Verna

Fiery Champion of Justice

Verna

★★★★

/Fire/Fighter

Ctier

Introduction

Verna is a 4-star Fire character in MONGIL: STAR DIVE. Verna's class is Fighter. Faction: Verna Mercenary Corps.

On the combined MONGIL: STAR DIVE tier list Verna is C tier, 23rd of the 24 characters ranked, from where 8 community tier lists put Verna.

Other Fire characters in MONGIL: STAR DIVE: Angel, Flare, Leeho, Mina, Verna: Summer Dive! and Vivian.

Profile

Verna carries the title "Fiery Champion of Justice". Verna's birthday is June 8th, and Verna stands 159cm tall. Verna is voiced by Laci Morgan in English, Yurika Kubo in Japanese, and Kim Sae Hae in Korean. Verna likes tasty food.

Background

Verna is a fiery girl with a burning hatred of injustice. Her inner fire often leads her into trouble, and she risks life and limb when fighting for causes she deems just. If you catch her on a normal day, though, she's just an ordinary girl who lives for tasty food. Well, an ordinary girl who's just a little... no, extraordinarily strong!

Stories

9
Birth

When life on the road lost its luster, adventurers Kotina and Stella settled in the tiny town of Rainwood.

With help from their old friend Sister Lucia of the Rainwood Monastery, they quickly put down roots and soon welcomed a daughter who was a perfect mix of both their features.

They named their baby girl "Verna."

Under the protection of the Blessing of Fire, the family lived warm and happy lives...

But no one could have predicted the blaze that would soon consume their cozy little corner of the world.

Early Life #1

Like her parents, Verna had an affinity for the element of fire.

Both Kotina and Stella were adept wielders of fire and knew that the key to mastering the element lay in training both body and mind.

They had Verna blessed by the Order of Fire at a young age and gently set Verna on a straight and narrow path guided by the teachings of the Fire. The young girl took after her parents and developed a strong sense of justice.

Early Life #2

While training at the monastery, Verna met Cloud, an orphan who lived there. Cloud often looked like he was drowning in his sorrows, and the townspeople young and old looked down on him. Verna couldn't stand this, and any time she felt people were being unfair to Cloud she would jump to his defense, even if it meant throwing a few punches.

Verna and Cloud became inseparable, both inside and outside the monastery. They did everything together, even getting into trouble.

They quickly learned to rely on each other in the face of any danger and, together, discovered the value of friendship and teamwork. As their bond grew stronger, they also began to share the same dream for their futures.

Parents and Mentors #1

Verna's parents Kotina and Stella had become pillars of the community by establishing a town watch and sharing what they'd learned on their adventures.

Verna, too, benefited from her parents' expertise, she learned swordplay from her father and mastery over her elemental powers from her mother. However, despite Stella's vast experience, Verna never saw her mother use her powers firsthand. Stella said that she could no longer wield fire due to an injury she'd sustained, and while she tried her best to hide it, Verna could still see her mother's pain and sense her sorrow.

Kotina and Stella happily took Cloud under their wings as well. The children eagerly took in all of the veteran adventurers' knowledge, especially about swordsmanship, archery, and elemental power.

However, what inspired the children the most were their stories about the vast outside world beyond Rainwood. Exploring the world, battling monsters, the free-spirited life of an adventurer called out to their small but quickly growing hearts.

Parents and Mentors #2

While Verna seemed content with her parents' lessons, she was also thinking long and hard about her future. While she aspired to be a champion of justice, like a royal guard or a holy knight, she was also strongly pulled towards the carefree lifestyle of an adventurer. She was torn between the two with no hope of finding a solution.

However, Cloud had his heart set on one thing from the start: he wanted to become an adventurer, despite his clumsiness and lack of skill as a fighter.

While Verna thought that Cloud wasn't nearly ready for this pipe dream of his, she was also jealous of his single-mindedness. Even though others might think Cloud was indecisive and naive, Verna knew that his resolve was stronger than anyone else's. She hoped that she could one day share some of his determination and be as sure of her own path through life as he was of his.

That Fateful Day #1

Around the time Verna turned fourteen, she was allowed to join her father and the rest of Rainwood's town watch on their regular patrols. Her adventurer blood and well-rounded upbringing allowed her to easily dispatch weaker monsters like slimes and cappies. She tried to not let it show, but she was ecstatic and basked in her success. However, Cloud had a much more difficult time with his first monster encounters, he kept making the same mistakes he did in his training.

One day, Verna and Cloud stumbled upon the tracks of a monster they'd never seen before while exploring the forest. Instead of alerting adults, the two teenagers went after it on their own. An overconfident Verna ran headfirst into the unknown monster, but was quickly overpowered. Cloud did his best to fight back, but was also quickly subdued. The two of them braced themselves for the end.

That Fateful Day #2

Just then, help arrived: their savior was Verna's mother, Stella, like the two had never seen before. She conjured a divine flaming arrow that pierced through the monster in a single strike.

Once she realized that the children were safe, she flashed them a faint smile before collapsing, slipping into deep unconsciousness. Afterwards, she was unable to be roused for a long time.

When she finally awoke, the first thing she did was call Verna and Cloud to her side. Instead of chastising the guilt-ridden children, she consoled them. She said that none of this was their fault; it was a lesson from the divine that served to remind the children of how dangerous the world could be.

That Fateful Day #3

After some time passed, Stella sensed that she didn't have much time left and called the children to her again to talk about the troubles that stirred deep within their hearts.

Verna confessed her worries about the future to her mother, but promised that she would become a holy knight of the Order of Fire to make her mother proud.

Stella was taken aback by this, but quickly hid her surprise.

"Verna, my child... what I want the most for you is to see the world and to experience the freedom that I have for yourself. You can always choose where and when to settle down later, I'm sure that you'll more than do your part wherever you decide to put down roots."

Her mother's words gave Verna the confidence to follow her dreams and adventure.

Her mother soon passed away, and when Verna was old enough to, she mustered up the courage to face her father and tell him that she would be leaving for the outside world. Kotina assured her that he had expected her to do this all along and was immensely proud of his daughter. He gave her his full blessings to leave the town and explore the world beyond.

I'm an Adventurer Now, But...!

Verna and Cloud left Rainwood and headed to Hananis. There, they registered themselves as adventurers with the Monster Tamers, became trainees under the supervision of Branch Master Miller, and took on various odd jobs as they built up the experience necessary to take on harder assignments. Miller was an adventurer who knew Kotina and Stella well, so he took special care of the two newbies.

However, this outsized interest also came with a never-ending list of responsibilities, lectures and chores... When she was returning from yet another menial errand, Verna saw a group of holy knights patrolling the city in their shining armor. Her old worries came roaring back.

Had she really made the right choice...?

Stats

  • HP21st8,830
  • ATK19th1,855
  • DEF24th580
  • Fighter proficiency1,026

At level 60, Breakthrough tier 4, before Artifacts, gear and Monsterlings. Each bar is measured against the highest value in the MONGIL: STAR DIVE roster, and the place is out of every character with that stat.

  • Tier 0Level: 1ATK: 51DEF: 13HP: 360Proficiency: 48Neutralization: 14
  • Tier 0Level: 20ATK: 206DEF: 55HP: 1,005Proficiency: 198Neutralization: 59
  • Tier 1Level: 30ATK: 359DEF: 117HP: 1,705Proficiency: 325Neutralization: 93
  • Tier 2Level: 40ATK: 651DEF: 224HP: 3,098Proficiency: 518Neutralization: 143
  • Tier 3Level: 50ATK: 1,123DEF: 376HP: 5,344Proficiency: 751Neutralization: 200
  • Tier 4Level: 60ATK: 1,855DEF: 580HP: 8,830Proficiency: 1,026Neutralization: 265

Skills

5
Upgradable to 12
  • Sword of Justice

    Basic Attack

    Verna deals Physical DMG to enemies by consecutively striking them with her sword. Enemies hit by her final strike are Knocked Back.

    1st Hit DMG
    17.9%
    2nd Hit DMG
    20.5%
    3rd Hit DMG
    51.3%
    4th Hit DMG
    28.2%
    5th Hit DMG
    51.3%
    Charge Attack DMG
    17.9%
    Air Counter DMG
    98.9%
    Evasion Counter DMG
    222.6%
  • Boomerang Sword

    Special Skill, 11.7s cooldown

    Verna throws her sword at an enemy to draw them in towards her, dealing Physical DMG.

    When her sword returns, she delivers an upward strike that deals Physical DMG. Enemies hit are rendered Airborne.

    Sword Throw DMG
    173.3%
    Rising Slash DMG
    173.3%
    Cooldown
    11.7s
  • Flame Cutter

    Ultimate Skill

    Verna gathers Fire energy in her sword, then unleashes it in one strike. Hit enemies take Fire DMG, are Knocked Back, and are inflicted with Fire Affliction.

    DMG
    1,085.8%
    Fire Affliction Duration
    5s

    Fire Affliction

    Afflicted targets take Fire DMG over time, and Fire RES decreases by 15%.

  • Sword Smash

    Switch Skill

    Verna appears near an enemy to deliver a somersaulting slash that deals Fire DMG.

    Switch Skill DMG
    129.7%
  • Fiery Spirit

    Passive Trait

    Using Verna's Special Skill, Ultimate Skill, Evasion Counter, Air Counter, or Switch Skill converts the element of all her attacks to Fire and adds a bonus strike to each of her Basic Attacks for a set duration, increasing total DMG.

    Duration
    4s
    Basic Attack's total DMG Boost upon landing an additional strike
    35%

Awakening

6 stages
  1. Stage 1: Zero Tolerance of Injustice

    Using Verna's Special Skill immediately activates her Passive Trait effects.

    Her Special Skill's range changes, and its total DMG increases by 20%.

  2. Stage 2: Running Ever Forward!

    A 20% Crit Rate boost is added to Verna's Passive Trait effects and their duration increases by 2s.

  3. Stage 3: Fervent Heart

    The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.

    Increases Basic Attack DMG by 6%.

  4. Stage 4: Hot-Blooded Girl

    While Passive Trait effects are active, using a Basic Attack again after the Basic Attack's 5th Hit will chain directly to the 4th Hit.

  5. Stage 5: My Own Path

    The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.

    Increases Special Skill DMG by 6%.

  6. Stage 6: Blessing of Fire

    Verna's Passive Trait effects' duration increases by 1s, and it increases by an additional 1s when defeating an enemy with a Fire attack. This effect can trigger 1 time every 0.5s.

    While Passive Trait effects are active, Verna's Basic Attack's 5th Hit DMG increases by 100%.

Elemental Sanctum skills

Skill levels 1 to 16
  • Will of Kindled FireFrom the startUpon using a Switch Skill, ATK increases by 6 to 7.5%. (Duration: 15s)

Details

Range
Melee
Personality
Hot-blooded, Righteous
Height / Weight
159cm / 50kg
Hometown
Rainwood
Dislikes
Injustice, Being too full to eat more
Life skill
100% chance to gain 1 more dish when cooking any type of dish.
Tags
#Driven #PracticeMakesPerfect #StandForTheWeak #AllyOfJustice #ReadyToThrowDown #TroubleFollowsMe #NeverGiveUp

Voice lines

43
Lobby and menus (23)
Meeting
My fire burns in the name of justice!
Added to Party #1
Finally, it's my time to shine!
Added to Party #2
Alright! Let's do this!
Awakening #1
Dad's techniques are good and all, but I'm going to make them even better!
Awakening #2
I see the course of the flames more clearly than ever.
Awakening #3
I'll be like a raging fire and burn even stronger!
Awakening #4
I always wondered what happens once you've peaked... But my mom taught me that there's no such thing. You can always keep getting better, keep moving forward... I want to keep going and reach new heights she couldn't get to... and I want to make her proud!
Power Up #1
I've gotten stronger!
Power Up #2
Awesome!
Power Up #3
The flames' power grows!
Power Up #4
Alright! I wonder how strong I am now?
Power Up #5
Nice! Let's keep up the pace!
Clear #1
Woohoo! We're done!
Clear #2
Quest complete! Easy-peasy!
Clear #3
Didn't even break a sweat!
Character Info
Whatever it takes, we have to keep trying.
Level Up
I'm going to keep getting stronger.
Monsterling #1
Oh! This one's pretty! I'll take it!
Monsterling #2
Now that's more like it, don't you think?
Monsterling #3
Monsterlings! Let's see. Which one best suits me?
Profile
I'm on a journey to find myself.
Treasure Obtained #1
There's bound to be something good in here this time, right?
Treasure Obtained #2
Hehe, I love this part!
In battle (20)
Special Skill #1-1
That's as far as you go!
Special Skill #1-2
Out of the way!
Special Skill #1-3
Take that!
Evasion Counter #1-1
Not even close!
Evasion Counter #1-2
Flames, rise!
Evasion Counter #1-3
I won't let you get away!
Ultimate Skill #1
I'll protect everyone!
Ultimate Skill #2
This is the end! Flame, Cutter!
Burst #1
It's gonna get boiling hot!
Burst #2
I'll light everything up!
Fallen #1
No... Not like this...
Fallen #2
The fire... is fading...
Fallen #3
I couldn't... protect everyone...
Air Counter #1
You thought this was over?
Air Counter #2
It's not over!
Bind
Alright! We got 'em!
Switch Skill #1
Outta my way! Coming through!
Switch Skill #2
Hey! Get out of the way!
Idle #1
My sword's gonna get rusty just standing here!
Idle #2
Hey, of course I'm the main character!

Upgrade costs

Open in the planner

Breakthrough

  • Tier 1 (level cap 30)Gold ×30,000Basic Fighter Medallion ×120
  • Tier 2 (level cap 40)Gold ×60,000Standard Fighter Medallion ×8
  • Tier 3 (level cap 50)Gold ×120,000Greater Fighter Medallion ×6
  • Tier 4 (level cap 60)Gold ×250,000Superior Fighter Medallion ×4

Awakening

  • Stage 1Seed of Destiny - Verna ×1
  • Stage 2Seed of Destiny - Verna ×2
  • Stage 3Seed of Destiny - Verna ×3
  • Stage 4Seed of Destiny - Verna ×4
  • Stage 5Seed of Destiny - Verna ×5
  • Stage 6Seed of Destiny - Verna ×6

Each skill level (Basic Attack, Special, Ultimate and Switch Skill)

  • Level 2Gold ×2,000Thin Sinew ×10
  • Level 3Gold ×3,000Thin Sinew ×15
  • Level 4Gold ×4,000Chewy Sinew ×10
  • Level 5Gold ×5,000Chewy Sinew ×15
  • Level 6Gold ×6,000Tough Sinew ×10
  • Level 7Gold ×7,000Tough Sinew ×15
  • Level 8Gold ×8,000Heavy Sinew ×10
  • Level 9Gold ×9,000Heavy Sinew ×15
  • Level 10Gold ×10,000Indestructible Sinew ×10Advanced Combat Theory ×1
  • Level 11Gold ×11,500Indestructible Sinew ×15Advanced Combat Theory ×1
  • Level 12Gold ×13,000Indestructible Sinew ×20Advanced Combat Theory ×1

Liked gifts

3
  • Baked Sweet Potato and Shrimp, a gift Verna likesBaked Sweet Potato and Shrimp
  • Steamed Moonlight Spider, a gift Verna likesSteamed Moonlight Spider
  • Steamed Rockymander Tail, a gift Verna likesSteamed Rockymander Tail

Art

Verna key art

More Fire characters

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