Elements, Afflictions, classes and every stat

MONGIL: STAR DIVE battle mechanics

Hitting an enemy with the element it's weak to deals 125% damage, and that bonus can be raised to 300%. Every character starts at 5% Crit Rate and 50% Crit DMG. Your class decides which bonus your proficiency feeds: Brawl DMG for Fighters, Neutralization for Destroyers, Suppression for Assassins and Support DMG for Support characters.

Elements and Afflictions

8
  • Fire

    Fire Affliction: Afflicted targets take Fire DMG over time, and Fire RES decreases by 15%.

    7 characters, 19 monsters

    • Verna
    • Mina
    • Leeho
    • Flare
    • Angel
    • Verna: Summer Dive!
    • Vivian
  • Ice

    Ice Affliction: Afflicted targets take Ice DMG over time, and Ice RES decreases by 15%.

    5 characters, 13 monsters

    • Cloud
    • Narae
    • Isabella
    • Sera
    • Ophelia
  • Lightning

    Lightning Affliction: Afflicted targets take Lightning DMG over time, and Lightning RES decreases by 15%.

    5 characters, 19 monsters

    • Penny
    • Yeonhwa
    • Benjamin
    • Reina
    • Mabel
  • Wind

    Wind Affliction: Afflicted targets take Wind DMG over time, and Wind RES decreases by 15%.

    5 characters, 14 monsters

    • Sangun
    • Jiwon
    • Esther
    • Bonnie
    • Nagi
  • Earth

    Earth Affliction: Afflicted targets take Earth DMG over time, and Earth and Physical RES decrease by 15%.

    6 characters, 44 monsters

    • Francis
    • Daisy
    • Gabi
    • Ellie
    • Brisshell
    • Francis: Summer Dive!
  • Physical

    No characters, only 59 monsters

  • Water

    No characters, only 16 monsters

  • Dark

    No characters, only 14 monsters

Classes

4
  • Fighter

    Fighters' Brawl DMG increases based on their Fighter proficiency.

    • Verna
    • Mina
    • Penny
    • Sangun
    • Gabi
    • Sera
    • Ophelia
    • Verna: Summer Dive!
  • Assassin

    Assassins' Suppression DMG increases based on their Assassin proficiency.

    • Yeonhwa
    • Leeho
    • Benjamin
    • Esther
    • Angel
    • Brisshell
  • Destroyer

    Destroyers' Neutralization DMG increases based on their Destroyer proficiency.

    • Cloud
    • Isabella
    • Flare
    • Ellie
    • Reina
    • Nagi
    • Mabel
  • Support

    Support characters and their teammates' Support DMG increases based on their Support proficiency.

    • Francis
    • Daisy
    • Narae
    • Jiwon
    • Bonnie
    • Francis: Summer Dive!
    • Vivian

Battle numbers

Base Crit Rate
5%
Base Crit DMG
50%
Crit Rate cap
100%
Crit DMG cap
300%
Elemental Weakness DMG
125%
Elemental Weakness DMG cap
300%
DMG Reduction cap
50%
Elemental RES cap
50%
Neutralization RES cap
75%
Special Skill cooldown reduction cap
50%
Switch cooldown reduction cap
50%
Support DMG
50%
Character switch cooldown
17s
Stamina
100
Stamina for a dodge
20
Stamina for an Air Counter
20
Ultimate Gauge
10,000
Ultimate Gauge lost when a character falls
15%
Highest capture chance
25%

Stats

23

Attack

Crit Rate
Chance for an attack to result in a critical hit
Max: 100%
Crit DMG
DMG increase ratio upon critical hit
Max: 300%
Brawl DMG Boost
Increased damage based on the number of nearby enemies and teammates
Max: 100%
Neutralization DMG Boost
Increased Neutralization DMG dealt to boss enemies
Max: 100%
Suppression DMG Boost
Increased damage dealt when the target is Airborne, Knocked Back, Staggered, or Knocked Down
Max: 100%
Support DMG Boost
Increased DMG from Basic Attacks, Support Skills, Tag-out Skills, and joint attacks during a Burst after switching out.
Max: 100%
Pierce Rate
Ignores a portion of the enemy's DEF upon landing an attack.

Other

Special Skill Cooldown Reduction
Max: 50%
Character Switch Cooldown Reduction
Max: 50%
Fighter
Fighters' Brawl DMG increases based on their Fighter proficiency
Destroyer
Destroyers' Neutralization DMG increases based on their Destroyer proficiency
Assassin
Assassins' Suppression DMG increases based on their Assassin proficiency
Support
Support characters and their teammates' Support DMG increases based on their Support proficiency
Role Specialization
Fighter, Destroyer, Assassin, and Support proficiency increases based on character role.

Elements

Elemental Weakness DMG Boost
Increased damage dealt by Elemental Weakness attacks
Max: 300%
Physical RES
Rate that Physical DMG taken from enemies of an equal level is reduced at
This effect scales with level difference
Fire RES
Rate that Fire DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Ice RES
Rate that Ice DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Wind RES
Rate that Wind DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Lightning RES
Rate that Lightning DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Earth RES
Rate that Earth DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Water RES
Rate that Water DMG taken from enemies of an equal level is reduced at
Effect scales with level difference
Dark RES
Rate that Dark DMG taken from enemies of an equal level is reduced at
Effect scales with level difference

DEF and level

DEF and the elemental RES stats are rated against enemies of your level. The weight of each point drops as levels climb, so the same DEF cuts less damage at level 60 than it did at level 20.

  • 1DEF: 4,166Elemental RES: 8,333Neutralization RES: 7,142Proficiency: 2,083
  • 5DEF: 2,669Elemental RES: 5,434Neutralization RES: 4,464Proficiency: 1,334
  • 10DEF: 1,870Elemental RES: 3,787Neutralization RES: 3,125Proficiency: 935
  • 15DEF: 1,325Elemental RES: 2,669Neutralization RES: 2,225Proficiency: 660
  • 20DEF: 1,020Elemental RES: 2,043Neutralization RES: 1,712Proficiency: 510
  • 25DEF: 791Elemental RES: 1,588Neutralization RES: 1,325Proficiency: 395
  • 30DEF: 645Elemental RES: 1,290Neutralization RES: 1,076Proficiency: 322
  • 35DEF: 489Elemental RES: 980Neutralization RES: 816Proficiency: 244
  • 40DEF: 420Elemental RES: 840Neutralization RES: 702Proficiency: 209
  • 45DEF: 340Elemental RES: 680Neutralization RES: 568Proficiency: 170
  • 50DEF: 299Elemental RES: 599Neutralization RES: 500Proficiency: 149
  • 55DEF: 252Elemental RES: 506Neutralization RES: 422Proficiency: 126
  • 60DEF: 226Elemental RES: 453Neutralization RES: 378Proficiency: 113

How battles work

12

Hold Basic Attacks

  1. Some characters can use more powerful skills by holding the Basic Attack button. These powerful skills consume the character's unique resources.

Hold Special Skills

  1. Some characters can unleash more powerful attacks by holding the Special Skill button.

  2. Holding the Special Skill button will display a guiding UI, and releasing the button during a certain window or holding it to the end will trigger a powerful attack.

Extra Input Special Skills

  1. Some Special Skills can be used consecutively.

  2. Pressing the button for a Special Skill that can be used consecutively displays a guiding UI, and repeatedly pressing the button within the window shown on the guide will trigger a chain attack.

Air Counter

  1. Air Counters When your character becomes airborne after being attacked by the enemy, you can use an Air Counter.

  2. Air Counters Pressing the Dodge button while its icon is displayed on your character triggers an Air Counter against the enemy.

Switch Skills

  1. Switched-in characters use a Switch Skill when they join the battle. Some characters have Switch Skills with special effects.

Ultimate Skill

  1. Ultimate Skills Landing attacks on enemies and applying status effects to enemies or allies fills your Ultimate Gauge.

  2. Ultimate Skills When your Ultimate Gauge is full, you can unleash your Ultimate Skill.

Elemental Weaknesses

  1. Attacks using a monster's elemental weakness inflict higher damage.

Staggering and Bursts

  1. Landing attacks on the boss enemy fills the Stagger Gauge. Destroyers fill the Stagger Gauge faster.

  2. Once the gauge is full, Nyanners's Skill can be used. Use its skill before the time is up to summon Nyanners, who causes the boss to Stagger.

  3. Burst is triggered when the boss is Staggered. Assassins deal more damage while a boss is Staggered or during a Burst.

Special Attacks

  1. Certain monsters use special attacks with a yellow glow.

  2. Using Dodge or Switch Skills at the right moment neutralizes the enemy and resets the cooldowns of all Switch Skills.

  3. Using a Switch Skill to neutralize an enemy resets the cooldowns of all teammates' Switch Skills.

  4. Sometimes, monsters use even stronger special attacks with a red glow. Evasion Counter won't trigger against these attacks, so evade them instead.

Part Destruction

  1. Certain enemies have [parts] that can be [destroyed] if they are dealt enough damage.

  2. When a [part is destroyed], the enemy is temporarily incapacitated, and boss enemies receive a set amount of [Stagger Gauge] charge.

Counter Gauge

  1. Certain enemies display a [Counter Gauge] while they prepare to unleash powerful attacks.

  2. While they prepare, you can attack the enemy to drain its [Counter Gauge]. If you drain the [Counter Gauge] completely before time runs out, you can prevent the enemy's powerful attack.

  3. Sometimes, the [Counter Gauge] can only be drained by attacks of a certain element. Attacks from a character with that elemental alignment will stop the enemy's powerful attack.

Reviving

  1. You can't tag in a character with no HP left.

  2. You can make a drink and consume it during combat to revive a character. Increase your resilience with drinks!