
The Girl More Fiery than the Summer Heat
Verna: Summer Dive!
★★★★★
/Fire/Fighter
Introduction
Verna: Summer Dive! is a 5-star Fire character in MONGIL: STAR DIVE. Verna: Summer Dive!'s class is Fighter.
On the combined MONGIL: STAR DIVE tier list Verna: Summer Dive! is A tier, 7th of the 24 characters ranked, from where 2 community tier lists put Verna: Summer Dive!.
Other Fire characters in MONGIL: STAR DIVE: Angel, Flare, Leeho, Mina, Verna and Vivian.
Profile
Verna: Summer Dive! carries the title "The Girl More Fiery than the Summer Heat". Verna: Summer Dive!'s birthday is June 8th, and Verna: Summer Dive! stands 159cm tall. Verna: Summer Dive! is voiced by Laci Morgan in English, Yurika Kubo in Japanese, and Kim Sae Hae in Korean. Verna: Summer Dive! likes tasty food.
Background
Verna, the fiery girl devoted to justice, has been invited to a lively summer festival. Putting aside her shyness, she knows the best way to have fun is to dive in headfirst. She's determined to enjoy herself and has set aside even the smallest worries lingering in her heart to join in the festivities.
Stories
3An Invitation to Summer Lane
Under the blazing summer sun, Verna took her hesitant first steps into the hidden paradise of Summer Lane.
It had been so long since the ever-serious adventurer had allowed herself to relax, and even on vacation, she couldn't shake the feeling that she should be doing... something. To her surprise, the first thing Francis handed her was a blindfold, followed by a slender sword. Though taken aback at first, Verna soon followed Francis's playful lead, using her familiar swordsmanship to slice through watermelons before cooling off with a refreshing cold beverage. As she did, the tangled thoughts weighing on her mind gradually unraveled, and the spirit of summer began to fill her heart.
The Unexpected Ambush
But peace never lasts long.
Waiting in the upper valley of Arcana Forest was a swarm of writhing acidic slimes.
Just as Francis was about to get pounced on by an acidic slime, Verna instinctively drew her sword and stepped forward. Their investigation eventually revealed that the monsters' appearance was caused by illegally-dumped magical waste. Faced with those responsible for polluting the beautiful summer retreat and threatening its ecosystem, Verna's fighting spirit blazed to life once more.
Anguish and Enlightenment
Meeting Paladin Luke, who had been dispatched to investigate the incident, reawakened doubts that Verna had long buried in her heart. As a child, she had admired the noble path of paladins, yet she ultimately chose the less structured life of an adventurer.
However, after protecting the forest from the acidic slimes and working alongside Francis to free a blocked spring, Verna finally found her own answer.
Rather than pursuing justice confined by the shell of rigid rules, Verna resolved to uphold justice that protected those precious to her. On the night of the festival, wearing the flower crown Daisy had given her, she stood before Francis's camera. The radiant smile that blossomed across her face was proof that she had finally found peace.
Stats
- HP7th of 289,713
- ATK3rd of 282,049
- DEF638
- Fighter proficiency1,078
At level 60, Breakthrough tier 4, before Artifacts, gear and Monsterlings. Each bar is measured against the highest value in the MONGIL: STAR DIVE roster, and the place is out of every character with that stat.
- Tier 0Level: 1ATK: 56DEF: 15HP: 396Proficiency: 51Neutralization: 15
- Tier 0Level: 20ATK: 228DEF: 61HP: 1,106Proficiency: 208Neutralization: 63
- Tier 1Level: 30ATK: 396DEF: 129HP: 1,876Proficiency: 342Neutralization: 99
- Tier 2Level: 40ATK: 720DEF: 247HP: 3,408Proficiency: 544Neutralization: 152
- Tier 3Level: 50ATK: 1,241DEF: 414HP: 5,879Proficiency: 789Neutralization: 212
- Tier 4Level: 60ATK: 2,049DEF: 638HP: 9,713Proficiency: 1,078Neutralization: 281
Skills
5
Sword of Justice
Basic AttackVerna deals Physical DMG to enemies by consecutively striking them with her sword.
When Flaming Will is active, all attacks except for her 1st Hit are enhanced, and a 5th Hit can be triggered.
- 1st Hit DMG
- 36.6%
- 2nd Hit DMG
- 56.7%
- 3rd Hit DMG
- 100.1%
- 4th Hit DMG
- 179.3%
- Charge Attack DMG
- 37.5%
- Enhanced 2nd Hit DMG
- 103.1%
- Enhanced 3rd Hit DMG
- 191.1%
- Enhanced 4th Hit DMG
- 236.6%
- Enhanced 5th Hit DMG
- 279%
- Air Counter DMG
- 98.1%
- Evasion Counter DMG
- 581%
- Enhanced Air Counter DMG
- 137.3%
- Enhanced Evasion Counter DMG
- 813.4%
Flaming Will
The attack element changes to the Fire element, and damage taken decreases by 35%. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.Ember
Fire DMG increases by 2%. (Max Stacks: 5, new stacks reset the duration)
When Verna: Summer Dive! is not being controlled, the effect value of Ember is doubled.
Manifestation of Will
Special Skill, 11.5s cooldownVerna releases fire energy around herself, dealing Fire DMG.
Using her Special Skill while Flaming Will is active triggers an enhanced skill, dealing powerful Fire DMG and refreshing the duration of Flaming Will.
- DMG
- 124.7%
- Enhanced DMG When Flaming Will Is Active
- 601.4%
- Cooldown
- 11.5s
Flaming Will
The attack element changes to the Fire element, and damage taken decreases by 35%. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.Ember
Fire DMG increases by 2%. (Max Stacks: 5, new stacks reset the duration)
When Verna: Summer Dive! is not being controlled, the effect value of Ember is doubled.
Flame Spear
Ultimate SkillVerna gathers a large amount of fire energy and unleashes a powerful thrust forward, inflicting Fire Affliction.
If she uses her Ultimate Skill while Flaming Will is active, a blade of fire is generated, dealing bonus Fire DMG and refreshing the duration of Flaming Will.
- DMG
- 1,287.5%
- Fire Affliction Duration
- 5s
- Bonus DMG When Flaming Will Is Active
- 386.2%
Fire Affliction
Afflicted targets take Fire DMG over time, and Fire RES decreases by 15%.
Flaming Will
The attack element changes to the Fire element, and damage taken decreases by 35%. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.Ember
Fire DMG increases by 2%. (Max Stacks: 5, new stacks reset the duration)
When Verna: Summer Dive! is not being controlled, the effect value of Ember is doubled.
Sword Uppercut
Switch SkillVerna: Summer Dive! appears near the enemy and generates a powerful blade of fire beneath them, striking upward to deal Fire DMG.
Using her Switch Skill while Flaming Will is active triggers an enhanced skill, dealing powerful Fire DMG.
If the Special Skill button is pressed at the right time during her Enhanced Switch Skill, a photo of Verna: Summer Dive! is taken. Then, it ends the Switch Skill sooner and activates her Special Skill. This Special Skill activates regardless of its cooldown. Attack Speed Boost and Reduction effects do not apply while photos are being taken.
- DMG
- 151.7%
- Enhanced DMG When Flaming Will Is Active
- 607%
Flaming Will
The attack element changes to the Fire element, and damage taken decreases by 35%. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.Ember
Fire DMG increases by 2%. (Max Stacks: 5, new stacks reset the duration)
When Verna: Summer Dive! is not being controlled, the effect value of Ember is doubled.
Flaming Will
Passive TraitWhen using any skill other than the basic attack, or Dodge Counter, or Assault Attack, all attacks are converted to Fire element for a set duration, and damage taken decreases. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.
- Flaming Will Duration
- 9s
- Ember Duration
- 2s
- DMG Taken Reduction
- 35%
Flaming Will
The attack element changes to the Fire element, and damage taken decreases by 35%. The duration does not decrease while this character is not being controlled during combat.
Upon landing a Fire element attack while the duration is active, the Ember effect is gained.Ember
Fire DMG increases by 2%. (Max Stacks: 5, new stacks reset the duration)
When Verna: Summer Dive! is not being controlled, the effect value of Ember is doubled.
Awakening
6 stages
Stage 1: All or Nothing Fun!
When Flaming Will is triggered, Verna: Summer Dive!'s ATK increases by 5% and her Crit Rate increases by 10%. (Max Stacks: 2, Duration: 15s, new stacks reset the duration)
The Fire DMG Boost of Ember changes to 4%.

Stage 2: Until You Forget the Heat
Upon switching to another teammate during combat, Verna's Support DMG increases by 10% for 15s, and the duration she remains on the field for increases by 4s.
Also, she uses her Special Skill once upon switching to another teammate. This Special Skill is used regardless of cooldown and does not trigger its cooldown after use.

Stage 3: Hotter and Harder
The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.
Increases Basic Attack DMG by 6%.

Stage 4: Unstoppable Festival of Heat
The Total DMG of Verna: Summer Dive!'s Special Skill increases by 20%. Upon landing a Basic Fire Attack, her Special Skill's cooldown decreases by 0.2s. (Cooldown: 0.1s)
Upon switching to another teammate during combat, the duration she remains on the field for additionally increases by 4s.

Stage 5: Let's Make This Party Even Hotter!
The skill levels of the Basic Attack, Switch Skill, Special Skill, and Ultimate Skill increase by 2.
Increases Special Skill DMG by 6%.

Stage 6: Scorching Summer Memories
In the effect description of Ember, the condition "when Verna: Summer Dive! is not being controlled" is removed, and the effect value of Ember is always multiplied by 2.
Also, upon landing a Fire attack while controlling Verna: Summer Dive!, Crit Rate increases by 3% and Crit DMG increases by 5% for 1.5s. (Max Stacks: 10, new stacks reset the duration) When this effect is at max stacks, ATK increases by an additional 30% and Pierce Rate increases by 15%.
Elemental Sanctum skills
Skill levels 1 to 16- Burning HostilityFrom the startHitting an enemy with a Fire attack decreases the target's DEF by 15 to 22.5% for 4s.
Details
- Range
- Melee
- Personality
- Hot-blooded, Righteous, Daring
- Height / Weight
- 159cm / 50kg
- Hometown
- Rainwood
- Dislikes
- Injustice, Being too full to eat more
- Tags
- #Driven #PracticeMakesPerfect #StandForTheWeak #AllyOfJustice #ReadyToThrowDown #TroubleFollowsMe #NeverGiveUp
Voice lines
45Lobby and menus (23)
- Meeting
- Ahem. It's nice to kick back once in a while, right?
- Added to Party #1
- You've got to do what you've got to do. Right?
- Added to Party #2
- Weren't we just going to have fun? *Sigh...* It's my day off...
- Awakening #1
- I never hesitate.
- Awakening #2
- With unbreakable resolve!
- Awakening #3
- Another step forward!
- Awakening #4
- I love taking a day off to relax with some friends. Everybody needs a break now and then to keep themselves steady.
- Power Up #1
- Not bad at all.
- Power Up #2
- Yeah! I feel stronger already.
- Power Up #3
- Doing pretty well!
- Power Up #4
- I'm definitely stronger now.
- Power Up #5
- Oh, this is perfect.
- Clear #1
- Haha. C'mon, let's go play now!
- Clear #2
- Huh? Haha. We did it! Now let's go hit the waves.
- Clear #3
- Huh! Haha. Yeah! Cowabunga!
- Character Info
- Come on, I can totally still fight in this.
- Level Up
- Just because I'm on vacation doesn't mean I can completely slack off.
- Monsterling #1
- Pick one that matches my swimsuit!
- Monsterling #2
- Hey, don't just give me a random one!
- Monsterling #3
- You should pick; you know what suits me best.
- Profile
- Let's get a picture together? Say cheese!
- Treasure Obtained #1
- Now, let's see whether we got something good...
- Treasure Obtained #2
- This'll make a nice souvenir!
In battle (22)
- Special Skill #1-1
- Willpower!
- Special Skill #1-2
- Ready. Ha! Done!
- Special Skill #1-3
- Burn up! Just like that!
- Evasion Counter #1-1
- Heh. Faster!
- Evasion Counter #1-2
- You're mine!
- Evasion Counter #1-3
- Let your guard down, didn't ya?
- Ultimate Skill #1
- No more summer fun for you!
- Ultimate Skill #2
- Stay focused!
- Burst #1
- Time for a wipeout!
- Burst #2
- Get in the water or you're gonna burn!
- Fallen #1
- I... won't... fall...
- Fallen #2
- Is this... how it ends...?
- Fallen #3
- Ugh... We were... supposed to... have fun...
- Air Counter #1
- Gotta stay cool!
- Air Counter #2
- I won't be defeated!
- Bind
- Don't struggle!
- Switch Skill #1
- Get wrecked!
- Switch Skill #2
- You can't! Hide!
- Idle #1
- Is it chilly, or is it just me? What? Change out of my suit?! No way!
- Idle #2
- Haaah! This swimsuit is cute AND comfy.
- Special Line #1
- Hmph, wasn't even big deal.
- Special Line #2
- Alright, who's next?
Upgrade costs
Open in the plannerBreakthrough
- Tier 1 (level cap 30)
Gold ×30,000
Basic Fighter Medallion ×120 - Tier 2 (level cap 40)
Gold ×60,000
Standard Fighter Medallion ×8 - Tier 3 (level cap 50)
Gold ×120,000
Greater Fighter Medallion ×6 - Tier 4 (level cap 60)
Gold ×250,000
Superior Fighter Medallion ×4
Awakening
- Stage 1
Seed of Destiny - Verna: Summer Dive! ×1 - Stage 2
Seed of Destiny - Verna: Summer Dive! ×2 - Stage 3
Seed of Destiny - Verna: Summer Dive! ×3 - Stage 4
Seed of Destiny - Verna: Summer Dive! ×4 - Stage 5
Seed of Destiny - Verna: Summer Dive! ×5 - Stage 6
Seed of Destiny - Verna: Summer Dive! ×6
Each skill level (Basic Attack, Special, Ultimate and Switch Skill)
- Level 2
Gold ×2,000
Thin Sinew ×10 - Level 3
Gold ×3,000
Thin Sinew ×15 - Level 4
Gold ×4,000
Chewy Sinew ×10 - Level 5
Gold ×5,000
Chewy Sinew ×15 - Level 6
Gold ×6,000
Tough Sinew ×10 - Level 7
Gold ×7,000
Tough Sinew ×15 - Level 8
Gold ×8,000
Heavy Sinew ×10 - Level 9
Gold ×9,000
Heavy Sinew ×15 - Level 10
Gold ×10,000
Indestructible Sinew ×10
Advanced Combat Theory ×1 - Level 11
Gold ×11,500
Indestructible Sinew ×15
Advanced Combat Theory ×1 - Level 12
Gold ×13,000
Indestructible Sinew ×20
Advanced Combat Theory ×1
Art










