Helot

SSR

Helot

/Caro/Assault

Introduction

Helot is an SSR Caro awakener in Morimens. Helot's type is Assault.

Other Caro awakeners in Morimens: Agrippa, Aigis, Caraboo, Doresain, Faint, Helot: Catena and 8 more.

Stats

  • CON11th140
  • ATK16th136
  • DEF46th100
  • Crit. Rate12th5.8%
  • Crit. DMG50%
  • DMG Amplification1.6%
  • Aliemus Limit100

At level 60 with no talent levels. Each bar is measured against the highest value in the Morimens roster, and the place is out of every awakener with that stat.

  • CONLevel 1: 37Level 60: 140Level 90: 193
  • ATKLevel 1: 36Level 60: 136Level 90: 187
  • DEFLevel 1: 27Level 60: 100Level 90: 138

Base stats with no talent levels, before Wheels of Destiny and Covenants. Edify takes the cap to 60; past that it takes Gnostic Advance and Enlighten 11 and 15.

Cards

6

Numbers at skill level 6. A stat in a number ("135% ATK") is Helot's own, so the card scales with it.

  • Strike

    Strike · Cost 1

    Deal 20% ATK DMG. Helot obtains 10 Aliemus.

    From Enlighten 3

    Deal 20% ATK DMG. Helot gains 10 Aliemus and 10% Crit. DMG.

  • Defense

    Defense · Cost 1

    Gain 20% DEF Shield. Helot obtains 10 Aliemus.

    From Enlighten 2

    Gain 20% DEF Shield. Helot obtains 10 Aliemus and 25% Temporary Crit. Rate.

  • Shattering Strike

    Skill · Strike · Cost 4

    Counts as a "Strike". Deal 200% ATK DMG. For each other "Strike" in hand, increase Base DMG by 15%, and gain an additional 1× STR bonus. Discard all "Strikes".

  • Lasting Loathe

    Skill · Strike · Cost 1

    Lose 10% Current HP. Deal 50% ATK DMG to all enemies and an equal amount of Bleed. Generate 2 random Awakeners' "Strike" cards, place them into hand, and attach Exhaust. This card counts as a "Strike".

  • Vengeance Upon Thee

    Exalt · Cost 1

    Helot gains 50 Aliemus. Rouse: Helot's cards gain Retain. At turn end, boost the DMG of "Shattering Strike" and the Base DMG of "Lasting Loathe" by 10%.

    From Enlighten 15

    Helot gains 50 Aliemus. Rouse: When played, the Strike Bonus of "Shattering Strike" and the Base DMG of "Lasting Loathe" +50%. At turn end, the Strike Bonus of "Shattering Strike" and the Base DMG of "Lasting Loathe" +10%. Helot's cards gain Retain.

  • Surviving Impasse

    Over-Exalt · 100 Aliemus

    [Devour: Draw 3 "Strike" cards, Temporary Hand Limit +2, increase the Base DMG of Helot's "Strike" by 10% for this battle.] Dispel self Weakness and Temporary STR debuffs. In this turn,"Strike" Final DMG +100%, Helot's DMG output +0%.

Derived cards

1

Cards Helot's own cards and effects add to the hand during a fight.

  • Irregular Form

    Buff · Cost 0

    Choose one from "Shattering Strike," "Lasting Loathe," "Strike," and "Defense" to add to your hand and attach Exhaust.

Enlighten

15
  • 1Unlocks:

    Regent's Heir

    At battle start, place 1 "Irregular Form" into hand.

  • 2Unlocks:

    Sacred Half

    "Basic Defense" grants Helot 25% Temporary Crit. Rate.

  • 3Unlocks:

    The Chainbreaker

    "Basic Strike" grants Helot 5% Crit. DMG.

  • 4Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 5Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 6Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 7Unlocks:

    Blood for Blood

    Temporarily increase hand limit by 2, add 2 "Irregular Form" to hand, and Helot gains 25% Crit. DMG.

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 8Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 9Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 10Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 11Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

    Level cap +5

  • 12Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 13Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 14Unlocks:

    Psyche Surge

    Crit. Rate +0.8%, DMG Amplification +1.6%

  • 15Unlocks:

    The Final Arbiter

    Rouse "Vengeance Upon Thee" is enhanced: Upon playing, the Strike Bonus of "Shattering Strike" and the Base DMG of "Lasting Loathe" +50%.

    Crit. Rate +0.8%, DMG Amplification +1.6%

    Level cap +5

Talents

4
  • Pain Sigil

    For every 1% DMG Amplification attribute Helot has,"Surviving Impasse" increases the DMG Helot deals in this turn by 0.3%.

  • Madness Omen

    12 levels

    Gain 60 Aliemus at the start of exploration.

    At level 60.

  • Soulforge Aptitude

    10 levels

    This talent is only effective in the "Astral Reign" stages.
    This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first Rouse.
    Helot's Final DMG against "Snowfield" enemies +70%. If Helot has consumed "Embryo" this turn, her next DMG dealt this turn has its Crit. DMG +100%.

    At level 10.

  • Gnostic Potential

    5 levels

    This Awakener gains 10 Levels of Base Attributes.
    ·CON +18
    ·ATK +17
    ·DEF +13

    At level 5.

Keywords

7
Rouse
Grants the Awakener permanent combat boosts. Repeated Rouse uses don't stack.
Retain
Will not be discarded from your hand at end of turn. Some cards have effects that trigger when this occurs.
Exhaust
After playing, this card is removed from deck instead of discarded.
Bleed
At turn end, take Pure DMG equal to the number of stacks and remove this status.
Devour
Caro Awakeners' Exalts will consume an Embryo card in hand to trigger Devour, modifying the effects of their Exalt.
Weakness
Active and Tentacle DMG dealt -25%, remove 1 stack at turn end.
STR▼
Active DMG is reduced by 1 for each stack of STR▼. (Tentacle DMG is reduced by half this amount.)

Edify

  • 0Level cap: 10Cost: Memory Replica x9, Rose Scrip x1,800
  • 1Level cap: 20Cost: Emotion Replica x9, Rose Scrip x8,100
  • 2Level cap: 30Cost: Emotion Replica x18, Rose Scrip x21,600
  • 3Level cap: 40Cost: Sentience Replica x15, Rose Scrip x67,500
  • 4Level cap: 50Cost: Sentience Replica x24, Rose Scrip x129,600
  • 5Level cap: 60Cost: None

Gnostic Advance

10
  • 1Level cap: +2Cost: Gnosis Primer x1, Sentience Replica x36, Rose Scrip x194,400
  • 2Level cap: +4Cost: Gnosis Primer x1, Sentience Replica x42, Rose Scrip x226,800
  • 3Level cap: +6Cost: Gnosis Primer x1, Sentience Replica x48, Rose Scrip x259,200
  • 4Level cap: +8Cost: Gnosis Primer x1, Sentience Replica x54, Rose Scrip x291,600
  • 5Level cap: +10Cost: Gnosis Primer x1, Sentience Replica x60, Rose Scrip x324,000
  • 6Level cap: +12Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Sentience Replica x108, Rose Scrip x583,200
  • 7Level cap: +14Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Sentience Replica x126, Rose Scrip x680,400
  • 8Level cap: +16Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Sentience Replica x144, Rose Scrip x777,600
  • 9Level cap: +18Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Sentience Replica x162, Rose Scrip x874,800
  • 10Level cap: +20Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Sentience Replica x180, Rose Scrip x972,000

Skill upgrades

  • 1 to 2Strike, Defense, skills and Exalt (each): Dried Pupa x9, Rose Scrip x3,150Over-Exalt: Lucky Candy x1, Dried Pupa x18, Rose Scrip x6,300
  • 2 to 3Strike, Defense, skills and Exalt (each): Worm Pupa x9, Rose Scrip x12,150Over-Exalt: Lucky Candy x2, Worm Pupa x18, Rose Scrip x24,300
  • 3 to 4Strike, Defense, skills and Exalt (each): Lucky Candy x1, Worm Pupa x15, Rose Scrip x24,750Over-Exalt: Aetheric Stone x1, Lucky Candy x3, Worm Pupa x30, Rose Scrip x49,500
  • 4 to 5Strike, Defense, skills and Exalt (each): Lucky Candy x2, Spore Polymer x9, Rose Scrip x44,550Over-Exalt: Aetheric Stone x1, Lucky Candy x4, Spore Polymer x18, Rose Scrip x89,100
  • 5 to 6Strike, Defense, skills and Exalt (each): Aetheric Stone x1, Lucky Candy x3, Spore Polymer x18, Rose Scrip x89,100Over-Exalt: Aetheric Stone x1, Lucky Candy x5, Spore Polymer x36, Rose Scrip x178,200

Profile

An avenger who continuously restrains and builds up Strength, delivering a single devastating strike to bring an End to the enemy.

Her hunger has never been for blood.

Gender
Female
Birthday
December 25
Height
1.07bēma
Weight
75mina
Voice actor
Kunimi Kuruko
Illustrator
Balabala

Outfits: The Chainbreaker

Story

5
Basic Information

She was not born thirsting for blood. Once, she basked in warmth as fervent and fleeting as a night-blooming epiphyllum. Betrayal and imprisonment fanned the flames of her defiance; the fire of vengeance soon scorched Maysia. Steeped in endless resentment, she has since shuttered her heart to all...

Unlocks at: Awakener Level 1

Story: I

The Evrotas archaeological team has been plagued by a mysterious illness for ten days, and the situation remains dire.

The illness strikes without warning and with ferocious intensity. Patients typically experience severe hallucinations, accompanied by a loss of bodily sensation and sensory deficits that worsen over time, eventually leading to partial or total paralysis. While the contagion appears confined to the archaeological site on the west bank of the Evrotas River, affecting mostly workers and resident scholars, authorities cannot rule out the possibility of further spread.

A former worker revealed to reporters that symptoms had already surfaced fifteen days ago, on the very day the "Evrotas Shackles" were unearthed. Readers following the news may recall these well-preserved, rust-free shackles that clearly originate from an ancient civilization. They arrived in the Kingdom of Leonia yesterday and have been handed over to Mythag University for further research. The link between the illness and the shackles, however, takes on a distinctly supernatural tone.

"Everything went wrong at the camp the moment we dug them up," the worker noted. "Many had nightmares of a girl bound in a cage by chains... This is a curse, the curse of the shackles! There is no other explanation."

As of today, relevant authorities have cordoned off the area. The Evrotas excavation has been completely suspended.

<Italic:The Ancient Curse? Mysterious Illness Sweeps the Evrotas Archaeological Team.>

Unlocks at: Affinity Level 3

Story: II

Helot is a sharp, cold blade.

Awakeners who have worked with her say she's an effective weapon, strong and always mission-ready. Once given a kill order, no matter how powerful the enemy, she will break through and take the enemy's head.

But that's all.

She might protect her team, but it's just following orders, not out of care. She doesn't trust them; they can't trust her to guard their backs.

What they don't know is that to her, turning a blade on allies is despicable, contemptible, and deserving of punishment.

Having tasted the bitterness of betrayal herself, she would never turn her sword against her comrades.

Unlocks at: Affinity Level 5

Story: III

The girl wears a plain dress, her skin still stinging from the rough scrubbing earlier. She doesn't understand why soldiers brought her here; a noble master's house is no place for slaves to come and go freely, and she is far too young to serve here.

The lady in the snowy white gown sits poised in the chair. The girl lowers her head, trembling with fear and nerves.

"I knew I wasn't wrong..." the lady says,"So much like her... truly."

Like? Does that mean she looks like someone else?

"Perfect. Simply perfect." The lady claps her hands happily,"It shall be you. From today on, I am your mother. Do you understand?"

Mother? But she already has a mother. Her mother was at home, crying out loud when she was taken away.

If so... what about her mother?

Confusion swirls in the girl's mind. She wants to ask, yet she understands all too well: a mistress's word was a slave's command, and disobedience meant severe punishment.

"I understand, Madam."

"What a good child. Let me think... I'll call you Helot. Do you like that name, Helot? I'm sure you do. Come, put on this dress and show it to mommy."

Unlocks at: Affinity Level 7

Story: IV

The lady who deigned to lower herself took her hand, promising to give her all the love in the world.

She believed in the lady's gentleness and the master's indulgence, trusted every smile and every hug, unaware that in their eyes, she was merely a pet, something to be discarded the moment it posed any threat.

They were the ones who cast her into a cage, shattering her trust to pieces. But neither the warden's whip nor the torment from her own people hurt as much as the betrayal from her loved ones.

Hate, such hate! She hated them for using lies to win her genuine heart, hated them for using her life to create this painful farce. If trusting others led to this, then she would forever rely on no one but herself.

Her trust is reserved for herself alone.

Unlocks at: Affinity Level 9

Voice lines

44
Show all 44 lines
Awaken
Where is the target? As a token of gratitude for awakening me, I will take care of them for you.
Upgrade: I
The blood of vengeance is boiling...
Upgrade: II
I will use this power to devour the betrayer.
Upgrade: III
...Thanks.
Investigation Begins
Prepare to die, Spartan insect.
Investigation Success
The enemy's blood has not yet drained completely.
Investigation Halted
I can't stop yet...
Strike: I
Ha!
Strike: I
Hmph!
Defense: I
Tekeli, Li!
Defense: II
Ha!
Hit: I
(A scoff of endurance.)
Hit: II
(A scoff of endurance.)
Hit: III
(A scoff of endurance.)
Hit: IV
(A ragged gasp of pain.)
Skill: I
That's enough!
Skill: II
That's enough!
Skill: II
Taste the bitter consequences!
Skill: IV
Taste the bitter consequences!
Rouse
Exterminate!
Exalt
Pay the price for your betrayal!
Exalt: II
Pay the price for your betrayal!
Over-Exalt
Traitor, taste my despair and rage!
Over-Exalt: II
Traitor, taste my despair and rage!
Enlighten: Observe
...Thanks.
Enlighten: Ponder
This power feels good to use.
Enlighten: Reflect
Being a monster is fine. All I've ever wanted was the power for revenge.
Enlighten: Insight
Besides eliminating your opponent, do you have any other desires? In return, I will grant your wish... within my ability, of course.
Enlighten: Elevate
Ungrateful monsters, assassins, and killers, do they have any value that you recognize? Freak.
Enlighten: Flourish
A companion? ... I'll consider it. Don't die on me before I make my decision.
Affinity: I
Don't approach me from behind, unless you want your neck broken.
Affinity: II
Spare me the high-sounding talk. What do you want from me? There must be a reason for keeping my sanity intact.
Affinity: III
Does my eyes make you uncomfortable? Good. That's the ferocity that kept me alive in that hell.
Affinity: IV
My hands are stained with blood. My weak kin do not understand my revenge; they whisper about my cruelty, ingratitude, and betrayal... Revenge is always for myself alone, and no one else.
Affinity: V
My vengeance was always directed at the Spartans, but now, even that city-state no longer exists... Fine. Becoming your blade is not impossible. I reluctantly accept you as my partner, but if you dare to betray me, I will tear out your heart.
Chat: Touch
Do you have a death wish?
Chat: About Lily
I can sense that the little girl possesses powers similar to mine. She hasn't fully grasped the extent of their strength yet. For your sake, I will train her appropriately.
Chat: About Agrippa
That emaciated woman with double pupils smells exactly like a Spartan insect.
Chat: About Aigis
What kind of irresponsible parents would name their daughter after a shield made of Gorgon's head? ...She has no parents? Hmm... let's keep this conversation between us.
Chat: About Dissolution
People may betray, but tools never will. If used properly, Dissolution can also become a tool for revenge.
Chat: About Mythag
In my time, schools were places for training warriors. It seems that is still the case now.
Chat: What I Like
Likes? Someone once asked me that on the battlefields of Peloponnesus... It's too late. I've long abandoned such personal preferences.
Chat: What I Hate
Betrayal turns people into monsters, no matter which side they are on. That's why I detest traitors.
Chat: About the Keeper
Are you always like this? Trusting everyone and turning your back to them? Naive.

Art

Helot key art

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