
Wong
MysticB tier
Introduction
Wong is a character in Marvel Contest of Champions. Wong's role is Mystic.
On our Marvel Contest of Champions tier list Wong is B tier, 211th of the 297 characters ranked, from where 7 current tier lists put Wong.
Is Wong good?
Wong brings Fate Seal,
Unstoppable uptime, and his own regeneration to the table. Building Recovery pushes the healing his green spell generates from energy damage even further, and Glass Cannon is the pick if you'd rather push his damage output instead.
Stings, Wither, and Slow effects all cut into his performance, but he's strong enough overall to land in our A tier.
Strengths
- Applies Fate Seal
- Gets
Unstoppable uptime - Regenerates HP from his green spell's energy damage
Weaknesses
- Weak to Stings
- Hurt by Wither
- Struggles against Slow effects
Profile
Wong carries the title "Sorcerer Supreme".
Background
A Master of the Mystic Arts and the current Sorcerer Supreme, Wong is a stoic individual that has devoted his life to protecting the Sanctum Sanctorum using the Mystic Arts of Kamar-Taj, taking on the mantle of his former master, the Ancient One.
While his applications of the mystic arts may not be as robust as those of previous Sorcerer Supremes, his vast knowledge and familiarity with tomes and magical relics make him a more than a capable adversary, on and off the battlefield.
Wong’s Kit is built around casting Eldritch Spells which provide utility and build up Eldritch Energy.
Wong consumes this Eldritch Energy with his Heavy Attack to convert it into Power, allowing him to gain incredible amounts of power in a short period.
Wong’s Special Attacks are designed to create or maintain Spells.
Special Attack 1 casts a Spell based on Wong’s current mode, while Special Attack 2 and 3 refresh the duration of all existing Spells with additional effects.
Stats
- HP138,064
- ATK11,146
- Rating33,760
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
8Mystic Art Mandalas
PassiveWong’s Tao Mandalas allow him to cast Eldritch Spells. Mandalas cycle: Orange, MediumSpringGreen, DeepSkyBlue. On Attack: Wong’s Fourth Light Attack will move the active Mandala forward by one. On Defense: Wong’s active Mandala will rotate every 8 second(s). This timer is paused during Wong’s Special Attacks.
Eldritch Spells
PassiveWong can cast Eldritch Spells, which are Passive and last 14 second(s). Spells can be stacked up to 3 times and are paused during Special Attacks and Wong’s Heavy Attacks. Orange - Bastion of Balthakk. Wong increases his Physical Resistance by 1324.07 and Wong’s basic attacks give him 1 Eldritch Energy on hit, even through Block. - Absorption of Watoomb. When Wong deals Energy Damage he instantly Regenerates 2% of damage dealt. When dealt Energy Damage, Regenerate 25% of the damage over 1 second(s) and gain 4 Eldritch Energy. Cannot trigger while still active. - Virtue of Valtorr. Hitting the Opponent will deal a Burst of 2229.2 Energy Damage. Also, whenever the Opponent gains a Buff, Wong will go Unstoppable for 2 second(s) and gain 4 Eldritch Energy. If Wong is inflicted by a Wither Debuff with at least one spell active, he will consume up to 1 of each type of spell to Purify the Debuff.
At tier 7
Eldritch Energy - Max 100
Passive · Cooldown 6 secondsWong builds 1 Eldritch Energy every second, except during Special Attacks, doubled against Cosmic Champions. For every Spell active, Wong gains an additional 1 Eldritch Energy per second up to a maximum of 5 per second. Charging a Heavy Attack grants a Power Gain Passive, generating 175% of a bar of Power per second. This Power Gain consumes Eldritch Energy over time and is removed when Wong runs out of Eldritch Energy or releases his Heavy Attack. Charging Heavy Attack also grants an Unstoppable Passive for 2 second(s), paused while Charging. 6 second cooldown. If Wong gets hit by a Light or Medium Attack while at max Eldritch Energy, he will unleash all Eldritch Energy to deal a burst of 17833.6 Energy Damage. Hitting Wong with a Heavy Attack above 90 Eldritch Energy will remove all of it without unleashing it.
At tier 7
Sacrifice for your Sanctum
PassiveIf Wong is defeated with more than one Bar of Power, he will place a Cross-fight Spell on the Champion that defeated him, causing their next Opponent to gain the following at the start of the next fight. Power Gain - Generate 1 Bar of Power over 4 second(s). Fury - Gain 35% increased Attack Rating for 12 second(s).
Mastery of the Mystic Arts - Always Active
SignatureWong can now select which Mandala he will start with in the Pre-Fight Menu. At the start of the match, Wong will cast an enhanced Spell based on his Pre-fight Ability. It lasts 14 - 26 second(s) and cannot be removed by Wither, but still counts towards his total Spell count. Wong’s Mastery over the Mystic Arts allows him to instantly Nullify Indestructible and Immortality Buffs on non-Science Opponents. When Nullified, Opponents receive a burst of X Energy Damage. Dev Notes: Wong’s Signature Ability grants him an instant Spell at the start of the fight, this allows him to counter Cosmic and Energy threats instantly, rather than building up to a Special 1 first.
Special 1 - Portal Punch
SpecialWong punches his opponent back before disappearing through a dimensional portal to strike from above! On activation, Wong casts an Eldritch Spell associated with his currently active Mandala.
Special 2 - Beam of the Octessence
SpecialGathering the power of the Octessence, Wong performs a series of matial strikes before blasting his opponent with a beam powered by his spells! Increases Attack Rating by 6910.52 for each Spell currently active. The last 2 hits of this Special deal Energy Damage. If Wong is Unstoppable due to charging his Heavy Attack, this attack becomes Unblockable. Refreshes the duration of all active Spells.
At tier 7
Special 3 - Dimensional Portal World Tour
SpecialWong focusses his Eldritch Energy and launches his opponent through a dimensional portal into a frozen wasteland before striking them with a devastating blow to send them crashing through another portal back into the arena. Wong applies a Fate Seal Debuff on the opponent on the final hit, Nullifying all Buffs and preventing the Opponent from gaining Buffs for 3 second(s). This duration gets extended by 1 second for every Spell currently active. Refreshes the duration of all active Spells. If no spells are currently active, cast one of each Spell.



