Spider-Punk

Spider-Punk

ScienceB tier

Introduction

Spider-Punk is a character in Marvel Contest of Champions. Spider-Punk's role is Science.

On our Marvel Contest of Champions tier list Spider-Punk is B tier, 162nd of the 297 characters ranked, from where 4 current tier lists put Spider-Punk.

Is Spider-Punk good?

Spider-Punk's whole game runs on Intercepts and the Special 2 timing minigame: a well-timed counter-evade off a block earns him a fresh Counter-Attack Evade whenever he's struck, so mistimed intercepts can snowball into a lot of free defense. Intercepting also inflicts Physical Vulnerability that powers up the Ruptures from his Special 2, and Taunt plus Encore help him bait out more Special Attacks to work with.

Physical Resistance and Rupture immunity blunt his damage, and the whole kit demands tight timing, which is why he's B.

Strengths

  • Counter-evade off a well-timed block earns a fresh Counter-Attack Evade when struck
  • Intercepts inflict Physical Vulnerability that powers up his Special 2 Ruptures
  • Taunt and Encore help bait out more Special Attacks to punish

Weaknesses

  • Physical Resistance and Rupture immunity blunt his damage
  • Demands tight timing to play well
  • Anti-Evade effects and Purify both work against him

Profile

Spider-Punk's full name is Hobie Brown.

Background

Spider-Punk, A. K. A. Hobie Brown, is a hero to many, although he definitely won’t be the person to tell you that.

After thwarting the totalitarian regime of President Norman “Ozzy” Osborn by bashing in his skull and rocking the V.

E. N. O. M. symbiote out of this world, Hobie now cranks the amps to 11 whenever the hell he wants.

Stats

  • HP117,784
  • ATK10,510
  • Rating33,630

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Rebellious Spirit

    Passive

    Spider-Punk’s brain and body have been annihilated countless times at concerts, granting him Immunity to Concussion Debuffs and Rupture effects. Spider-Punk hates labels. For each #Tag on the Opponent and on Spider-Punk, Spider-Punk gains 26.28 Attack Rating. Spider-Punk will Rupture his Opponent’s ears off. Personal Rupture Debuffs deal 11561 Physical Damage over 14 seconds. Max stacks: 8. As a Defender, these scale with Base Attack only. When Spider-Punk Intercepts his Opponent, he inflicts a 1833.33 Physical Vulnerability Debuff for 18 seconds. Max stacks: 2.

    At tier 7

  • Counterculture Counter-Attack

    Passive

    When performing a Well-Timed Block against Basic Attacks, Spider-Punk has a 100% chance to Evade instead, inflicting a Stun Passive for 3 seconds. This Stun is removed when the Opponent is struck twice. This Evade then goes on cooldown for 16 seconds. While this cooldown is active, when Spider-Punk would be struck by a Light or Medium attack while Dashing forward, he has a 100% chance to Evade the hit, inflicting a Stun Passive for 2 seconds. As a Defender, this ability is always active. Inflicting a personal Physical Vulnerability Debuff shortens the active cooldown by 6 seconds.

  • Crowd Members

    Passive

    Spider-Punk gathers a crowd wherever he goes. As a Defender or while fighting in Battlegrounds or Duels, start with 150 Crowd Members. Otherwise, start with 0 Crowd Members. When defeating an Opponent, half of Spider-Punk’s Crowd Members stay with him for his next match. If Spider-Punk is defeated, he loses all Crowd Members. When either Champion Dodges a Special Attack or Punishes their Opponent’s Special Attack, Spider-Punk gains 10 Crowd Members for each Bar of Power spent on the Special Attack. Cooldown: 0.2 seconds. When Spider-Punk Evades after performing a Well-Timed Block, gain 30 Crowd Members. Knocking down Spider-Punk causes 15 Crowd Members to leave.

  • Crowd Effects

    Passive

    Crowd hype cranks the amps up to 11, increasing the potency of personal Ruptures by up to 182% based on Crowd Member count. Above 200 Crowd Members, when Spider-Punk activates a Special Attack he gains an Unstoppable Passive for 3 seconds, paused until the end of the Special Attack.

  • Heavy Attack

    Passive

    The first hit refreshes all personal Physical Vulnerability Debuffs. The final hit inflicts a Taunt Debuff for 2 seconds and grants the Opponent no Power if they are above 1 Bar of Power.

  • Encore!!

    Signature Ability

    When the Opponent finishes a Special Attack, inflict an Encore Passive for the corresponding Special. While an Encore is active, the Opponent is 70% more likely to throw the same Special Attack. Max stacks: 3. Encore Passives are removed if the Opponent performs a Special Attack different than the active Encore. For each Encore Passive active, the Opponent’s Attack Rating during Special Attacks is reduced by . At tier 7: 12 - 24% Inflicting an Encore Passive while an Encore is already active has a 50 - 100% chance to inflict a personal Rupture Debuff. This is not affected by Ability Accuracy modification.

    At tier 7

  • I'm No Basket Case

    Special Attack 1

    On activation, remove all personal Ruptures on the Opponent. For each Rupture removed, each hit inflicts an instant Rupture dealing a burst of up to 3415.75 Physical Damage based on remaining time left on the Ruptures relative to the base Rupture duration.

    At tier 7

  • Blitzkrieg Banger

    Special Attack 2

    The final 3 hits are guitar strum attacks that inflict a personal Rupture Debuff. These can be inflicted through Blocks that are not Well-Timed. As an Attacker, three Chords are generated. Swiping up or down while the Chords are active amplifies the hit, bringing in 10 Crowd Members. If all hits are amplified, inflict an additional Rupture.

  • Always Rise Against

    Special Attack 3

    Once per fight, personal Ruptures have their duration permanently increased by 25%. Inflict 3 personal Rupture Debuffs. If a Perfect result is achieved in the Special 3 Mini Game, Spider-Punk gains 150 Crowd Members. This becomes 125 if the result was semi-perfect, or 100 if the Mini Game failed.

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