Warlock

Warlock

TechS tier

Introduction

Warlock is a character in Marvel Contest of Champions. Warlock's role is Tech.

On our Marvel Contest of Champions tier list Warlock is S tier, 14th of the 297 characters ranked, from where 9 current tier lists put Warlock.

Is Warlock good?

Warlock puts out real anti-healing pressure and strong Power Control, both of which back up the S ranking. As a Robot he's immune to Bleed and Poison, so Double Edge and Liquid Courage give him free Attack Rating with none of the downside, and his Special 1 already controls the opponent's Power well on its own, getting even nastier paired with Collar Tech and a Magik synergy that can leave the opponent with almost no Power to work with.

Armor Break and a lack of Buff diversity are his main weaknesses.

Pairs well with: Magik.

Strengths

  • Strong anti-healing pressure
  • Immune to Bleed and Poison as a Robot, making Double Edge and Liquid Courage free value
  • Special 1 already controls Power well, and gets stronger with Collar Tech and a Magik synergy

Weaknesses

  • Armor Break works against him
  • Lacks Buff diversity

Profile

Warlock is a male Technarch.

Background

Greetings <entity-designateSummoner>! Self is referred to as Warlock.

Self is capable of many wondrous feats, including changing shape and making jokes!

Transmode virus also used to transfer lifeglow from <entity-designateOpponents>.

Self will not harm any in the <Champion_Contest>!

Hilarious falsehood! Much harm will come to any who attempt to harm Self or SelfFriends.

<HumorComplete>

Warlock builds up Infection Charges by making contact with the Opponent (either attacking or defending).

Once enough Charges are built up, they convert to a full-on Techno-Organic Virus Infection which Heal Blocks the Opponent and drains their Power when they try to heal.

Warlock can then use the Infection to Power Drain, Shock, and/or Armor Break the Opponent.

His Signature Ability deals damage to the Opponent whenever they are Power Drained, and his infection even works on Opponents who are immune to Debuffs.

Stats

  • HP134,761
  • ATK9,973
  • Rating33,820

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

10
  • Passive - Immunities

    Passive

    Immune to Bleed, Poison, Coldsnap, and Frostbite.

  • Technarch Armor Up Buff

    Passive

    His durable Technarch form grants Warlock a permanent Armor Up Buff, increasing Armor Rating by . If this Buff is removed for any reason, it will refresh itself after 10 second(s). At tier 7: 916.67 While this Buff is active, Opponent’s Special Attacks cannot be Critical.

    At tier 7

  • Contact

    Passive

    The Opponent gains a charge of Techno-Organic Transmode Virus. The Virus is not affected by Ability Accuracy. Once the Opponent has 20 charges, they are removed and replaced with one Infection Passive that lasts for 20 second(s). The duration is decreased by 6 second(s) for each unique Buff on the Opponent when it activates.

  • Techno-Organic Transmode Virus Infection – Passive

    Passive

    The Opponent cannot gain Health. If the Salve Mastery is active, the Mastery is removed. The Opponent has -30% Offensive Ability Accuracy. Whenever the Opponent would gain Health while infected, Warlock Power Drains them for 5% of their current Power over 0.5 second(s).

  • Blocking

    Passive

    If the Block was Well-Timed, the Opponent gains 3 Virus charges. If the hit was a non-contact Basic Attack, the Opponent instantly Drains 10% of their current Power.

  • Lacerate

    Passive

    Lacerate opponents, inflicting 9474.35 Bleed damage over 5 second(s).

    At tier 7

  • Child of Kvch - Always Active

    Signature

    When the Opponent's Power is Drained or Burned, inflict a Degeneration Passive dealing 1246.63 - 3739.93 Direct Damage over 2 second(s).

    At tier 7

  • Special 1 – Mega Buster

    Special

    Self utilizes limbs to push <entity-designateOpponent> back. Creation of energy blaster for intense disharmony result. The last hit Shocks the Opponent, dealing 14959.5 Energy Damage over 10 second(s). If they are Infected, this also triggers when the Attack is activated, but lasts half as long. The first hit removes all Infections to Passively Drain 25% of the Opponent’s Max Power over 5.5 second(s) for each Infection removed.

    At tier 7

  • Special 2 – Pinwheel + Pummel

    Special

    Rotation of Self's arms to induce trauma. Surprise attack shall take place as Self utilizes face as mallet. -CLASSIC HUMOR- The last hit places two Armor Break Debuffs on Opponent, each reducing Armor Rating by 2750 for 10 second(s). If they are Infected, the Debuffs also trigger when the Attack is activated, but lasts half as long. The last hit refreshes one Infection.

    At tier 7

  • Special 3 – Dine && Smash

    Special

    Maximum aggression against <entity-designateOpponent>. Technique analysis: mild-digestion && forceful collision against object: wall. Inflict a Passive Power Burn on the Opponent, draining 100% of their current Power over 5.5 second(s) and dealing damage proportionate to the amount lost. Regenerate 5390.44 Health for each Infection the Opponent has.

    At tier 7

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