Shocker

Shocker

TechA tier

Introduction

Shocker is a character in Marvel Contest of Champions. Shocker's role is Tech.

On our Marvel Contest of Champions tier list Shocker is A tier, 96th of the 297 characters ranked, from where 7 current tier lists put Shocker.

Is Shocker good?

Shocker hits hard with one big punch, has a real mastery of Stuns, and can chain through rapid-fire Special Attacks, which is enough for the A ranking. His innate Stun resistance combined with Limber makes incoming Stuns basically a non-issue for him.

Damage caps, a heavy reliance on specific setups, and Stun Immune opponents are what work against him.

Strengths

  • Hits hard with one big punch
  • Real mastery over Stuns
  • Chains through rapid-fire Special Attacks

Weaknesses

  • Damage caps limit his ceiling
  • Relies heavily on specific setups to function
  • Stun Immune opponents shut off a core part of his kit

Profile

Shocker's full name is Herman Schultz.

Background

A gifted engineer turned expert safecracker, Herman Schultz was just a small-time criminal until he was captured and incarcerated.

While tinkering in the prison workshop, he managed to construct a pair of gauntlets capable of firing compressed air as destructive shockwaves.

Adopting the title of the “Shocker” and blasting his way out of prison, Shocker’s criminal exploits have since been a constant thorn in the side of his nemesis, Spider-Man.

Things don’t always go his way, but no one can fault Shocker’s stubborn tenacity.

Stats

  • HP136,082
  • ATK10,168
  • Rating34,090

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Innate Traits

    Passive

    Shocker’s custom padded suit grants him Immunity to Shock effects and Concussion Debuffs, and reduces the duration of incoming Stuns by 50%. If the Opponent has the Limber Mastery active, it is removed. Shocker cannot land Critical Hits, but all his attacks reduce the Opponent's Armor Rating by his Critical Rating.

  • Vibro-Shock Charges

    Passive

    Landing or being struck by a Light or Medium Attack grants 1 indefinite Vibro-Shock Charge. At 50+ Vibro-Shock Charges, while Dashing forwards Shocker is Passively Unblockable. If this Dash Attack breaks the Opponent’s Block, this effect goes on cooldown for 30 seconds. If Shocker is struck while Unblockable, remove 50 Vibro-Shock Charges.

  • Auto-Block

    Passive

    At 50+ Vibro-Shock Charges, if Shocker would be struck by a Special Attack, consume 25 Charges to Auto-Block the rest of the attack.

  • Medium Attacks

    Passive

    +2% chance per Vibro-Shock Charge to Invalidate an Opponent’s Prowess. Max: 100%. +0.5% chance per Vibro-Shock Charge to inflict a Stun Debuff for 0.8 seconds. Max: 25%.

  • Heavy Attack

    Heavy Attack

    Charging a Heavy Attack consumes a Vibro-Shock Charge every 0.05 seconds and can be charged until all Vibro-Shock Charges are consumed. The final hit gains 10168 Attack Rating per Vibro-Shock Charge consumed.

    At tier 7

  • Percussive Kickback

    Signature Ability

    Whenever Shocker is Stunned or the Opponent gains a Prowess, gain 3 Vibro-Shock Charges. Shocker’s first Special Attack 1 in each fight costs 10 - 100% less Power.

    At tier 7

  • Special 1 - Vibro-Shock Assault

    Special 1

    Shocker's custom gauntlets fire their signature long-range shockwave. +1% chance per Vibro-Shock Charge to inflict a Stun Debuff for 3 seconds. Cooldown: 10 seconds. At 50+ Vibro-Shock Charges, this attack is Passively Unblockable. At the end of this attack, gain 30 Vibro-Shock Charges.

  • Special 2 - Shockwave Salvo

    Special 2

    Rapid-fire impacts set Shocker up for a colossal ground pound. The final hit inflicts a 1178.57 Physical Vulnerability Passive and a Stun Passive for 5 seconds, plus 0.05 seconds per Vibro-Shock Charge. These effects are not affected by Ability Accuracy and are removed once the Opponent is struck 3 times.

    At tier 7

  • Special 3 - Excessive Property Damage

    Special 3

    An overwhelming force blasts back the opponent before Shocker finishes the job himself. Gain a 100% Energize Passive until the next time Shocker reaches 2 Bars of Power. While this Energize is active, Vibro-Shock Charge max is increased to 150.

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