
The Hood
MysticB tier
Introduction
The Hood is a character in Marvel Contest of Champions. The Hood's role is Mystic.
On the combined Marvel Contest of Champions tier list The Hood is B tier, 118th of the 295 characters ranked, from where 5 community tier lists put The Hood.
What The Hood does
Goes
Invisible on demand by dashing back and holding block, making incoming attacks Miss while his own hits ignore 75% of Armor and Block Proficiency. His Critical Hits Stagger, and Special 2 lays a Fate Seal that Nullifies every Buff and cuts the opponent's Ability Accuracy by 65%.
Hex Pistol bullets carry over between fights in a quest.
Profile
The Hood's full name is Parker Robbins.
Background
Always fascinated with super humans, young petty thief Parker Robbins used his gains to help his family, including his ailing mother.
When a burglary took an unexpected turn, Parker found himself in possession of a pair of mystical boots and cloak.
Struggling to understand the supernatural items, he learned they granted him limited powers, including invisibility and the ability to walk on air.
Dubbed "The Hood" by the police, Parker soon found himself forced down a darker path, using his newfound powers to start his own criminal empire to ensure the safety of his family.
The Hood’s new kit makes him the Mystical master of Miss!
His new Hex Pistols mechanic gives him a totally new avenue to damage, and an upgrade to his Miss lets you reliably deal with Special Attacks if used correctly.
Adapted from the The Hood page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP130th of 278134,761
- ATK138th of 2789,973
- Rating186th of 27832,740
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
8Hex Pistols (Bullets)
PassiveHex Pistols – Loaded Bullets: 28 – Max Loaded Bullets: 42 The Hood’s Bullets Persist from fight to fight within a Quest. Nullify a Buff: Load 2 Bullet(s). Make the opponent Miss while Invisible: Load 1 Bullet(s) when the Invisibility ends.
Hex Pistols - Medium Attacks & Special 2
Passive100% chance to Fire a Bullet and inflict a stacking Hex, lasting 12 seconds. Each Hex deals a burst of X Energy Damage when it Expires and is Refreshed when a new Hex is gained.
Invisibility (Dash Back and Hold Block)
Passive · Cooldown 6 seconds100% chance to gain an Invisibility Buff lasting 8 seconds. When Ending: Invisibility goes on Cooldown for 6 seconds. While Active: Hood’s Attacks gain 775.64 Critical Damage Rating and ignore 75% Armor Rating and Block Proficiency. While Active: Incoming attacks have a 120% chance to Miss. Each time the opponent Misses an attack, this Miss chance is decreased by a flat 20% until the Invisibility ends.
At tier 7
Critical Hits
Passive100% chance to inflict a non-stacking Stagger Passive lasting 5 seconds. When a Staggered opponent gains a Buff, all Buffs triggered at the same time are Nullified. When this Stagger ends, it inflicts 1495.95 direct damage on the opponent and heals The Hood for a matching amount. Refresh the duration of all Personal Bleed and Fate Seal effects Hood has applied to the Opponent. Cause all Hexes to Expire immediately, with +100% Potency.
At tier 7
Dark Dealings
Signature AbilityThe Hood becomes Immune to all Stun effects. Additionally, Firing a Bullet while Invisible has a chance to Steal 10% of the opponent’s current Power, gaining twice that amount in the process.
Special 1 - Eldritch Arc
Special100% chance to inflict a Shock Debuff, causing 14959.5 Energy Damage over 7.5 seconds. If this Shock expires after lasting its full duration, 100% chance to inflict a Stun Debuff, lasting 3 seconds.
At tier 7
Special 2 - Occult Onslaught
Special100% Chance to apply a Fate Seal to the opponent, Nullifying all Buffs, and prevents any new Buffs from activating for 6.5 seconds, While this Fate Seal is active the opponents Ability Accuracy is reduced by 65%.
Special 3 - Dark Pact
SpecialAttack Rating for each full bar of Power the opponent has. At tier 7: Attack Rating 7479.75 100% chance to inflict Bleed, dealing 10970.3 Direct Damage over 10 seconds.
At tier 7



