
Silver Centurion
TechB tier
Introduction
Silver Centurion is a character in Marvel Contest of Champions. Silver Centurion's role is Tech. Faction: House of Iron.
On our Marvel Contest of Champions tier list Silver Centurion is B tier, 171st of the 297 characters ranked, from where 8 current tier lists put Silver Centurion.
Is Silver Centurion good?
Silver Centurion brings solid damage and utility, and since he doesn't trigger Critical effects, masteries like Double Edge cost him nothing while he still gets the Attack Rating boost, letting him play aggressively without worrying about Bleed. Collar Tech is particularly good for him since it lets him stay in Lock-On longer without needing to bait Specials, and Perfect Block keeps him close to the opponent to maintain that Lock-On.
Armor Break and Shock Immunity are his main weaknesses, which is why he's B.
Strengths
- Solid mix of damage and utility
- Doesn't trigger Critical effects, so he plays Bleed-based masteries risk-free
- Collar Tech lets him hold Lock-On longer without baiting Specials
Weaknesses
- Armor Break disrupts his kit
- Shock Immunity takes away part of his damage
Profile
Silver Centurion's full name is Harry Rhodes.
Background
Real name: Harry Rhodes. A descendant of a Battleworld version of War Machine, indirectly named after Happy Hogan, who serves as an Iron Legionnaire in the House of Iron.
He is an ambitious soldier keen to live up to his family's legacy and wears armor in the style of the Silver Centurion to honor them, he also just likes the retro look.
Specializes in Recon via his Drones.
Stats
- HP48,374
- ATK3,927
- Rating13,350
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Silver Centurion Armor
PassiveStart the fight with one indefinite Armor Up Buff, increasing Armor rating by . If this Buff is removed for any reason it re-triggers after 10 seconds. At tier 6: Armor Rating 750 While the above Armor Up Buff is active, Silver Centurion becomes immune to Bleed and Shock Effects.
At tier 6
Lock-On
PassiveTo ready Lock-On Silver Centurion must remain near his Opponent for 12 seconds. As an Attacker, moving away from the Opponent before readying the Lock will cause progress to be lost over time. Once Lock-On is ready it can be activated by throwing any Special Attack and is paused while standing near the Opponent. The active Lock-On lasts 2 seconds, but each full Bar of Power adds 1 seconds to it's duration. This duration is doubled for Defenders. Lock-On lasts 25% longer against Mutants and 25% shorter against Cosmics. Plasma effects are paused while Locked-On.
All Attacks
PassiveWhenever Silver Centurion would strike with a Critical Hit he instead inflicts a Shock Debuff that lasts for 3 seconds. The Potency scales with Critical Damage Rating. If Lock-On is not active, inflicting Shock into an Incinerated Opponent or vice-versa will fuse those two effects into a Plasma Debuff that has the properties of both. This Plasma lasts for 12 seconds.
Heat Punch
PassiveFinish a combo with a Light Attack - Heat Punch While Lock-On is not active, inflict an Incinerate Debuff, dealing 589.05 Energy damage over 12 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it is active. This hit is a projectile and does not make contact with the Opponent.
At tier 6
Second Medium Hit - Plasma Blast
PassiveWhile Locked-On, deal a burst of 1178.1 Energy Damage per stack of Plasma. Dev Notes: Second Medium Hits are the most reliable way to deal damage while Lock-On is active, provided the enemy is suffering from a few stacks of Plasma. Inflict a non-stacking Slow Debuff for 10 seconds.
At tier 6
Improved Lock-On
Signature AbilitySilver Centurion's personal Shock and Plasma Debuffs become Passives and their duration is increased by . At tier 6: Duration % 5.49 - 25% While Locked-On Block Proficiency is increased by At tier 6: Block Proficiency 284.51 - 3375.07
At tier 6
Special 1 - Iron Barrage
Special 1Silver Centurion punishes his opponent with a series of punches and drone blasts. On Activation if Lock-On is active, it is refreshed. Inflict a Heal Block Debuff, preventing the Opponent from recovering Health for 10 seconds. If the Opponent is under the effect of a Regeneration effect the Heal Block is turned into a Passive and lasts for 15 seconds.
Special 2 - Drone Onslaught
Special 2Silver Centurion's drones unleash a powerful and reckless attack. On activation if Locked-On, all Plasma effects are refreshed. While Locked-On if the Opponent has 5 stacks or more of Plasma the last hit deals a burst 3927 Energy Damage for each stack of Plasma. If the Opponent is under 5 stacks of Plasma inflict 3 stacks of Plasma instead. If Lock-On is not active, the last hit inflicts a Plasma Debuff dealing Energy Damage based on the last hit landed over 12 seconds. The potency of this effect increases with Critical Damage Rating.
At tier 6
Special 3 - Electrical Cage
Special 3Silver Centurion commands his drones to bind the opponent with an electrical cage and then unleashes a massive barrage of missile strikes. Activate Lock-On even if the conditions are not met. Inflict a Slow Debuff for 28 seconds. Inflict a Power Drain Debuff that removes 1 Bar of Power plus an additional 25% of a Power Bar for each stack of Plasma over 10 seconds.



