The Serpent

The Serpent

CosmicS tier

Introduction

The Serpent is a character in Marvel Contest of Champions. The Serpent's role is Cosmic.

On our Marvel Contest of Champions tier list The Serpent is S tier, 27th of the 297 characters ranked, from where 4 current tier lists put The Serpent.

Is The Serpent good?

Very little puts The Serpent down for good: increased Armor, mitigated Critical Hits and burst damage, and a Death Immunity Signature Ability all work in his favor. His True Focus stops the opponent from Evading or causing Misses and punishes anyone who tries, and frequent access to Special Attacks lets him control fight tempo and spacing, which is why he's S.

Getting knocked down by Special Attacks slows or reverses his charge-based abilities, he's vulnerable to opponents who resist the block-break on his Unblockable effects, and while he resists Instant damage, traditional damage-over-time like Degeneration or Poison still gets through.

Strengths

  • Very hard to kill through increased Armor and mitigated Critical Hits and burst damage
  • True Focus stops the opponent from Evading or causing Misses, and punishes attempts
  • Frequent Special Attacks let him control fight tempo and spacing

Weaknesses

  • Getting knocked down by Special Attacks slows or reverses his charge-based abilities
  • Vulnerable to opponents who resist the block-break on his Unblockable effects
  • Damage-over-time like Degeneration or Poison still gets through even though Instant damage doesn't

Profile

The Serpent's full name is Cul Borson. The Serpent carries the title "the God of Fear".

Background

In an age long past, when Earth was known as Aesheim, the eldest son of Bor Burison learned to draw terrible power from the fear of living beings.

Aided by his brutal Worthy, Cul Borson gained such a stranglehold on the planet that to stop him, his brother Odin had to cleanse it of intelligent life.

Prophecy declared that Odin could not kill his brother, and so the Serpent was sealed beneath the oceans as the millennia marched on.

But now the God of Fear has returned, and the Nine Realms shall weep.

The Serpent aims to shatter his opponent’s will by chasing them across the field and breaking them against the wall.

Use his Power Gain abilities to throw frequent Special Attacks and break your opponent’s block to crush them faster.

Stats

  • HP158,542
  • ATK9,386
  • Rating35,060

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Ancient Terror

    Passive · Cooldown 8 seconds

    His primordial, non-magnetic armor grants Immunity to Power Lock, Special Lock, Heal Block, and Fate Seal effects, and prevents his Ability Power Rate from being reduced below 50% by non-Mystic Champions. Adaptations from eons beneath the sea grant Immunity to Coldsnap and reduce the duration of incoming Bleed effects by 90%. The Serpent’s Combat Power Rate is reduced by 30% and cannot be reduced further, and he reduces the potency of incoming Power Drain and Burn effects by 60%. At the start of each fight, gain a Power Gain Buff, granting 25% of Max Power over 8 seconds. When this Buff ends or fails to activate, it goes on cooldown for 8 seconds, after which it triggers again. As a Defender, inflict a Fear Debuff for 10 seconds whenever the Opponent activates an Unblockable or Unstoppable effect, unless Fear is already active.

  • Dread

    Passive

    The Serpent starts each quest with 1 Persistent Dread. Winning a fight grants him 1 Dread. As a Defender, he starts with 3. At the start of each fight, gain an indefinite Fury Buff increasing Attack Rating by 3754.4 for each Dread.

    At tier 7

  • Culforce Charges

    Passive · Cooldown 2 seconds

    +1 Charge when one or more personal Buffs end or are prevented by Ability Accuracy or Immunity. +1 Charge when the Serpent’s Power is Drained or Burned. Cooldown: 2 seconds. +1 Charge the first time an Opponent Dodges back during each of the Serpent’s Special Attacks. +1 Charge per Bar of Power spent when the Opponent is knocked down by a Special Attack, plus another if knocked into the wall. -1 Charge when the Serpent is knocked down by a Special Attack, minus another if knocked into the wall.

  • Channeling The Culforce

    Passive

    At 4+ Charges, gain a 1833.33 Resistance Up Passive. At 8+ Charges, gain a 687.5 Pierce Passive. While active, attacks that strike the Opponent or their Block while their back is to the wall deal a burst of Energy Damage equal to 10% of Attack Rating. At 12+ Charges, attacks that cause Evade or Miss abilities to fail deal a burst of 1877.2 Direct Damage, and striking the Opponent’s Block pauses personal Power Gains and Furies for 0.35 seconds. Whenever the Serpent gains a Charge, he also gains a 40% Inexorable Passive for 3 seconds, plus 0.3 seconds per Charge. This effect does not trigger if already active and is removed when struck by a Special Attack. Whenever the Serpent would gain one or more Charges while at max Charges, he instead gains a Fury Passive increasing Attack Rating by for 60 seconds. Max stacks: 20.

    At tier 7

  • Immortal Resilience

    Signature Ability

    Each Culforce Charge grants up to 281.58 - 705.31 Attack Rating, scaling with how close the Opponent is to the wall. The Serpent gains Immunity to Stun effects during the Opponent’s Special Attacks. Once per fight, when the Serpent would be Knocked Out, he has a 125% chance to consume all Dread to gain a Death Immunity Buff for 5 - 8.02 seconds. This Buff cannot be Staggered or Nullified. For each Dread consumed, this Buff also recovers 1.25% Max Health and grants 10% of a Bar of Power per second.

    At tier 7

  • Special Attacks (General)

    Passive

    On activation, gain an Unblockable Passive for 0.65 seconds. If the first hit breaks the Opponent’s Block, the Unblockable is paused, and as an Attacker the potency of the Serpent’s Instant damage is increased by 70% until the end of the Special Attack. On activation, gain an indefinite True Focus Buff. This Buff is removed when the Serpent is struck, but as a Defender, only when struck by a Special Attack.

  • Special 1 - Chill of Fear

    Special

    On activation, inflict a Fear Debuff for 10 seconds, unless already active. Projectile hits inflict an instant Coldsnap dealing X Energy Damage.

  • Special 2 - Maelstrom of Nightmares

    Special

    Projectile hits deal a burst of 6100.9 Direct Damage, multiplied by 250% of the Opponent’s Armor Rating.

    At tier 7

  • Special 3 - Hour of the All-Father

    Special

    If the Fury Buff from Dread is not active or if an Aptitude or Intensify is active, reapply it. If this attack deals 0 damage, gain a Power Gain Buff, granting 2 Bars of Power over 1 second.

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