
Sunspot
MutantS tier
Introduction
Sunspot is a character in Marvel Contest of Champions. Sunspot's role is Mutant.
On our Marvel Contest of Champions tier list Sunspot is S tier, 13th of the 297 characters ranked, from where 9 current tier lists put Sunspot.
Is Sunspot good?
Sunspot consumes Solar Charges every time he connects, and the more he's burned through, the harder that hit lands and the more likely he is to Incinerate the opponent, with Flare State stacking to push both the charge cost and his offensive power even higher. While his opponent is Incinerated, a Well-Timed Block gives him a full 100% Perfect Block chance for the rest of that Special Attack or combo, and each Perfect Block purifies an Incinerate to recover Solar Charges and generate Power, which is a strong self-sustaining loop and a big reason he's S.
He's entirely dependent on keeping Incinerates on the opponent to fuel that loop, and Shock is his other clear weak point.
Strengths
- Burning Solar Charges ramps up his hit damage and chance to Incinerate
- Well-Timed Block hits 100% Perfect Block chance while the opponent is Incinerated
- Perfect Blocks recover Solar Charges and generate Power, feeding his loop
Weaknesses
- Entirely dependent on keeping Incinerates on the opponent
- Shock is a clear weak point
Profile
Sunspot's full name is Roberto Da Costa.
Background
Roberto Da Costa is a hot-headed, suave Brazilian millionaire, and a highly respected leader to mutants and heroes alike.
Backed up with the ability to absorb, store, and unleash enormous amounts of solar energy at will, Sunspot is a force to be reckoned with both behind the scenes and on the battlefield.
Stats
- HP114,943
- ATK9,093
- Rating33,690
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Solar Charges
PassiveSunspot is Immune to all Incinerate effects. Whenever Sunspot would be incinerated he instead generates 5 Solar Charges. Sunspot starts a fight with his maximum Solar Charges. 1 charge expires every 3 second(s).
Flare State
PassiveSunspot maintains Flare State for as long as he has Solar Charges. If under the effects of Shock or when running out of Solar Charges, Flare State is disabled and all stacks are removed. Whenever Sunspot’s attacks make contact with his Opponent he expends 1 Solar Charge per hit for each stack of Flare State. Each charge expended increases the damage of that hit by 4546.5.
At tier 7
Incinerates
PassiveWhen Striking the Opponent, inflict an Incinerate for each Solar Charge expended, dealing 909.3 energy damage for 5 seconds. Incinerates remove Perfect Block chance and lower the Opponent’s Block Proficiency by 50%. If a Strike fails to apply an Incinerate on the Opponent due to chance, gain 1 Solar Charge and 10% of a bar of Power. If an Incinerate is purified, gain 1 Solar Charge per Incinerate purified and 10% of a Bar of Power each time a Purify occurs. As Sunspot gains Power the potency of any Power gained by Incinerates is reduced by up to 57%.
At tier 7
On Well-Timed Blocks
PassiveFor as long as Sunspot’s Opponent is Incinerated, Well-Timed blocks grant 100% Perfect Block chance for the duration of his Opponents Combo or Special Attack. When Sunspot performs a Perfect Block he Purifies 1 Incinerate Debuff on his Opponent.
When Charging a Heavy Attack
PassiveWhile Charging a Heavy Attack, Sunspot Purifies 1 Incinerate Debuff on his Opponent every 0.18 seconds.
Gideon's Experiments
Signature AbilitySunspot increases his maximum number of Solar Charges by 1 - 40.
At tier 7
Kick Off
Special Attack 1Gain an additional stack of Flare State. Incinerates inflicted during this Special Attack last 9 seconds longer.
Ultra-violent Radiation
Special Attack 2The final hit expends up to 15 Solar Charges. For each stack of Flare State, Sunspot gains a Prowess effect increasing the damage dealt by this Special Attack by 200%.
SPF 10,000
Special Attack 3Sunspot recovers up to his maximum Solar Charges. For every 20 Solar Charges recovered Sunspot Inflicts 1 Incinerate Debuff dealing 9093 Energy Damage over 12 seconds.
At tier 7



