
Shuri
TechA tier
Introduction
Shuri is a character in Marvel Contest of Champions. Shuri's role is Tech. Faction: Wakandan Design Group.
On our Marvel Contest of Champions tier list Shuri is A tier, 97th of the 297 characters ranked, from where 7 current tier lists put Shuri.
Is Shuri good?
Shuri's Shocks escalate the longer she keeps them going, several of her attacks are non-contact, and her Vibranium Defenses give her real staying power, which puts her at A. Landing Heavy Attacks is essential to keep her Shocks refreshed and her ramp climbing, and a Well-Timed Block off Parry sets up an ideal window to land one.
True Damage, non-contact attacks from the opponent, and anti-Miss effects are her main weaknesses.
Strengths
- Shocks escalate the longer she keeps them active
- Several attacks are non-contact
- Vibranium Defenses give her real staying power
Weaknesses
- True Damage gets around her defenses
- Opponents with non-contact attacks of their own give her trouble
- Anti-Miss effects work against her
Profile
Shuri carries the title "Princess of Wakanda".
Background
Princess of Wakanda and head of the Wakandan Design Group, Shuri’s genius and ingenuity has been the driving force behind much of Wakanda’s modern technical superiority.
Not one for getting hung up on tradition or ceremony, Shuri is constantly pushing the limits of vibranium technology and was the mind behind the advanced suits used by her brother T'Challa, the Black Panther.
Stats
- HP125,512
- ATK10,071
- Rating33,940
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Innate Traits
PassiveShuri’s adaptive technology ensures her Ability Accuracy can’t be altered, and grants her immunity to Shock and Precision effects that aren’t her own. Shuri cannot land Critical Hits without her personal Precisions. Shuri’s attacks are non-contact and deal Energy Damage instead of Physical.
Kinetic Matrix
PassiveGain an indefinite Matrix Charge when struck or when Blocking attacks (5 on a Well-Timed Block). Lose 3 charges when struck by True Damage. At max charges, new Matrix Charges become Armor Up Passives, increasing Armor Rating by 305.56 for 1 second, expiring 1 at a time. Max Armor Ups: 20.
At tier 7
Light and Medium Attacks
PassiveConsume 1 Matrix Charge to inflict a Shock Debuff dealing 2215.62 Energy Damage over 22 seconds. Max stacks: 50. Shocks inflicted with Critical Hits become Critical Shock Passives, multiplying their Energy Damage by Shuri’s Critical Damage Multiplier. Max stacks: 50.
At tier 7
Heavy Attack
Heavy AttackOn Heavy Charge, consume 10 Matrix Charges to gain a 100% Untouchable Passive for 5 seconds. On Heavy Hit, refresh any active Shock effects on the Opponent and consume any personal Precision Passives to convert that many active personal Shock Debuffs into Critical Shock Passives.
Vibranium Aegis
Signature AbilityAgainst Special Attacks, Shuri can block Unblockable attacks and has 0 - 5% Perfect Block chance for each of her personal Armor Up Passives.
At tier 7
All Special Attacks
PassiveOn hit, refresh any active Shock effects and pause them for the duration of this Special Attack. Predictive targeting AI ensures Shuri’s Special Attacks can’t be Evaded.
Special 1 - Combat Analysis
Special 1A series of strikes test combat responses, giving Shuri the data to deal more devastating blows. Each hit grants Shuri a Matrix Charge and an indefinite Precision Passive, plus an extra Precision for every 10 Shock Debuffs the Opponent is suffering. These Precisions are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Special 2 - Vibranium Voltaics
Special 2Vibranium shockwaves suppress the Opponent, then a final blast slams them with stored energy. The final hit inflicts a Shock Debuff for each personal Critical Shock the Opponent is suffering, dealing 2215.62 Energy Damage over 22 seconds.
At tier 7
Special 3 - Apex Resonance
Special 3With a mix of martial prowess and technical dominance, Shuri launches the Opponent into the air then disintegrates them with overcharged beams. Gain 20 Matrix Charges. Deal a burst of 3776.63 Direct Damage for each Shock and Critical Shock effect the Opponent is suffering.
At tier 7



