
Bonnie
4-star/Wind/SupporterC tier
Introduction
Bonnie is a 4-star Wind character in MONGIL: STAR DIVE. Bonnie's role is Supporter.
On our MONGIL: STAR DIVE tier list Bonnie is C tier, 17th of the 24 characters ranked, from where 14 current tier lists put Bonnie.
Other Wind characters in MONGIL: STAR DIVE: Esther, Jiwon, Nagi, Sangun and Sera.
Is Bonnie good?
Bonnie still puts out solid personal damage despite being a Wind Supporter, and her class trait boosts the damage on her Tag-Out Skill. She builds Musical Scores stacks on critical hits, and using her Tag-Out Skill with ten or more stacks stretches out both the attack and the Wind resistance reduction she applies, which makes her a good fit next to Wind-elemental attackers.
Crit chance matters a lot for her despite being a support, and she scales up sharply once her gear is invested. We rank her D even so, since her ceiling depends on that investment paying off.
Pairs well with:
Esther.
Strengths
- Contributes real personal damage despite being a Support
- Tag-Out Skill extends Wind resistance reduction uptime at high stacks
- Scales sharply with crit chance investment
Weaknesses
- Needs heavy gear investment to reach her ceiling
Best build for Bonnie
From 2 guidesArtifact
2 options- 12 of 2
Military Band's Offbeat Marcher - 21 of 2
Celestial Halo of Life
Monsterlings
Amon1 of 2
Equipment set
2 options- 12 of 2
Abyss(4) - 21 of 2
Devourer Stance(2)
Onsae's Dance(2)
Profile
Bonnie carries the title "Frontline Maestro". Her birthday is February 13, and she stands 145cm (41kg) tall.
Background
Bonnie is bright, bubbly, and always surrounded by friends.
While anyone would agree that she's an incredibly talented musician, her original compositions have a tendency to clear the room.
Skills
5Trumpet Part
Bonnie deals WindDMG by blowing her Trumpet at an enemy.
Fantasia
Switching to a different instrument during combat increases your Critical Hit Rate. Landing a Critical Hit with your attacks grants you Musical Scores.
Tuba Part
Wielding a Tuba, you advance forward while playing, dealing WindDMG. Upon performing the finishing flourish, you deal WindDMG in place; enemies struck by this attack enter the Resonance state. During this skill, you can move in the direction of your input. Resonance After a short delay, the effect explodes, dealing WindDMG. If enemies in the Resonance state are in close proximity to one another, the explosion triggers instantly.
Intro
Appears near enemies and loudly blasts a Trumpet to deal WindDMG. [Switch Skill] Plays a Horn to deal WindDMG and apply Wind Affliction. If the minimum number of Musical Scores required for the Horn Performance is met, consumes the notes to repeat the Performance.
Finale
Deploys instruments and prepares for a spectacular finale. The instruments perform a grand ensemble, sending forth waves in a frontal direction that deal WindDMG and apply Wind Affliction. While the ensemble is active, Musical Scores are gained at regular intervals. If the Ultimate Skill is reactivated during the ensemble, the performance concludes, dealing WindDMG and applying Wind Affliction. Musical Scores are also gained upon concluding the performance.



