What every upgrade costs, from level 1 to 60

MONGIL: STAR DIVE progression

A character tops out at level 60, which takes 16,707,747 EXP from level 1. Four Breakthroughs raise the cap from 20 to 60, each paid in Gold and a material of the character's class. Skills go to level 12 with Gold and the element's materials, and Awakening stages 3 and 5 add two more levels each. Full Awakening takes 21 Seeds of Destiny, one per duplicate. The upgrade planner adds these up for any character and goal.

Character level

  • 1 to 11EXP: 6,140
  • 11 to 21EXP: 24,346
  • 21 to 31EXP: 115,339
  • 31 to 41EXP: 574,586
  • 41 to 51EXP: 2,995,261
  • 51 to 60EXP: 12,992,075
  • Basic Experience Book500 EXP
  • Uncommon Experience Book2,000 EXP
  • Rare Experience Book10,000 EXP
  • Hero Experience Book50,000 EXP
  • Legendary Experience Book250,000 EXP

Breakthrough

By class

Every class pays the same Gold and the same number of its own material at each tier: Fighters use Medallions, Destroyers Insignias, Support characters Beads and Assassins Coins.

  • Tier 1Level: 20, cap to 30Gold: 30,000Class material: Basic ×120
  • Tier 2Level: 30, cap to 40Gold: 60,000Class material: Standard ×8
  • Tier 3Level: 40, cap to 50Gold: 120,000Class material: Greater ×6
  • Tier 4Level: 50, cap to 60Gold: 250,000Class material: Superior ×4
  • FighterBasic Fighter MedallionStandard Fighter MedallionGreater Fighter MedallionSuperior Fighter Medallion
  • DestroyerBasic Destroyer InsigniaStandard Destroyer InsigniaGreater Destroyer InsigniaSuperior Destroyer Insignia
  • SupportBasic Support BeadStandard Support BeadGreater Support BeadSuperior Support Bead
  • AssassinBasic Assassin CoinStandard Assassin CoinGreater Assassin CoinSuperior Assassin Coin

Skill levels

By element

Each of a character's four upgradable skills costs the same, and every element pays the same Gold and the same number of its own materials. Levels 10 to 12 also take an Advanced Combat Theory.

  • Lv. 2Gold: 2,000Element material: 1★ ×10
  • Lv. 3Gold: 3,000Element material: 1★ ×15
  • Lv. 4Gold: 4,000Element material: 2★ ×10
  • Lv. 5Gold: 5,000Element material: 2★ ×15
  • Lv. 6Gold: 6,000Element material: 3★ ×10
  • Lv. 7Gold: 7,000Element material: 3★ ×15
  • Lv. 8Gold: 8,000Element material: 4★ ×10
  • Lv. 9Gold: 9,000Element material: 4★ ×15
  • Lv. 10Gold: 10,000Element material: 5★ ×10Also: Advanced Combat Theory
  • Lv. 11Gold: 11,500Element material: 5★ ×15Also: Advanced Combat Theory
  • Lv. 12Gold: 13,000Element material: 5★ ×20Also: Advanced Combat Theory
  • IceTawny FurMatted FurSoft FurSleek FurRippling Fur
  • FireThin SinewChewy SinewTough SinewHeavy SinewIndestructible Sinew
  • WindNasty PowderDusty PowderFragrant PowderInvigorating PowderMystical Powder
  • EarthBrittle CarapaceFlexible CarapaceHardened CarapaceIntricate CarapacePerfect Carapace
  • LightningTorn CartilageHardened CartilageElastic CartilageResilient CartilageRegenerative Cartilage

Awakening

  • Stage 1Seeds of Destiny: 1
  • Stage 2Seeds of Destiny: 2
  • Stage 3Seeds of Destiny: 3Skill levels added: +2 in total
  • Stage 4Seeds of Destiny: 4Skill levels added: +2 in total
  • Stage 5Seeds of Destiny: 5Skill levels added: +4 in total
  • Stage 6Seeds of Destiny: 6Skill levels added: +4 in total

Artifact and Monsterling enhancement

Artifact EXP by rarity

  • 1 to 111★: 6142★: 7703★: 1,0784★: 1,5385★: 2,1526★: 2,920
  • 11 to 211★: 2,2522★: 2,8193★: 3,9444★: 5,6315★: 7,8836★: 10,700
  • 21 to 311★: 8,0512★: 10,0683★: 14,0934★: 20,1305★: 28,1816★: 38,246
  • 31 to 411★: 28,5542★: 35,6973★: 49,9734★: 71,3875★: 99,9416★: 135,635
  • 41 to 511★: 97,8262★: 122,2863★: 171,1994★: 244,5675★: 342,3936★: 464,677
  • 51 to 601★: 240,8622★: 301,0813★: 421,5124★: 602,1575★: 843,0196★: 1,144,098

Monsterling EXP by grade

  • 1 to 111★: 8452★: 8453★: 8454★: 8455★: 8456★: 845
  • 11 to 211★: 3,0682★: 3,0683★: 3,0684★: 3,0685★: 3,0686★: 3,068
  • 21 to 311★: 10,9262★: 10,9263★: 10,9264★: 10,9265★: 10,9266★: 10,926
  • 31 to 411★: 38,7232★: 38,7233★: 38,7234★: 38,7235★: 38,7236★: 38,723
  • 41 to 511★: 137,0422★: 137,0423★: 137,0424★: 137,0425★: 137,0426★: 137,042
  • 51 to 601★: 391,9812★: 391,9813★: 391,9814★: 391,9815★: 391,9816★: 391,981
  • Common Enhancement Stone100 EXP, Gear
  • Basic Enhancement Stone375 EXP, Gear
  • Standard Enhancement Stone1,250 EXP, Gear
  • Greater Enhancement Stone4,000 EXP, Gear
  • Superior Enhancement Stone12,500 EXP, Gear
  • Basic Growth Chow10 EXP, Monsterlings
  • Standard Growth Chow250 EXP, Monsterlings
  • Greater Growth Chow900 EXP, Monsterlings
  • Superior Growth Chow3,250 EXP, Monsterlings
  • Perfect Growth Chow11,000 EXP, Monsterlings
  • Faint Mana Core325 EXP, Artifacts
  • Glimmering Mana Core1,250 EXP, Artifacts
  • Condensed Mana Core4,500 EXP, Artifacts
  • Liberated Mana Core15,500 EXP, Artifacts
  • Impeccable Mana Core47,500 EXP, Artifacts

Nyanners Level

Nyanners Level raises your base chance to capture a monster, up to 32% at level 45.

  • 1EXP: 0Capture chance: 10%Reward: Cord of Fate x1
  • 5EXP: 2,831Capture chance: 12%Reward: Cord of Fate x1
  • 10EXP: 14,188Capture chance: 14.5%Reward: Cord of Fate x1
  • 15EXP: 48,188Capture chance: 17%Reward: Cord of Fate x1
  • 20EXP: 136,371Capture chance: 19.5%Reward: Cord of Fate x1
  • 25EXP: 339,558Capture chance: 22%Reward: Cord of Fate x1
  • 30EXP: 754,983Capture chance: 24.5%Reward: Cord of Fate x1
  • 35EXP: 1,547,754Capture chance: 27%Reward: Cord of Fate x1
  • 40EXP: 2,819,343Capture chance: 29.5%Reward: Cord of Fate x1
  • 45EXP: 4,700,512Capture chance: 32%Reward: Cord of Fate x1

Adventure Level

  • 1EXP: 0Stamina cap: 60Character level cap: 5Reward: Starlight Crystal x50, Gold x192,000
  • 2EXP: 1,950Stamina cap: 61Character level cap: 10Reward: Starlight Crystal x50, Gold x192,000
  • 3EXP: 3,900Stamina cap: 62Character level cap: 15Reward: Starlight Crystal x50, Gold x192,000
  • 4EXP: 5,850Stamina cap: 63Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000
  • 5EXP: 7,800Stamina cap: 64Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000, Key x25
  • 10EXP: 17,550Stamina cap: 70Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000, Key x25
  • 15EXP: 29,735Stamina cap: 76Character level cap: 60Reward: Starlight Crystal x50, Gold x264,000, Key x25
  • 20EXP: 41,920Stamina cap: 82Character level cap: 60Reward: Starlight Crystal x50, Gold x264,000, Key x25
  • 25EXP: 60,195Stamina cap: 88Character level cap: 60Reward: Starlight Crystal x50, Gold x336,000, Key x25
  • 30EXP: 78,470Stamina cap: 94Character level cap: 60Reward: Starlight Crystal x50, Gold x336,000, Key x25
  • 35EXP: 105,880Stamina cap: 100Character level cap: 60Reward: Starlight Crystal x50, Gold x408,000, Key x25
  • 40EXP: 133,290Stamina cap: 106Character level cap: 60Reward: Starlight Crystal x50, Gold x408,000, Key x25
  • 45EXP: 174,405Stamina cap: 112Character level cap: 60Reward: Starlight Crystal x50, Gold x480,000, Key x25
  • 50EXP: 215,520Stamina cap: 118Character level cap: 60Reward: Starlight Crystal x50, Gold x480,000, Key x25
  • 55EXP: 297,750Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x552,000, Key x25
  • 60EXP: 379,980Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x552,000, Key x25
  • 65EXP: 544,440Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x600,000, Key x25
  • 70EXP: 708,900Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x600,000, Key x25

Affinity

  • 1Total affinity: 0
  • 2Total affinity: 100
  • 3Total affinity: 250
  • 4Total affinity: 450
  • 5Total affinity: 700
  • 6Total affinity: 1,000
  • 7Total affinity: 1,400
  • 8Total affinity: 1,900
  • 9Total affinity: 2,500
  • 10Total affinity: 3,300

When each feature opens

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  • Character ListAdvance the quest I'll Save You, (Potential) Food!
  • InventoryAdvance the quest I'll Save You, (Potential) Food!
  • Adventure MapAdvance the quest To the Monster Tamers!
  • TeamAdvance the quest I'll Save You, (Potential) Food!
  • AchievementsAdvance the quest I'll Save You, (Potential) Food!
  • RecruitAdvance the quest To the Monster Tamers!
  • PathsAdvance the quest The Danger Isn't Gone
  • ConquestAdvance the quest What Now?
  • GuidesAdvance the quest I'll Save You, (Potential) Food!
  • CookingAdvance the quest The Mole
  • CraftingAdvance the quest The Mole
  • NyannersAdvance the quest To the Monster Tamers!
  • GuidebookAdvance the quest To the Monster Tamers!
  • Monster CodexAdvance the quest To the Monster Tamers!
  • RequestsAdvance the quest Goblin Extermination Complete!
  • RiftAdvance the quest Amon's Scheme
  • EventsAdvance the quest To the Monster Tamers!
  • ShopAdvance the quest To the Monster Tamers!
  • MailAdvance the quest To the Monster Tamers!
  • Stellar VoyageAdvance the quest To the Monster Tamers!
  • CombineAdvance the quest The Danger Isn't Gone
  • Combining (Menu)Advance the quest The Danger Isn't Gone
  • Adventurer QuestsAdvance the quest Goblin Extermination Complete!
  • Link ChainsAdvance the quest Get Him, Team!
  • FriendsAdvance the quest Goblin Extermination Complete!
  • CameraAdvance the quest I'll Save You, (Potential) Food!
  • NoticeAdvance the quest To the Monster Tamers!
  • Legendary ConquestAdvance the quest Looking for Ancient Species
  • Legendary MonstersClear a Legendary Conquest
  • DispatchAdvance the quest What Now?
  • Legendary MonsterlingsClear a Legendary Conquest
  • Animated Background TheatreAdvance the quest To the Monster Tamers!
  • Elemental SanctumAdvance the quest The Wound of the World
  • Manage MonsterlingsAdvance the quest To the Monster Tamers!
  • ArchiveAdvance the quest To the Monster Tamers!
  • EventAdvance the quest To the Monster Tamers!

Growth systems

15

Monsterlings

  1. Equipping a Monsterling to a character will give them that Monsterling's effects.

  2. Monsterlings can be enhanced by using specific materials or other Monsterlings, increasing the stat boosts they provide.

  3. When obtained, a Monsterling gains Traits based on its grade, according to set rates. Traits have various effects, and they can be changed through Combining.

Equipment

  1. Equipment can boost your character's stats. There are Headgear, Chestpieces, Gloves, and Footwear.

  2. Certain pieces of Equipment grant Set Effects. Equipping pieces with the same Set Effect will activate effects based on the number of equipped pieces from the set.

  3. You can enhance Equipment by spending specific materials or duplicate Equipment pieces. Enhancement boosts the stats of a piece of Equipment.

  4. Based on Enhancement Level, a new Substat may be added, or an existing Substat may be increased.

Artifacts

  1. Artifacts grant various effects to your character.

  2. You can enhance an Artifact by spending specific materials or duplicate Artifacts. Enhancement boosts an artifact's Equip Effect.

  3. The Max Level of fully enhanced Artifacts can be raised via Breakthrough.

  4. An artifact's Fusion Level can be increased by spending duplicate Artifacts. Increasing an artifact's Fusion Level boosts its Fusion Effects.

Nyanners

  1. Nyanners Level As your Nyanners Level increases, so does your chance of capturing higher grade and level monsters. Your Nyanners Level can be increased by capturing monsters.

Combining

  1. You can Combine two Monsterlings to get a new Monsterling. Combining consumes both Monsterlings.

  2. The Monsterling resulting from Combining will have the appearance of one of its parents. Combining certain pairs of Monsterlings will have a small chance to yield a Monsterling Mutation.

  3. Combining can either pass on random traits or the materials' traits. You can spend specific materials to choose which traits to pass on to the new Monsterling.

  4. Use Batch Combine to combine many monsterlings at once. Monsterlings created through Batch Combine are assigned random traits.

Breakthrough

  1. When a character reaches the Max Level, their level cap can be raised when they have a Breakthrough.

Paths

  1. You can get character enhancement material and Gold from [Paths].

  2. Complete different objectives based on the type of Path, and spend Keys to claim rewards.

Leveling Up

  1. You can use Experience Books to level up your characters.

  2. When your character levels up, that character's base stats also go up. Level your characters up to make them stronger!

Enhancing Skills

  1. Skills can be enhanced using materials found in a Skill Path.

  2. The higher the skill's level is, the better its effects are. Enhance skills to power your characters up!

Mutations

  1. Check the combination formulas for Mutants, which can be created by combining your Monsterlings.

  2. After pressing the "Synthesize" button in the recipe screen, pressing the "Batch Synthesis" button will automatically select materials according to the selected mutant's combination.

Legendary Monster Contracts

  1. Obtain or power up Legendary Monsterlings in the Legendary Monsters menu.

  2. Gain full trust to obtain a Legendary Monsterling. You can increase a Legendary Monsterling's grade by regaining full trust again after the initial contract.

Legendary Monster Trait

  1. Legendary Monsterling traits can be changed. New traits will be assigned at random.

  2. Specific materials can be used to guarantee that certain traits will be preserved.

Legendary Monsterlings

  1. If you equip a Legendary Monsterling, the legendary monster will appear as an Animari and accompany you.

  2. Several characters can equip the same Legendary Monsterling at the same time. Legendary Monsterlings cannot be salvaged or used as enhancement or combining material for other Monsterlings.

Favorite Monsterlings

  1. Select traits in the Traits tab to mark Monsterlings with them as Favorite Trait Monsterlings.

  2. Select a combination in the Monsterlings tab to mark the material and resulting Monsterlings as Favorite Mutant Monsterlings.

  3. On the "Monsterling" tab, you can select individual Monsterlings to mark them as "Favorite Monsterlings."

  4. Favorite Monsterling You can check a Monsterling's Favorite status in the Bag. Favorite Monsterlings are excluded from automatic selection in Batch Synthesis, and only Favorite Mutation Monsterlings can be used as materials under certain conditions.