The Serpent

The Serpent

CosmicS tier

Introduction

The Serpent is a character in Marvel Contest of Champions. The Serpent's role is Cosmic.

On the combined Marvel Contest of Champions tier list The Serpent is S tier, 23rd of the 295 characters ranked, from where 2 community tier lists put The Serpent.

Profile

The Serpent's full name is Cul Borson. The Serpent carries the title "the God of Fear".

Background

In an age long past, when Earth was known as Aesheim, the eldest son of Bor Burison learned to draw terrible power from the fear of living beings.

Aided by his brutal Worthy, Cul Borson gained such a stranglehold on the planet that to stop him, his brother Odin had to cleanse it of intelligent life.

Prophecy declared that Odin could not kill his brother, and so the Serpent was sealed beneath the oceans as the millennia marched on.

But now the God of Fear has returned, and the Nine Realms shall weep.

The Serpent aims to shatter his opponent’s will by chasing them across the field and breaking them against the wall.

Use his Power Gain abilities to throw frequent Special Attacks and break your opponent’s block to crush them faster.

Adapted from the The Serpent page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP19th158,542
  • ATK182nd9,386
  • Rating22nd35,060

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

9
  • Ancient Terror

    Passive · Cooldown 8 seconds

    His primordial, non-magnetic armor grants Immunity to Power Lock, Special Lock, Heal Block, and Fate Seal effects, and prevents his Ability Power Rate from being reduced below 50% by non-Mystic Champions. Adaptations from eons beneath the sea grant Immunity to Coldsnap and reduce the duration of incoming Bleed effects by 90%. The Serpent’s Combat Power Rate is reduced by 30% and cannot be reduced further, and he reduces the potency of incoming Power Drain and Burn effects by 60%. At the start of each fight, gain a Power Gain Buff, granting 25% of Max Power over 8 seconds. When this Buff ends or fails to activate, it goes on cooldown for 8 seconds, after which it triggers again. As a Defender, inflict a Fear Debuff for 10 seconds whenever the Opponent activates an Unblockable or Unstoppable effect, unless Fear is already active.

  • Dread

    Passive

    The Serpent starts each quest with 1 Persistent Dread. Winning a fight grants him 1 Dread. As a Defender, he starts with 3. At the start of each fight, gain an indefinite Fury Buff increasing Attack Rating by 3754.4 for each Dread.

    At tier 7

  • Culforce Charges

    Passive · Cooldown 2 seconds

    +1 Charge when one or more personal Buffs end or are prevented by Ability Accuracy or Immunity. +1 Charge when the Serpent’s Power is Drained or Burned. Cooldown: 2 seconds. +1 Charge the first time an Opponent Dodges back during each of the Serpent’s Special Attacks. +1 Charge per Bar of Power spent when the Opponent is knocked down by a Special Attack, plus another if knocked into the wall. -1 Charge when the Serpent is knocked down by a Special Attack, minus another if knocked into the wall.

  • Channeling The Culforce

    Passive

    At 4+ Charges, gain a 1833.33 Resistance Up Passive. At 8+ Charges, gain a 687.5 Pierce Passive. While active, attacks that strike the Opponent or their Block while their back is to the wall deal a burst of Energy Damage equal to 10% of Attack Rating. At 12+ Charges, attacks that cause Evade or Miss abilities to fail deal a burst of 1877.2 Direct Damage, and striking the Opponent’s Block pauses personal Power Gains and Furies for 0.35 seconds. Whenever the Serpent gains a Charge, he also gains a 40% Inexorable Passive for 3 seconds, plus 0.3 seconds per Charge. This effect does not trigger if already active and is removed when struck by a Special Attack. Whenever the Serpent would gain one or more Charges while at max Charges, he instead gains a Fury Passive increasing Attack Rating by for 60 seconds. Max stacks: 20.

    At tier 7

  • Immortal Resilience

    Signature Ability

    Each Culforce Charge grants up to 281.58 - 705.31 Attack Rating, scaling with how close the Opponent is to the wall. The Serpent gains Immunity to Stun effects during the Opponent’s Special Attacks. Once per fight, when the Serpent would be Knocked Out, he has a 125% chance to consume all Dread to gain a Death Immunity Buff for 5 - 8.02 seconds. This Buff cannot be Staggered or Nullified. For each Dread consumed, this Buff also recovers 1.25% Max Health and grants 10% of a Bar of Power per second.

    At tier 7

  • Special Attacks (General)

    Passive

    On activation, gain an Unblockable Passive for 0.65 seconds. If the first hit breaks the Opponent’s Block, the Unblockable is paused, and as an Attacker the potency of the Serpent’s Instant damage is increased by 70% until the end of the Special Attack. On activation, gain an indefinite True Focus Buff. This Buff is removed when the Serpent is struck, but as a Defender, only when struck by a Special Attack.

  • Special 1 - Chill of Fear

    Special

    On activation, inflict a Fear Debuff for 10 seconds, unless already active. Projectile hits inflict an instant Coldsnap dealing X Energy Damage.

  • Special 2 - Maelstrom of Nightmares

    Special

    Projectile hits deal a burst of 6100.9 Direct Damage, multiplied by 250% of the Opponent’s Armor Rating.

    At tier 7

  • Special 3 - Hour of the All-Father

    Special

    If the Fury Buff from Dread is not active or if an Aptitude or Intensify is active, reapply it. If this attack deals 0 damage, gain a Power Gain Buff, granting 2 Bars of Power over 1 second.

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