Scream

Scream

CosmicA tier

Introduction

Scream is a character in Marvel Contest of Champions. Scream's role is Cosmic. Faction: Life Foundation.

On our Marvel Contest of Champions tier list Scream is A tier, 59th of the 297 characters ranked, from where 5 current tier lists put Scream.

Is Scream good?

Scream runs a flexible set of Buffs, holds up well under pressure, and can strip away the opponent's Armor entirely, which is enough to land her at A. Opponents immune to Bleed and Armor Break shut down a good chunk of her toolkit, and losing her Buffs to Buff Removal or getting hit with Power Control both cause real problems for her.

Strengths

  • Flexible set of Buffs to draw on
  • Holds up well under pressure
  • Strips away the opponent's Armor

Weaknesses

  • Bleed and Armor Break Immune opponents shut down part of her kit
  • Buff Removal takes away tools she depends on
  • Power Control disrupts her

Profile

Scream's full name is Donna Diego.

Background

Daughter of Venom, sister to Carnage, Scream is one of five Symbiotes forcibly harvested from Venom by the Life Foundation.

The symbiote that would become Scream was bonded to Donna Diego, one of the Life Foundation’s most trusted Security Guards.

Unfortunately, Scream and her siblings lost their altercations with Spider-Man and Venom, but they survived the Life Foundation’s collapse.

Scream and Donna were left with only each other and a grudge against other symbiotes.

Now they’ve arrived in the Battlerealm and Scream plans to hunt down her kind and put an end to them.

Stats

  • HP149,294
  • ATK10,950
  • Rating33,590

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • All Attacks - Rip and Hair

    Passive

    All hits have a 25% chance to inflict a Bleed Debuff dealing 1642.5 Direct Damage over 10 seconds. When the Opponent is inflicted with a personal Bleed, also inflict a 144.74 Armor Break Debuff for 10 seconds, plus 0.5 seconds for each rank invested in the Deep Wounds Mastery. If a personal Bleed is prevented by an Immunity, inflict 2 Armor Breaks.

    At tier 7

  • Madness Passives

    Passive

    Enter each fight with 4 Madness Passives. When these expire naturally, or on Scream’s fourth Light Attack, they are all refreshed and 2 Madness are gained. The first Madness lasts 18 seconds, with each additional Madness increasing their own expiry rate by 20%. Madness is paused for 0.5 seconds when the Opponent is struck by a Basic Attack and is paused indefinitely during the Opponent’s Special Attacks or while Strikers are active. At 6 or more Madness, the Opponent’s Stun Debuffs suffer 100% reduced Ability Accuracy. When knocked down by a Special Attack, when a personal Buff is Nullified, or when Incinerated by a Mystic Champion, Scream loses 2 Madness. If Madness falls to 0, 1 is gained after 9 seconds.

  • Hybrid Buffs

    Passive

    When Madness is refreshed its icon changes to reflect the currently selected Hybrid Buff, cycling through Scream’s indefinite hybrid Buffs in the order listed below: A 25% Vicious Buff, a 20% Energize Buff, a X Bulwark Buff, and a X Impact Buff. At tier 7: Block Proficiency / Penetration 916.67 Hybrid Buffs can only be gained while Madness is at 1 or more. Either Champion’s second Medium Attack grants Scream the currently selected Hybrid Buff. When gaining a Hybrid Buff with 2 of the currently selected Hybrid Buff, Madness is refreshed instead. While at 2 stacks of any Hybrid Buff, when Scream would gain a Hybrid Buff she also gains a non-stacking Undermine Buff for 5 seconds. As an Attacker, this Undermine is paused during the Opponent’s Special Attacks.

    At tier 7

  • Auto-Blocks - Symbiote Sense

    Passive

    When Madness is consumed by Scream, gain a non-stacking Auto-Block Buff for 5 seconds that is removed when Auto-Blocking a contact attack. This Auto-Block Buff grants a 100% chance to Auto-Block Basic Attacks. These count as Well-Timed Blocks and have a 100% chance to resist a Block Break by a Heavy Attack. When successfully Auto-Blocking an attack, gain 1 of the currently selected Hybrid Buff and inflict a personal Bleed.

  • Heavy Attacks - Consuming Madness

    Heavy Attack

    Charging a Heavy Attack consumes 1 Madness to inflict a 30% Infuriate Debuff for 5 seconds.

  • Knotted and Broken

    Passive

    During Scream’s Special Attacks, all personal Debuffs on the Opponent and all personal Buffs other than Regeneration on Scream are paused.

  • Special 1 - I Whip My Hair Back and Forth

    Special 1

    Scream's hair whips at her foe, then plunges through the ground to attack them from below. On activation, gain 2190 Attack Rating for each unique Buff on Scream for the duration of this attack. Each hit consumes 1 Madness to grant Scream a 100% Fervor Buff for 20 seconds. On any hit with 0 Madness, gain 1 Madness and then gain Madness instead of Fervor for the rest of this attack.

    At tier 7

  • Special 2 - Hairspray

    Special 2

    Tendrils slash and twirl until Scream leaps into the air to shower the enemy with split ends. On activation, consume all Madness. If 4 or more Madness were consumed, gain an Unblockable Buff for the duration of this attack. On each of the final four hits, deal a burst of 1642.5 Direct Damage for each personal Debuff on the Opponent. The potency of these bursts increases by 8% for each Madness consumed during this attack. Max Debuffs: 30.

    At tier 7

  • Special 3 - Let Down Your Hair

    Special 3

    After letting her tendrils fly, Scream's prey is shredded by her sentient hair. Gain up to 8 Madness, and up to 2 of each Hybrid Buff. Then, until the end of Scream’s next Special Attack, abilities that consume Madness during Special Attacks consume 0 but still grant their outlined effects.

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