

Ogier: Oathbound
Genesis/Chaos/Warden
Introduction
Ogier: Oathbound is a Genesis Chaos awakener in Morimens. Ogier: Oathbound's type is Warden. Faction: Chaos.
Other Chaos awakeners in Morimens: 24, Alva, Doll, Doll: Inferno, Hameln, Karen and 14 more.
Ogier: Oathbound's banners
All banners- 21 September 2026 to 19 October 2026Sin-Bound Glory
Stats
- CON27th of 62124
- ATK7th of 62152
- DEF17th of 62128
- Crit. Rate1st of 626.6%
- Crit. DMG8th of 6251.2%
- Aliemus Limit100
At level 60 with no talent levels. Each bar is measured against the highest value in the Morimens roster, and the place is out of every awakener with that stat.
- CONLevel 1: 33Level 60: 124Level 90: 171
- ATKLevel 1: 40Level 60: 152Level 90: 209
- DEFLevel 1: 34Level 60: 128Level 90: 176
Base stats with no talent levels, before Wheels of Destiny and Covenants. Edify takes the cap to 60; past that it takes Gnostic Advance and Enlighten 11 and 15.
Cards
6Numbers at skill level 6. A stat in a number ("135% ATK") is Ogier: Oathbound's own, so the card scales with it.
Strike
Strike · Cost 1Deal 20% ATK DMG. Ogier: Oathbound gains 10 Aliemus.
Defense
Defense · Cost 1Gain 20% DEF Shield. Ogier: Oathbound gains 10 Aliemus.
Sin-Stained Spear
Skill · Cost 2Deal 200% ATK DMG, enjoy a 300% STR bonus. Turn Unique: Gain 1 stack of Undertow.
From Enlighten 3
Deal 200% ATK DMG, enjoy a 300% STR bonus. Turn Unique: Gain 1 stack of Undertow.
Endless Shadow
SkillTemporarily reduce all enemies' STR by 8% DEF. Gain 3% ATK STR. Take effect X additional times (X ≤ 5).
Flesh as Fortress
Exalt · Cost 3Ogier: Oathbound gains 50% Base Aliemus. Rouse: Ogier: Oathbound's "Defense" cards gain +50% Base Shield and "Draw 1 card." Ogier: Oathbound's "Sin-Stained Spear" gains Turn Unique: When it deals DMG, apply Corrosion equal to the DMG dealt.
From Enlighten 15
Ogier: Oathbound gains 50% Base Aliemus. Rouse: Ogier: Oathbound's "Sin-Stained Spear" Base DMG +200%, enjoying an additional 400% STR bonus. Ogier: Oathbound's "Defense" cards gain +100% Base Shield and "Draw 1 card." Ogier: Oathbound's "Sin-Stained Spear" gains Turn Unique: When it deals DMG, apply Corrosion equal to the DMG dealt.
Unfallen Heart
Over-Exalt · 100 AliemusGain 70% DEF Shield and 10% ATK STR. Consume all stacks of Undertow. For each stack consumed, gain 1 stack of Guilt and increase the Base Shield and STR generated by this Exalt by 33%.
From Enlighten 3
Gain 77% DEF Shield and 11% ATK STR. Consume all stacks of Undertow. For each stack consumed, gain 1 stack of Guilt and increase the Base Shield and STR generated by this Exalt by 50%.
Enlighten
15- 1Unlocks:
Stand to Defend
"Unfallen Heart" Shield and STR generation multipliers +10%. Each stack of "Undertow" grants Ogier: Oathbound +10% Crit. DMG.
For every 1% Crit. Rate provided by Ogier: Oathbound and his equipped WoD & Covenant, the Shield and STR generation multipliers of "Unfallen Heart" additionally +0.3%, and the Crit. DMG granted by each stack of "Undertow" additionally +0.3%. - 2Unlocks:
Bear the Glimmer
Strike takes effect 1 additional time. Turn Unique: When "Strike" is played, draw 1 "Sin-Stained Spear".
- 3Unlocks:
Fall for the Cause
Each stack of "Undertow" now increases the Final DMG of Ogier: Oathbound's Command Cards by 50%. The Base Shield and STR increase provided by "Unfallen Heart" for each stack of "Undertow" consumed becomes 50%.
- 4Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 5Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 6Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 7Unlocks:
Oath to Tomorrow
STR gained is tripled.
Crit. DMG +1.2%, Crit. Rate +1.6%
- 8Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 9Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 10Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 11Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
Level cap +5
- 12Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 13Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 14Unlocks:
Psyche Surge
Crit. DMG +1.2%, Crit. Rate +1.6%
- 15Unlocks:
The Vow, Sworn Anew
Rouse "Flesh as Fortress" is enhanced.
"Sin-Stained Spear" gains +200% Base DMG and an additional 400% STR bonus. The Base Shield increase for Ogier: Oathbound's "Defense" cards becomes 100%.Crit. DMG +1.2%, Crit. Rate +1.6%
Level cap +5
Talents
4Primordial Breath
When Ogier: Oathbound is on the team, the Chaos Realm reforges into Primordia: Chaos.
Primordial Influx: Base Keyflare is increased to 2000, Team DMG Amplification is increased by 50%, and all Awakeners' ATK and DEF are increased by 10%. If the team consists solely of Chaos Awakeners, the DMG Amplification bonus from this effect is doubled. At the start of battle, gain 2000 Keyflare.
Confluent Keys: All Awakeners' Keyflare Regen Levels are set to the team average and no longer decay. Awakeners no longer gain Keyflare from Arithmetica consumed; instead, the first Command Card played by each Awakener per turn grants Keyflare equal to (team's Keyflare Regen × 3) + 100.
Indivisible Realm: No longer triggers other Realms' Pure Realm, Double Realm Mastery, or Double DMG Amplification effects
Primordial Echo: Rouse Cards gain Prepare 1; the currently equipped Posse is automatically unleashed the first time they are played each turn.
Memory Fragments: Posse is replaced with Primordia: Dual Recurrence and Primordia: Triad Revelation, and the carried Posse itself can no longer be unleashed.
· Primordia: Dual Recurrence: Discover 3 Posses from those in hand, then choose 1 to unleash twice.
· Primordia: Triad Revelation: Discover 3 sets of Posses from those in hand, each set containing 3 different Posses. Choose one set to unleash each Posse within it once, in sequence.
The Posses featured in Primordia: Dual Recurrence and Primordia: Triad Revelation are drawn from the 8 types of Primordial Memory.
Primordia: Dual Recurrence and Primordia: Triad Revelation each count as unleashing only 1 Posse. When their effects would trigger multiple times, only the first Posse to take effect is valid.
Primordia: Chaos Mastery: Realm Mastery becomes Primordia: Chaos Mastery. Each point increases Posse effects by 0.05%.
Each point of Posse effects increases Fixed Poison, Fixed Counterattack, Fixed STR, Fixed Tentacle DMG, and Fixed Ancient Embers generated by Posses by 2%, and increases Fixed Shield, Fixed HP Recovery, STR reduction, Crit. Rate, Crit. DMG, DMG Amplification, Realm Mastery, Aliemus, Embryo Fusion, and Keyflare generated by Posses by 1%.
If the team consists solely of Chaos Awakeners, this effect is doubled.Madness Omen
12 levelsObtain 60 Aliemus after the start of exploration.
At level 60.
Soulforge Aptitude
10 levelsThis talent is only effective in the "Astral Reign" stages.
This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first Rouse.
"Endless Shadow" STR reduction and STR generation multipliers +100%. Each activation grants the next "Sin-Stained Spear" an additional 200% STR bonus, up to an additional 1200%.At level 10.
Gnostic Potential
5 levelsThis Awakener gains 10 Levels of Base Attributes.
·CON +16
·ATK +19
·DEF +16At level 5.
Keywords
8- Guilt
- When a "Skill" of Ogier: Oathbound is played, consume 1 stack to draw 1 of his Defense cards. The drawn card gains Retain until it is played. Max 3 stacks. "Guilt" persists between battles.
- Undertow
- Each stack increases the Final DMG of Ogier: Oathbound's Command Cards by 33% and reduces turn-start draw by 1. Max 3 stacks. "Undertow" persists between battles.
- Undertow
- Each stack increases the Final DMG of Ogier: Oathbound's Command Cards by 50% and reduces turn-start draw by 1. Max 3 stacks. "Undertow" persists between battles.
- Corrosion
- When taking Active DMG or Tentacle DMG, remove an equivalent amount of Corrosion stacks and suffer HP loss equal to 300% of the removed stacks. Other types of DMG removes Corrosion stacks at 50% effectiveness.
- Rouse
- Grants the Awakener permanent combat boosts. Repeated Rouse uses don't stack.
- STR
- Active DMG is increased by 1 for each stack of STR. (Tentacle DMG benefits from 50% of STR.)
- Turn Unique
- This effect can trigger only once per turn.
- STR▼
- Active DMG is reduced by 1 for each stack of STR▼. (Tentacle DMG is reduced by half this amount.)
Edify
- 0Level cap: 10Cost: Pale Notes x9, Rose Scrip x1,800
- 1Level cap: 20Cost: Pale Files x9, Rose Scrip x8,100
- 2Level cap: 30Cost: Pale Files x18, Rose Scrip x21,600
- 3Level cap: 40Cost: Pale Tomes x15, Rose Scrip x67,500
- 4Level cap: 50Cost: Pale Tomes x24, Rose Scrip x129,600
- 5Level cap: 60Cost: None
Gnostic Advance
10- 1Level cap: +2Cost: Gnosis Primer x1, Pale Tomes x36, Rose Scrip x194,400
- 2Level cap: +4Cost: Gnosis Primer x1, Pale Tomes x42, Rose Scrip x226,800
- 3Level cap: +6Cost: Gnosis Primer x1, Pale Tomes x48, Rose Scrip x259,200
- 4Level cap: +8Cost: Gnosis Primer x1, Pale Tomes x54, Rose Scrip x291,600
- 5Level cap: +10Cost: Gnosis Primer x1, Pale Tomes x60, Rose Scrip x324,000
- 6Level cap: +12Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Pale Tomes x108, Rose Scrip x583,200
- 7Level cap: +14Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Pale Tomes x126, Rose Scrip x680,400
- 8Level cap: +16Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Pale Tomes x144, Rose Scrip x777,600
- 9Level cap: +18Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Pale Tomes x162, Rose Scrip x874,800
- 10Level cap: +20Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Pale Tomes x180, Rose Scrip x972,000
Skill upgrades
- 1 to 2Strike, Defense, skills and Exalt (each): Faded Crystalfly x9, Rose Scrip x3,150Over-Exalt: Fetus Diadem x1, Faded Crystalfly x18, Rose Scrip x6,300
- 2 to 3Strike, Defense, skills and Exalt (each): Shining Crystalfly x9, Rose Scrip x12,150Over-Exalt: Fetus Diadem x2, Shining Crystalfly x18, Rose Scrip x24,300
- 3 to 4Strike, Defense, skills and Exalt (each): Fetus Diadem x1, Shining Crystalfly x15, Rose Scrip x24,750Over-Exalt: Aetheric Stone x1, Fetus Diadem x3, Shining Crystalfly x30, Rose Scrip x49,500
- 4 to 5Strike, Defense, skills and Exalt (each): Fetus Diadem x2, Chaos Crystal x9, Rose Scrip x44,550Over-Exalt: Aetheric Stone x1, Fetus Diadem x4, Chaos Crystal x18, Rose Scrip x89,100
- 5 to 6Strike, Defense, skills and Exalt (each): Aetheric Stone x1, Fetus Diadem x3, Chaos Crystal x18, Rose Scrip x89,100Over-Exalt: Aetheric Stone x1, Fetus Diadem x5, Chaos Crystal x36, Rose Scrip x178,200
Profile
Heed not Its beguiling whispers, for It will lead you straight to hell. The path now forks before you: to slaughter or to shield. The answer lies within your heart.
Once more, the knight raises shield and spear against the unconquerable shadow. He will win glory, or death.
- Gender
- Male
- Birthday
- May 5
- Height
- 4'8"
- Weight
- 72lbs
- Voice actor
- Otowa Rina
- Illustrator
- Balabala
Story
5Basic Information
Though their frames are the same, the difference between this boy and the familiar little knight is plain to see.
The light has left his eyes; his white garments are sullied. More telling still, he keeps to himself, pointedly maintaining a distance from all living souls.
But there is no need to fear. Beneath that horrific slime beats the heart you once knew, one that still pulses for loyalty and justice.
Though his oaths were once forsaken, he has at last reclaimed his creed.
He will continue his struggle, against the other voice echoing within him, and against any force that threatens what he holds dear.
Unlocks at: Awakener Level 1
Story: I
Dear readers, this is an afterword, but more so, it is my confession.
To finish this old-fashioned chivalric novel, I spent a fortune at auction to acquire that mysterious helmet, one said to belong to no kingdom known to history. And thanks to it, as you can see, inspiration flooded me; I felt as if I truly saw a vast and ancient battlefield, with armored knights crossing blades. Relying on these wondrous hallucinations, I completed what I consider my finest work.
But I never expected that this antique, even as it granted me inspiration, harbored a terrifying demon within.
Readers, try to imagine a voice, chaotic, unrelenting, droning day and night. Now imagine your limbs acting on their own, your mind blacking out again and again. No, it's not blacking out; it's more like your will detaching from your body. You know exactly what you are doing, but you can only watch... yet that was undoubtedly my body.
Just last night, as I finished the final page, I heard It again.
And then, God, I cannot bear to recall those scenes...
I have committed an unforgivable sin. The newspapers will tell you before this book does...
It, again, It is starting again...
<Italic:(handwriting grows crooked)>
No no no no no no no no, I can't, not again...
...
<Italic:(handwriting steadies)>
Surprisingly, It stopped, as if something was weighing It down. I don't know what it was, but I am grateful for its struggle.
Perhaps God is giving me one last chance, sparing me from becoming a devil entirely.
My pistol is loaded.
May God forgive me.
Excerpt from the afterword of <Italic:The Shadowless Knight>, the final work of writer Clark Zeiros
Unlocks at: Affinity Level 3
Story: II
Mythag once had a haunting that put the whole school on edge. Below is the interview transcript compiled by campus reporter Hannah:
"Late at night, I heard rustling in the stacks... I didn't dare look. But the next morning, I found all the books shelved perfectly, better than I could have done it myself!", School Librarian
"Don't you think the campus has been much cleaner lately? Could there be a ghost picking up the trash at night?", A Fieldwork Instructor
"On missions, I always feel like I'm being followed... Sometimes I hear fierce fighting, but when I turn around, there are only the remains of Dissoluted monsters all over the ground.", A Rookie Investigator
A few bold students formed an investigation squad, trading one night's sleep for the truth.
The culprit confessed to his "crimes" and sincerely apologized for causing panic. Yet when the thanks began to pour in, he seemed rather ill at ease. In his own words,"I just like to keep my hands busy."
When asked, the school counselor, Sylvia, offered her diagnosis: "He's a good boy, kind by nature, but he carries too much guilt over the past. Over time, it turned into a deep-rooted sense of unworthiness, kindness offered too plainly only makes it harder for him."
This incident blew over quietly, but the legend of the "Formless Ghost" spread in its wake. By unspoken agreement, the faculty and students said nothing of who he was. In time, everyone came to understand that this "ghost" simply wanted to help.
Everyone seemed to sense that for a boy who doesn't want to be seen, the best thanks is to let this secret remain his alone.
Unlocks at: Affinity Level 5
Story: III
He too once set out on a journey, just like the heroes in bedtime stories.
But he was no knight of justice, and there was no longer any princess left in the world to be saved.
He slew not fearsome dragons, but many unarmed civilians, wailing and fleeing in terror.
<Italic:"The young knight slew the wicked wizard, routed the stubborn enemy forces, and razed the monsters' fortress to the ground... He was brave, mighty, invincible. Down that endless road, he left nothing but a long, trailing streak of blood.">
Were there a bard who couldn't tell dreams from reality, he would surely spin the tale like that.
But the protagonist was lucid; those eyes had never reflected anything false.
He knew his spear had pierced an old man's chest. He knew the black slime had devoured the soldiers long since surrendered. He knew a family's little cottage had turned to ash as he passed... all because they were connected to those who took what he once guarded.
He knew he had never lived in any fairy tale; those romantic illusions had died along with his homeland. Perhaps he grew up in that moment. Perhaps he was a child still.
It wasn't until he finally came to his senses, giving his life for complete strangers, that he saw a phantom in his tears, a phantom that should not exist.
<Italic:"Ogier, I am deeply disappointed in you. You are a knight in name only, the most unworthy of all.">
The "princess's" face seemed veiled in sheer silk, but her voice was crystal clear, sharper than any blade in the world, gouging his heart.
This cruel hallucination torments him still, a nightmare that did not fade with death.
He will spend eternity drowning in the remorse of a broken oath.
Unlocks at: Affinity Level 7
Story: IV
The pitch-black sludge, the symbol of his sin, still roils within him, scheming to seize control of this body again. He must constantly cling to that fragile thread of will to keep from losing the battle.
And what he has found anew for himself, what is worth defending, has become the sole anchor tethering his sanity.
He can never return to his homeland, but Mythag has become his new castle.
He can no longer guard his princess, but fate will bring new encounters.
Where none can bear witness, the boy drops to one knee, one hand pressed against his cold chest, and declares to his absent lord:
<Italic:"I shall obey your command, my lord. Though my life burns to ash, though my soul is bled dry... I shall guard you and your world forever.">
<Italic:"This... is the oath... I bear once more.">
Unlocks at: Affinity Level 9
Voice lines
43Show all 43 lines
- Awaken
- Honor, justice, loyalty... every virtue worth the name perished by my own hand. What you have summoned is no knight of virtue, but a mere sinner. Even so, I will guard you with this broken body. Please give the order... if you can still trust me.
- Upgrade: I
- You truly wish to elevate me? ...As you wish, my lord. Thank you.
- Upgrade: II
- Silence! ...Forgive me, my lord. That demon grows more restless as my power grows.
- Upgrade: III
- With this power, I can protect more people...
- Investigation Begins
- Stay behind me.
- Investigation Success
- Victory, as expected.
- Investigation Halted
- Again... I could not... protect them...
- Strike: I
- Be gone.
- Strike: II
- Hah!
- Defense: I
- Hmph...
- Defense: II
- I'll cover you.
- Hit: I
- Just a scratch.
- Hit: II
- It's okay.
- Skill: I - Undertow 1
- Stay back!
- Skill: I - Undertow 2
- Hmph!
- Skill: I - Undertow 3
- Pierce!
- Skill: II
- Return... to the formless!
- Skill: II
- Return... to the formless!
- Rouse
- That which is formless... may become all things.
- Exalt
- I shall be your fortress!
- Exalt: II
- I shall be your fortress!
- Over-Exalt
- Black slime, stand forth as a rampart!
- Over-Exalt: II
- Black slime, stand forth as a rampart!
- Enlighten: Observe
- The formless power keeps churning... It's harder to master than I imagined.
- Enlighten: Ponder
- <Italic:Devour... Destroy...> Tch, do not think to sway me! I will not bend to your will again!
- Enlighten: Reflect
- I know, only the unwavering can master this dreadful power. I have wrestled with It deep within for far too long.
- Enlighten: Insight
- Its restlessness seems to have abated. Is it because... you are here?
- Enlighten: Elevate
- It still whispers in my ear, urging me to turn my spear upon the innocent... But worry not. I know I can resist. Your faith in me has given me the strength to believe in myself.
- Enlighten: Flourish
- I feel a strength beyond measure, yet that tormenting voice has vanished. It must be your tireless encouragement that has steeled my will to stand against it. ...Thank you. Thank you, my lord.
- Affinity: I
- Have you commands for me, my lord? If not, I shall return to my patrol.
- Affinity: II
- You are curious about the black slime clinging to my body? It is the source of my power, and my despair, too. Restless as it is, it can take any shape, so it serves me well in battle. I shape it into spear and shield, for someone once took great care to teach me how to wield them... What? You wish to touch it? I must refuse. It is far too dangerous.
- Affinity: III
- If it isn't too much trouble, could you tell me about your time as a Keeper? No, I do not seek a tale, I only wish to learn. After all, on this path of "protection," you have walked long before me.
- Affinity: IV
- I know the wrongs I have committed can never be undone. "Atonement" is nothing but a comfort I offer myself. But even so... Wait... please don't pat my head, my lord.
- Affinity: V
- My lord, I must confess, each time I watch you give your all to fight the calamities and save this world, a quiet longing stirs within me. If only I could be of some use to you... You truly permit it? I see. Then... allow me to stay by your side until your journey reaches its end. As your knight, and yours alone, I shall spend what remains of this life clearing every obstacle before you.
- Chat: Touch
- Don't touch me! ...No, forgive me. I only feared I might hurt you.
- Chat: About Dissolution
- It feels so much like the power that coils about my body, only... more evil. Is this what you've been fighting all this time, my lord?
- Chat: About Mythag
- Mythag... it is such a beautiful, peaceful place. I had a home like this once, though now, not even a record of it remains.
- Chat: What I Like
- The drift of hearth-smoke at dusk, rain-swept meadows, the smiling faces of the people... all of these speak of peace. That is what I cherish. And I shall give my all to guard it.
- Chat: What I Hate
- I despise the weak, the wavering, and those who harm the innocent. Because... that's exactly who I used to be. I loathe myself for all the sins I've committed.
- Chat: About the Keeper
- I never dared hope to protect another, nor to find a path to atonement, yet you made it possible. For someone like me, my lord... you are the only reason I'm still here.
- Chat: About Ogier
- Though his power is limited and his hopes naive, he remains pure, unstained. I think that's what a real knight ought to be. Yet I can never again become someone like him.
- Chat: About Helot: Catena
- Miss Helot: Catena's power seems to stem from a profound hatred. But hatred, once kindled, keeps spreading until it swallows everything. I fear that one day it will cost her far more than she can bear.
- Chat: Cherished Things
- Even if all I once cherished turns to dust, I will protect others to the end, I will not die with regret again.
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