Mac Gargan.
Background
Former private investigator Mac Gargan willingly accepted to be the test subject of a scientific experiment that enhanced him with attributes of an animal that hunts spiders.
While the experiment was successful it had the unintended side effect of turning Gargan insane, which ultimately led to the creation of the Super Villain known as the Scorpion.
Stats
- HP45,253
- ATK4,581
- Rating18,140
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
6Scorpion-Sense
Passive · Cooldown 10 secondsWhen the Opponent Evades or at the end of their Special Attacks, Scorpion gains a non-stacking Scorpion-Sense Passive, granting 20% chance to Evade for 15 second(s). When Scorpion-Sense expires it goes on a cooldown for 10 seconds. When Scorpion would Evade an attack, he inflicts a Sting Debuff. If he Evades successfully, his Scorpion-Sense Passive is removed, he Counter-Attacks, and he deals a burst of Sting Debuff Damage, scaling with Base Attack. Scorpion will not attempt to Evade while blocking. As a Defender he gains Scorpion-Sense every 15 second(s) unless the Attacker reaches their current Combo count plus 20 Combos by the end of this duration. Reaching the targeted Combo Count removes any existing Scorpion-Sense and triggers its cooldown.
Torment Debuff
PassiveCharging a Heavy Attack grants a Torment Charge. Holding the Heavy Attack grants a Torment Charge every 0.4 second(s) Landing a Heavy Attack converts all Charges into Torment Debuffs. Landing Special Attack 1 or 2 while charging converts one extra Debuff per Charge. Torment Debuffs lasts for 10 second(s) but pauses during Specials, and causes all damaging Debuffs to last 1 second(s) longer flat.
Cybernetically Enhanced Armor
Signature AbilityWhile the Opponent is inflicted with Taunt, Scorpion can block Unblockable Special Attacks. Scorpion-Sense is consumed when the Special Attack is finished. This ability does not trigger against Skill Champions. If the Opponent is inflicted with Petrify and they attempt to Heal, Scorpion Passively Regenerates of the Health denied from them due to any reduced Regeneration Rate. Each tick of this healing cannot exceed X health. This value scales with Base Health. At tier 6: Health % 12.21 - 100%, Max Health 90.51
At tier 6
Special 1 - Tailspin
Special 1Scorpion jumps into a spin attack that allows him to make several strikes on his prey with his terrifying tail sting. Each hit inflicts a Sting Debuff. This effect has a 50% chance to go through block. Final Hit: Inflict a Taunt Debuff for 12 seconds, reducing Attack Rating by 15%. If the Opponent fails to launch a Special Attack before the Taunt Debuff expires, Scorpion inflicts a non-stacking Suppression Debuff, reducing Combat Power Rate by 25% for 12 seconds.
Special 2 - Scorpion Ambush
Special 2Scorpion viciously beats down his prey and then finishes his assault with a long-ranged poison spray. All Sting Debuffs are Paused for the duration of the Special, and refreshed by the end of it. Final Hit inflicts 2 Bursts of Sting Debuff Damage per Sting Debuff on the Opponent, and also inflicts a Petrify Debuff of 40% Potency that lasts for 20 seconds. The Petrify can be inflicted through Block. The Potency of the Sting Debuff Bursts are increased by 10% for each stack of Torment Debuff converted during this Special.
Special 3 - Acid Spray
Special 3Using his tail stinger, Scorpion sprays acid on his prey until they submit. Inflict the Opponent with a Stun Debuff, stunning the Opponent for 3 seconds, and inflict 10 Torment Debuffs that last for 15 seconds. While these Torments are active, charging Heavy grants a Fury Charge instead of Torment Charges. Attacking from Heavy Charge grants a Fury Buff per charge, max 20 stacks, increasing Attack Rating by 916.2 for 20 second(s). While charging, Torment and Fury stacks are paused.
At tier 6



