The Overseer

The Overseer

ScienceB tier

Introduction

The Overseer is a character in Marvel Contest of Champions. The Overseer's role is Science.

On our Marvel Contest of Champions tier list The Overseer is B tier, 206th of the 297 characters ranked, from where 6 current tier lists put The Overseer.

Is The Overseer good?

The Overseer is immune to Nullify, Fate Seal, and Stagger, and actually punishes opponents who try to use them on him, on top of punishing excessive Special Attack use on both offense and defense. Being Poison Immune means Liquid Courage is free extra damage with none of the downside.

Purify can shut his whole kit down, though, and he ramps up more slowly against opponents who don't generate their own Power, which is why he's C.

Strengths

  • Immune to Nullify, Fate Seal, and Stagger, and punishes attempts to use them
  • Punishes excessive Special Attack use on both offense and defense
  • Poison Immunity makes Liquid Courage free extra damage

Weaknesses

  • Purify can shut down his kit entirely
  • Ramps up more slowly against opponents with no Power Gain

Background

The Overseer has just started his conquering career and while he isn’t villainous, he’s not quite noble either.

He uses Captain America's shield for defense, and the Silver Surfer board as a giant cleaver, but his most powerful weapon is a copy of the Infinity Gauntlet that holds the Cosmic Cube, which he uses to travel across the Battlerealm looking for conquest.

Mechanics

The Overseer gains Gamma Power every time the Opponent gains a bar of Power, increasing his Attack Power and potency of some of his Debuffs.

When he reaches three stacks of Gamma Power he can activate the Cosmic Cube by launching a Special Attack, which grants him some cosmic abilities.

While normally an Opponent with lots of power is a big threat, the Overseer has a reliable access to Taunt which gives him a good level of control over the Opponent’s power level.

Stats

  • HP146,651
  • ATK10,168
  • Rating33,530

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Passive

    Passive

    Immune to Nullify, Fateseal and Stagger effects. An enhanced immune system provides a full immunity to the Poisons of the Battlerealm.

  • Gamma Power

    Passive

    When the Opponent gains a Bar of Power gain an indefinite Gamma Power granting X Attack Rating and 17% Potency of his personal Debuffs from Specials. Max 6 Stacks.

  • Cosmic Mode

    Passive

    At 3 or more Stacks of Gamma Power, after launching a Special consumes all stacks and activates Cosmic Mode, lasting 3.33 second(s) per Gamma Power, but it is paused during Specials from the Overseer or the Opponent. Cosmic Mode lasts 50% longer for Defenders. For each Gamma Power gained while in Cosmic Mode, instead gain a non-stacking Fury Buff granting 2542 Attack Rating per Gamma Power used to enter the mode, with its total duration equaling its Cosmic Mode starting duration. Light Attacks deal a Burst of X Physical Damage.

    At tier 7

  • Special Concussion

    Passive · Cooldown 20 seconds

    Inflict an indefinite Special Concussion Debuff, reducing Ability Accuracy by 10% during Special attacks. Max 7. Reducing a Combo of 3 or more to a lower amount removes one stack of Special Concussion. Inflict a non-stacking Taunt Debuff for 10 seconds, reducing their Attack Rating by 20%.

  • Cap's Shield

    Passive

    Gain an Auto-Block Passive, giving 100% chance to Auto-Block Basic Attacks when Struck twice, it lasts for 7 second(s) or until triggered. The Overseer is Stun Immune while Auto-Block is active.

  • Retaliation

    Signature Ability · Cooldown 1 second

    If an Opponent ability fails due to his personal immunity or reduced Ability Accuracy they take a burst of 622.07 - 4067.24 Physical Damage and the Overseer gains one Gamma Power. This Damage scales with Base Attack Only. This effect has a 1 second cooldown. Striking the Opponent while they are recovering from Heavy or Specials Attacks deal a burst of X Physical Damage. This effect has a 1 second cooldown.

    At tier 7

  • Special 1 - Supersonic Impact

    Special

    Cosmic Mode: On activation gain a Regeneration Buff, recovering 7% of missing Health over 10 seconds. The Potency of this Buff is reduced by 10% for each Bleed Debuff on Overseer.

  • Special 2 - Cleaving Strike

    Special

    Ability Accuracy reduction scales with Gamma Power. Cosmic Mode: Gain an Energize Buff, granting 25% increased Combat Power Rate for 12 second(s).

  • Special 3 - Cosmic Assault

    Special

    At tier 7: Physical Resistance 916.67 Dev Notes: The Special 3 is the best choice against Opponents with high amounts of health, it applies a powerful Physical Vulnerability Debuff that improves the damage potential of the bursts of physical damage from Cosmic Mode.

    At tier 7

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