What every upgrade costs, from level 1 to 60
MONGIL: STAR DIVE progression
Character level
- 1 to 11EXP: 6,140
- 11 to 21EXP: 24,346
- 21 to 31EXP: 115,339
- 31 to 41EXP: 574,586
- 41 to 51EXP: 2,995,261
- 51 to 60EXP: 12,992,075
Basic Experience Book500 EXP
Uncommon Experience Book2,000 EXP
Rare Experience Book10,000 EXP
Hero Experience Book50,000 EXP
Legendary Experience Book250,000 EXP
Breakthrough
By classEvery class pays the same Gold and the same number of its own material at each tier: Fighters use Medallions, Destroyers Insignias, Support characters Beads and Assassins Coins.
- Tier 1Level: 20, cap to 30Gold: 30,000Class material: Basic ×120
- Tier 2Level: 30, cap to 40Gold: 60,000Class material: Standard ×8
- Tier 3Level: 40, cap to 50Gold: 120,000Class material: Greater ×6
- Tier 4Level: 50, cap to 60Gold: 250,000Class material: Superior ×4
- Fighter
Basic Fighter Medallion
Standard Fighter Medallion
Greater Fighter Medallion
Superior Fighter Medallion - Destroyer
Basic Destroyer Insignia
Standard Destroyer Insignia
Greater Destroyer Insignia
Superior Destroyer Insignia - Support
Basic Support Bead
Standard Support Bead
Greater Support Bead
Superior Support Bead - Assassin
Basic Assassin Coin
Standard Assassin Coin
Greater Assassin Coin
Superior Assassin Coin
Skill levels
By elementEach of a character's four upgradable skills costs the same, and every element pays the same Gold and the same number of its own materials. Levels 10 to 12 also take an Advanced Combat Theory.
- Lv. 2Gold: 2,000Element material: 1★ ×10
- Lv. 3Gold: 3,000Element material: 1★ ×15
- Lv. 4Gold: 4,000Element material: 2★ ×10
- Lv. 5Gold: 5,000Element material: 2★ ×15
- Lv. 6Gold: 6,000Element material: 3★ ×10
- Lv. 7Gold: 7,000Element material: 3★ ×15
- Lv. 8Gold: 8,000Element material: 4★ ×10
- Lv. 9Gold: 9,000Element material: 4★ ×15
- Lv. 10Gold: 10,000Element material: 5★ ×10Also: Advanced Combat Theory
- Lv. 11Gold: 11,500Element material: 5★ ×15Also: Advanced Combat Theory
- Lv. 12Gold: 13,000Element material: 5★ ×20Also: Advanced Combat Theory
- Ice
Tawny Fur
Matted Fur
Soft Fur
Sleek Fur
Rippling Fur - Fire
Thin Sinew
Chewy Sinew
Tough Sinew
Heavy Sinew
Indestructible Sinew - Wind
Nasty Powder
Dusty Powder
Fragrant Powder
Invigorating Powder
Mystical Powder - Earth
Brittle Carapace
Flexible Carapace
Hardened Carapace
Intricate Carapace
Perfect Carapace - Lightning
Torn Cartilage
Hardened Cartilage
Elastic Cartilage
Resilient Cartilage
Regenerative Cartilage
Awakening
- Stage 1Seeds of Destiny: 1
- Stage 2Seeds of Destiny: 2
- Stage 3Seeds of Destiny: 3Skill levels added: +2 in total
- Stage 4Seeds of Destiny: 4Skill levels added: +2 in total
- Stage 5Seeds of Destiny: 5Skill levels added: +4 in total
- Stage 6Seeds of Destiny: 6Skill levels added: +4 in total
Artifact and Monsterling enhancement
Artifact EXP by rarity
- 1 to 111★: 6142★: 7703★: 1,0784★: 1,5385★: 2,1526★: 2,920
- 11 to 211★: 2,2522★: 2,8193★: 3,9444★: 5,6315★: 7,8836★: 10,700
- 21 to 311★: 8,0512★: 10,0683★: 14,0934★: 20,1305★: 28,1816★: 38,246
- 31 to 411★: 28,5542★: 35,6973★: 49,9734★: 71,3875★: 99,9416★: 135,635
- 41 to 511★: 97,8262★: 122,2863★: 171,1994★: 244,5675★: 342,3936★: 464,677
- 51 to 601★: 240,8622★: 301,0813★: 421,5124★: 602,1575★: 843,0196★: 1,144,098
Monsterling EXP by grade
- 1 to 111★: 8452★: 8453★: 8454★: 8455★: 8456★: 845
- 11 to 211★: 3,0682★: 3,0683★: 3,0684★: 3,0685★: 3,0686★: 3,068
- 21 to 311★: 10,9262★: 10,9263★: 10,9264★: 10,9265★: 10,9266★: 10,926
- 31 to 411★: 38,7232★: 38,7233★: 38,7234★: 38,7235★: 38,7236★: 38,723
- 41 to 511★: 137,0422★: 137,0423★: 137,0424★: 137,0425★: 137,0426★: 137,042
- 51 to 601★: 391,9812★: 391,9813★: 391,9814★: 391,9815★: 391,9816★: 391,981
Common Enhancement Stone100 EXP, Gear
Basic Enhancement Stone375 EXP, Gear
Standard Enhancement Stone1,250 EXP, Gear
Greater Enhancement Stone4,000 EXP, Gear
Superior Enhancement Stone12,500 EXP, Gear
Basic Growth Chow10 EXP, Monsterlings
Standard Growth Chow250 EXP, Monsterlings
Greater Growth Chow900 EXP, Monsterlings
Superior Growth Chow3,250 EXP, Monsterlings
Perfect Growth Chow11,000 EXP, Monsterlings
Faint Mana Core325 EXP, Artifacts
Glimmering Mana Core1,250 EXP, Artifacts
Condensed Mana Core4,500 EXP, Artifacts
Liberated Mana Core15,500 EXP, Artifacts
Impeccable Mana Core47,500 EXP, Artifacts
Nyanners Level
Nyanners Level raises your base chance to capture a monster, up to 32% at level 45.
- 1EXP: 0Capture chance: 10%Reward: Cord of Fate x1
- 5EXP: 2,831Capture chance: 12%Reward: Cord of Fate x1
- 10EXP: 14,188Capture chance: 14.5%Reward: Cord of Fate x1
- 15EXP: 48,188Capture chance: 17%Reward: Cord of Fate x1
- 20EXP: 136,371Capture chance: 19.5%Reward: Cord of Fate x1
- 25EXP: 339,558Capture chance: 22%Reward: Cord of Fate x1
- 30EXP: 754,983Capture chance: 24.5%Reward: Cord of Fate x1
- 35EXP: 1,547,754Capture chance: 27%Reward: Cord of Fate x1
- 40EXP: 2,819,343Capture chance: 29.5%Reward: Cord of Fate x1
- 45EXP: 4,700,512Capture chance: 32%Reward: Cord of Fate x1
Adventure Level
- 1EXP: 0Stamina cap: 60Character level cap: 5Reward: Starlight Crystal x50, Gold x192,000
- 2EXP: 1,950Stamina cap: 61Character level cap: 10Reward: Starlight Crystal x50, Gold x192,000
- 3EXP: 3,900Stamina cap: 62Character level cap: 15Reward: Starlight Crystal x50, Gold x192,000
- 4EXP: 5,850Stamina cap: 63Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000
- 5EXP: 7,800Stamina cap: 64Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000, Key x25
- 10EXP: 17,550Stamina cap: 70Character level cap: 60Reward: Starlight Crystal x50, Gold x192,000, Key x25
- 15EXP: 29,735Stamina cap: 76Character level cap: 60Reward: Starlight Crystal x50, Gold x264,000, Key x25
- 20EXP: 41,920Stamina cap: 82Character level cap: 60Reward: Starlight Crystal x50, Gold x264,000, Key x25
- 25EXP: 60,195Stamina cap: 88Character level cap: 60Reward: Starlight Crystal x50, Gold x336,000, Key x25
- 30EXP: 78,470Stamina cap: 94Character level cap: 60Reward: Starlight Crystal x50, Gold x336,000, Key x25
- 35EXP: 105,880Stamina cap: 100Character level cap: 60Reward: Starlight Crystal x50, Gold x408,000, Key x25
- 40EXP: 133,290Stamina cap: 106Character level cap: 60Reward: Starlight Crystal x50, Gold x408,000, Key x25
- 45EXP: 174,405Stamina cap: 112Character level cap: 60Reward: Starlight Crystal x50, Gold x480,000, Key x25
- 50EXP: 215,520Stamina cap: 118Character level cap: 60Reward: Starlight Crystal x50, Gold x480,000, Key x25
- 55EXP: 297,750Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x552,000, Key x25
- 60EXP: 379,980Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x552,000, Key x25
- 65EXP: 544,440Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x600,000, Key x25
- 70EXP: 708,900Stamina cap: 120Character level cap: 60Reward: Starlight Crystal x50, Gold x600,000, Key x25
Affinity
- 1Total affinity: 0
- 2Total affinity: 100
- 3Total affinity: 250
- 4Total affinity: 450
- 5Total affinity: 700
- 6Total affinity: 1,000
- 7Total affinity: 1,400
- 8Total affinity: 1,900
- 9Total affinity: 2,500
- 10Total affinity: 3,300
When each feature opens
36- Character ListAdvance the quest I'll Save You, (Potential) Food!
- InventoryAdvance the quest I'll Save You, (Potential) Food!
- Adventure MapAdvance the quest To the Monster Tamers!
- TeamAdvance the quest I'll Save You, (Potential) Food!
- AchievementsAdvance the quest I'll Save You, (Potential) Food!
- RecruitAdvance the quest To the Monster Tamers!
- PathsAdvance the quest The Danger Isn't Gone
- ConquestAdvance the quest What Now?
- GuidesAdvance the quest I'll Save You, (Potential) Food!
- CookingAdvance the quest The Mole
- CraftingAdvance the quest The Mole
- NyannersAdvance the quest To the Monster Tamers!
- GuidebookAdvance the quest To the Monster Tamers!
- Monster CodexAdvance the quest To the Monster Tamers!
- RequestsAdvance the quest Goblin Extermination Complete!
- RiftAdvance the quest Amon's Scheme
- EventsAdvance the quest To the Monster Tamers!
- ShopAdvance the quest To the Monster Tamers!
- MailAdvance the quest To the Monster Tamers!
- Stellar VoyageAdvance the quest To the Monster Tamers!
- CombineAdvance the quest The Danger Isn't Gone
- Combining (Menu)Advance the quest The Danger Isn't Gone
- Adventurer QuestsAdvance the quest Goblin Extermination Complete!
- Link ChainsAdvance the quest Get Him, Team!
- FriendsAdvance the quest Goblin Extermination Complete!
- CameraAdvance the quest I'll Save You, (Potential) Food!
- NoticeAdvance the quest To the Monster Tamers!
- Legendary ConquestAdvance the quest Looking for Ancient Species
- Legendary MonstersClear a Legendary Conquest
- DispatchAdvance the quest What Now?
- Legendary MonsterlingsClear a Legendary Conquest
- Animated Background TheatreAdvance the quest To the Monster Tamers!
- Elemental SanctumAdvance the quest The Wound of the World
- Manage MonsterlingsAdvance the quest To the Monster Tamers!
- ArchiveAdvance the quest To the Monster Tamers!
- EventAdvance the quest To the Monster Tamers!
Growth systems
15Monsterlings

Equipping a Monsterling to a character will give them that Monsterling's effects.

Monsterlings can be enhanced by using specific materials or other Monsterlings, increasing the stat boosts they provide.

When obtained, a Monsterling gains Traits based on its grade, according to set rates. Traits have various effects, and they can be changed through Combining.
Equipment

Equipment can boost your character's stats. There are Headgear, Chestpieces, Gloves, and Footwear.

Certain pieces of Equipment grant Set Effects. Equipping pieces with the same Set Effect will activate effects based on the number of equipped pieces from the set.

You can enhance Equipment by spending specific materials or duplicate Equipment pieces. Enhancement boosts the stats of a piece of Equipment.

Based on Enhancement Level, a new Substat may be added, or an existing Substat may be increased.
Artifacts

Artifacts grant various effects to your character.

You can enhance an Artifact by spending specific materials or duplicate Artifacts. Enhancement boosts an artifact's Equip Effect.

The Max Level of fully enhanced Artifacts can be raised via Breakthrough.

An artifact's Fusion Level can be increased by spending duplicate Artifacts. Increasing an artifact's Fusion Level boosts its Fusion Effects.
Nyanners

Nyanners Level As your Nyanners Level increases, so does your chance of capturing higher grade and level monsters. Your Nyanners Level can be increased by capturing monsters.
Combining

You can Combine two Monsterlings to get a new Monsterling. Combining consumes both Monsterlings.

The Monsterling resulting from Combining will have the appearance of one of its parents. Combining certain pairs of Monsterlings will have a small chance to yield a Monsterling Mutation.

Combining can either pass on random traits or the materials' traits. You can spend specific materials to choose which traits to pass on to the new Monsterling.

Use Batch Combine to combine many monsterlings at once. Monsterlings created through Batch Combine are assigned random traits.
Breakthrough

When a character reaches the Max Level, their level cap can be raised when they have a Breakthrough.
Paths

You can get character enhancement material and Gold from [Paths].

Complete different objectives based on the type of Path, and spend Keys to claim rewards.
Leveling Up

You can use Experience Books to level up your characters.

When your character levels up, that character's base stats also go up. Level your characters up to make them stronger!
Enhancing Skills

Skills can be enhanced using materials found in a Skill Path.

The higher the skill's level is, the better its effects are. Enhance skills to power your characters up!
Link Chains

Link Chains unleash hidden powers of certain Monsterlings.

Craft a Link Chain and equip the corresponding Monsterling. The Link Chain will enable that monster to assist the equipping character in combat.

Enhance the Link Chain to maximize your power.
Mutations

Check the combination formulas for Mutants, which can be created by combining your Monsterlings.

After pressing the "Synthesize" button in the recipe screen, pressing the "Batch Synthesis" button will automatically select materials according to the selected mutant's combination.
Legendary Monster Contracts

Obtain or power up Legendary Monsterlings in the Legendary Monsters menu.

Gain full trust to obtain a Legendary Monsterling. You can increase a Legendary Monsterling's grade by regaining full trust again after the initial contract.
Legendary Monster Trait

Legendary Monsterling traits can be changed. New traits will be assigned at random.

Specific materials can be used to guarantee that certain traits will be preserved.
Legendary Monsterlings

If you equip a Legendary Monsterling, the legendary monster will appear as an Animari and accompany you.

Several characters can equip the same Legendary Monsterling at the same time. Legendary Monsterlings cannot be salvaged or used as enhancement or combining material for other Monsterlings.
Favorite Monsterlings

Select traits in the Traits tab to mark Monsterlings with them as Favorite Trait Monsterlings.

Select a combination in the Monsterlings tab to mark the material and resulting Monsterlings as Favorite Mutant Monsterlings.

On the "Monsterling" tab, you can select individual Monsterlings to mark them as "Favorite Monsterlings."

Favorite Monsterling You can check a Monsterling's Favorite status in the Bag. Favorite Monsterlings are excluded from automatic selection in Batch Synthesis, and only Favorite Mutation Monsterlings can be used as materials under certain conditions.



