
Stryfe
MutantA tier
Introduction
Stryfe is a character in Marvel Contest of Champions. Stryfe's role is Mutant.
On our Marvel Contest of Champions tier list Stryfe is A tier, 98th of the 297 characters ranked, from where 7 current tier lists put Stryfe.
Is Stryfe good?
Stryfe builds Telepathic Charges through Heavy Attacks and by using his Invisibility Cloak, then spends them to Concuss opponents, block Unblockable attacks, stun
Unstoppable ones, glance incoming hits, or just pump up his own damage. Those charges can even carry over between fights in a quest by winning or using Special 3, which makes him particularly strong in long, grinding content like the Abyss.
Because his Glancing mechanic and cloak let him play safely even at low health, Glass Cannon is a viable mastery choice, and Block Proficiency with Perfect Block helps him land more Heavy Attacks with less chip damage in the process.
Strengths
- Can block Unblockable attacks and stun
Unstoppable opponents - Telepathic Charges can persist across an entire quest
- Plays safely at low HP thanks to Glancing and his cloak
Weaknesses
- Power Lock, Burn, and Drain effects disrupt his charge-based kit
- Vulnerable to Shock Immunity or heavy Energy Resistance
Background
A child was created as a clone of infant “Nathan Summers” in the hopes of salvaging his techno-organic virus ravished body.
Thinking this child to be Nathan, Apocalypse kidnapped him and raised him as his own, giving him the name “Stryfe” and encouraging the boy's arrogance and cruelty in preparation to one day transfer his own consciousness into Stryfe’s body.
Years later, during the ritual of transferring Apocalypse's mind into Stryfe, it was discovered that he was actually a clone and thus unfit to house the essence of Apocalypse.
Feeling betrayed by both what he thought were his real parents and his adoptive father Apocalypse, Stryfe grew up as an embittered madman seeking vengeance on those who wronged him.
Stats
- HP133,439
- ATK10,071
- Rating33,950
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
7Psionic Blasts
PassivePsionic blasts occur on Medium, Heavy and several hits in Special 2, these attacks are Psychic, deal Energy Damage instead of Physical and cannot be Evaded. Reduce the Potency of incoming Passive Direct Damage by 100%.
Telepathic Charges
PassiveTelepathic Charges are unaffected by Ability Accuracy reduction but cannot be gained while suffering Power Lock, Burn or Drain. All attacks gain 302.13 Attack Rating per Telepathic Charge. 55% chance to gain +1 Telepathic Charge when landing a Heavy Attack. Chance increased by a flat 15% for each full Bar of Power. Gain +1 Telepathic Charge when struck by a Critical Hit. Gain +1 Telepathic Charge each time Stryfe or his Opponent Misses. When Struck at 5+ Telepathic Charges, consume 5 charges to cause the attack to Glance. Striking an Opponent or into their Block while they are Unstoppable consumes +2 Telepathic Charges to remove the effect and inflict a Passive Stun for 1.2 seconds. Cooldown 8 seconds.
At tier 7
On Fourth Light Attack
PassiveConsume 1 Telepathic Charge to inflict a Passive Concussion for 12 seconds reducing the Opponent’s Ability Accuracy by 20%. While the Opponent is suffering from Concussion Stryfe can block Unblockable attacks. Deal a burst of 2517.75 Energy Damage. +500% potency if Invisible. Gain +3 Telepathic Charges if Invisible.
At tier 7
Substantial Psionic Power
Signature AbilityWhen gaining Telepathic Charges from any source other than this ability Stryfe has a 6.94 - 20.01% chance to gain +1 additional charge. Whenever causing a Basic Attack to Glance, Stryfe has a 10.29 - 40% chance to Activate his Special 1 Invisibility for 3 seconds. Winning a fight converts 31.67 - 70% of Telepathic Charges into Persistent Telepathic Charges.
At tier 7
Telepathic Camouflage
Special Attack 1The second hit in this attack inflicts a non-stacking Passive Shock, dealing 10574.55 Energy Damage over 8 seconds. This Shock is removed and reapplied on each Psionic Blast. After this attack, Stryfe activates a telepathic cloak to go Invisible for 3 seconds, giving the Opponent a 100% chance to Miss. This will not trigger when fighting an Opponent with #Psychic Shielding. If Stryfe lands an Attack, Blocks an attack, or the Opponent activates a Special Attack, his position is revealed and Invisibility is removed.
At tier 7
Exceptional Psionics
Special Attack 2The first hit and final 2 hits in this attack are Psionic Blasts, each dealing a burst of 3021.3 Energy Damage. +80% potency if the Opponent is Shocked. Psionic blasts gain 604.26 Attack Rating per Telepathic Charge.
At tier 7
Your Mind, My Playground
Special Attack 3Gain +5 Persistent Telepathic Charges, these last for the rest of the quest but are capped at 100. Consume all Telepathic Charges, each becoming +1 additional Persistent Telepathic Charge. Persistent Telepathic Charges cannot be consumed to trigger abilities, but still grant Attack Rating bonuses. If the Opponent is Shocked, inflict a Passive Concussion for 30 seconds reducing the Opponent’s Ability Accuracy by 30%.



