Spiral

Spiral

MysticA tier

Introduction

Spiral is a character in Marvel Contest of Champions. Spiral's role is Mystic.

On our Marvel Contest of Champions tier list Spiral is A tier, 117th of the 297 characters ranked, from where 4 current tier lists put Spiral.

Is Spiral good?

Spiral builds Fervor by avoiding repeated actions, which boosts the chance her weapon attacks inflict Ruptures, and stacking those Ruptures quickly is key since her Special Attacks scale their Attack Rating off however many are on the opponent. Her Dancing Blades hover nearby for passive benefits after every Special Attack and can be fired at range, and while Blocking she can Destroy certain Buffs off the opponent and replace them with Rubble Buffs, even from a distance using those same Blades.

Tempo loss and Debuff disruption are the main things that trip her up, which puts her at A.

Strengths

  • Fervor from varying her actions boosts Rupture infliction, and Special Attacks scale off Rupture count
  • Dancing Blades give passive benefits and can be fired at range
  • Can Destroy the opponent's Buffs while Blocking, even at range

Weaknesses

  • Losing tempo hurts her flow
  • Debuff disruption works against her

Profile

Spiral's full name is Rita Wayword.

Background

Spiral is a six-armed sorceress and swordswoman originating from Mojoworld.

Once a talented stuntwoman named Rita Wayword, she was cybernetically transformed by the loathsome Mojo, whom she was forced to serve.

Initially an adversary to Longshot and the X-Men, she eventually made amends, and has fought beside them on many occasions.

Her magic is powered by dance-like progressions of Wushu forms, which she further enhances with her many arms and armaments.

Stats

  • HP136,082
  • ATK12,026
  • Rating34,020

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Deadly Dancer

    Passive

    Spiral’s magical and martial mastery grants her Immunity to Falter, and increases the Ability Accuracy of Stun effects by 100%. All of Spiral’s Weapon Attacks have -20% Offensive Combat Power Rate and a 1% chance to inflict a 2405.2 Rupture Debuff over 10 seconds, paused during Spiral’s Special Attacks. When a personal Rupture would be inflicted on the Opponent, if they are not at Max Power, Spiral Power Steals 1% of their Max Power, increased by +3% flat while the Opponent has a Power Gain Buff. For each Buff on the Opponent, Spiral’s personal Rupture potency is increased by 10%. Spiral does not benefit from the Mystic Dispersion Mastery. Instead, her personal Ruptures gain +1 second duration for each rank invested.

    At tier 7

  • Martial Fervor

    Passive

    Each time Spiral performs a Light Attack, Medium Attack, Heavy Attack, Dodges back, or Blocks an attack, if it is not the same action as the one performed previously, she gains a 600% Fervor Passive for 13 seconds. Fervors are paused during Spiral’s Special Attacks and while the Opponent has a Power Gain Buff. Fervors are also paused for 10 seconds upon reaching the stack limit. When the pause expires, 10 Fervors are removed. Does not expire while Fervors are paused by another ability. Spiral has 16.6 Energy and Physical Resistance for each Fervor she has gained without repeating an action. Fervors expire 100% faster for each one past the first two gained consecutively without making contact with the Opponent or Blocking an attack.

    At tier 7

  • Before the Opponent Lands an Attack

    Passive

    While Blocking, Spiral’s mystical weapons have a 100% chance to Destroy one of each Fury, Precision, Unblockable, Death Immunity, Immortality, and Indestructible Buff on the Opponent, replacing them with Rubble Buffs lasting 45 seconds.

  • Dancing Blades

    Passive

    Against non-Science Opponents, while Dancing Blades are active, Spiral is not struck by attacks while Dodging backwards, and Precisions she would gain from the Dexterity Mastery are granted to the Opponent instead. While Spiral is not Blocking an attack or Stunned, Dancing Blades can be fired as a single projectile when Spiral is struck by a Light Attack 2 or swipes up while holding Block. Cannot be fired while Stunned. If the Opponent is struck by Dancing Blades, inflict a Stun Passive for 2 seconds as well as a non-stacking 687.5 Vulnerability Debuff for 10 seconds. If the Blades strike the Opponent or their Block, Spiral triggers her Destroy. As an Attacker, Dancing Blades cannot be fired for 2 seconds after being summoned by Special Attack 1.

    At tier 7

  • Mojoworld Stuntwoman

    Signature Ability

    While Dancing Blades are active, Spiral Instantly Regenerates up to 30 - 60% of damage taken from Blocked hits. For each Fervor on Spiral, the durations of incoming Shock, Incinerate, and Poison Debuffs are reduced by 5 - 10%.

  • Special Attacks

    Passive

    Beam hits gain 2405.2 Attack Rating for each Rupture on the Opponent, increased by 30% for each Bar of Power Spent. Spiral summons her Dancing Blades for 10 seconds per Bar of Power spent, paused during Special Attacks.

    At tier 7

  • Blade Dance

    Special Attack 1

    Moving through a series of Wushu forms, Spiral deftly creates a myriad of wounds on her Opponent, then casts a powerful beam to exploit the newly created weakness.

  • Beam Dance

    Special Attack 2

    Using the magical energy she has accrued so far, Spiral lets loose a duet of magical beams, perfect for finishing a worn and wounded Opponent.

  • Fervorous Dance

    Special Attack 3

    Drawing from her deepest reserves of her magic, Spiral open a portal to attack the Opponent from above, then channels all of the energy she has created thus far into a massive beam attack, sending them flying. This attack gains Attack Rating based on Fervors instead of Ruptures.

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