The Destroyer

The Destroyer

MysticC tier

Introduction

The Destroyer is a character in Marvel Contest of Champions. The Destroyer's role is Mystic.

On our Marvel Contest of Champions tier list The Destroyer is C tier, 228th of the 297 characters ranked, from where 5 current tier lists put The Destroyer.

Is The Destroyer good?

The Destroyer gains a Protection buff that cuts incoming damage whenever the opponent has active Buffs, and his Power Gain is strong enough to rush him to Special 3 with plenty to spare. He's immune to a lot of common effects and can still go Unstoppable despite being Slow immune, and being immune to Poison and Bleed means Liquid Courage and Double Edge cost him nothing while he still gets the Attack boost.

Non-Damaging Debuffs strip a Destruction Charge and can stall his Power Gain, Wither can flip that Power Gain into a Power Drain, and Grit can counter his Unstoppable, which puts him at B.

Strengths

  • Protection buff cuts incoming damage while the opponent has active Buffs
  • Extremely strong Power Gain that can rush him to Special 3 with power to spare
  • Immune to Poison and Bleed, so masteries like Liquid Courage and Double Edge cost nothing

Weaknesses

  • Non-Damaging Debuffs strip a Destruction Charge and can stall his Power Gain
  • Wither can reverse his Power Gain into a Power Drain
  • Grit can counter his Unstoppable

Profile

The Destroyer is a male construct.

Background

When the Celestials threatened humanity with judgment and possible execution, Odin and the other All-Fathers crafted a weapon to oppose the Celestials and protect their human worshippers.

Infusing a mysterious metal with the power of every All-Father, Odin built the mighty enchanted construct known as The Destroyer.

With strength and durability surpassing even the legendary metal Uru, The Destroyer is a terrifying weapon of mindless devastation.

Mechanics

The Destroyer's goal is to build enough Destruction Charges to activate its powerful Power Gain so it can quickly reach the Special 3.

Destruction Charges can be gained by activating the Special 1 Attack, intercepting, punishing Heavy and Special Attacks.

Once the Destroyer gains enough Charges it can inflict long lasting Degeneration with the Special 3.

Stats

  • HP146,651
  • ATK10,168
  • Rating34,630

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Passive

    Passive

    The Destroyer is a magical non-magnetic construct Immune to Slow, Armor Break, Poison, and Bleed. Additionally, the Salve and Willpower Masteries are disabled.

  • All Attacks

    Passive

    All Attacks Destroy any Indestructible and Immortality Buffs on the Opponent, replacing them with Rubble Buffs that last 15 seconds. When the Opponent gains a Buff while attacking the Destroyer’s Block, Destroy one of their newest Buffs and replace it with a Rubble Buff.

  • Magically Enchanted Armor

    Passive · Cooldown 15 seconds

    The Destroyer is Passively Unstoppable while Dashing towards the Opponent, plus 0.5 seconds after. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds or until the Opponent gains 3 Buffs.

  • Destruction Charges

    Passive

    Gain 2 Destruction Charges when Immunity to Armor Break triggers, when the Opponent gains a Buff, or fails to gain a Buff due to Buff Immunity. Gaining Charges from Buff Immunity can only trigger once every 1.5 seconds. Gain 5 Destruction Charges when Intercepting the Opponent and when Punishing a Heavy or Special Attack. Lose 1 Charge when inflicted with a non-Damaging Debuff other than Stun. Every 25 Charges, gain a Fury Passive granting 4067.2 Attack Rating for 20 seconds. These Passives refresh on a Special Attack 3 or when the Opponent is knocked down. Max stacks: 4. When reaching 100 Charges, consume them and gain a Power Gain Passive, granting 4 Bars of Power over 10 seconds.

    At tier 7

  • Ultimate Asgardian Weapon

    Signature Ability

    The Destroyer’s personal Power Gain pauses while at 3 Bars of Power. While any Power Gain effect is active, Special Attack 3 damage is increased by . At tier 7: 2.2 - 50% The Protection Passive potency from Magically Enchanted Armor is increased by a flat 1.03 - 5% per Buff. When struck, inflict an instant Rupture dealing 40% of the damage prevented by personal Protection as Physical Damage, to a max of 4067.2 Damage. This Rupture also Destroys an Indestructible or Immortality Buff on the Opponent.

    At tier 7

  • Special 1 - Crushing Strike

    Special

    Each attack grants 10 Destruction Charges on a Hit, Block, or Whiff. If the Opponent Dodges the attack with the Dexterity Mastery or a Dexterity replacement, no Charges are gained. As a Defender, gain 15 Charges instead. The final hit is Passively Unblockable and inflicts a non-stacking Hinder Debuff of 75% potency for 20 seconds.

  • Special 2 - Visor Blast

    Special

    The first hit pauses any Degeneration effects for 10 seconds. The Destroyer is Passively Unblockable during the final 3 hits. The final hit deals a burst of 22878 Direct Damage, but its potency is increased by 200% against an Opponent suffering from Degeneration.

    At tier 7

  • Special 3 - Mega Visor Blast

    Special

    Inflicts a Degeneration Passive, dealing 30504 Direct Damage over 15 seconds. Gain an non-stacking Energize Passive of 33% Potency for 10 seconds, paused during the Destroyer’s Special Attacks. While this Passive is active, Special Attack 3 cannot be activated and Specials 1 and 2 grant no Power to the Opponent.

    At tier 7

More characters

All characters