When each mode opens and how it runs

GODDESS OF VICTORY: NIKKE game modes

Most of GODDESS OF VICTORY: NIKKE's modes open as you clear the campaign. The list below gives the stage that unlocks each one, then the rules the game sets for towers, Lost Sectors, the Simulation Room and the Arenas.

When modes open

  • OutpostOpens after: Clear 2-16
  • Outpost DefenseOpens after: Clear 2-16
  • Tribe TowerOpens after: Clear 3-3
  • Tactics AcademyOpens after: Clear 3-9
  • InterceptionOpens after: Clear 3-12
  • Rookie ArenaOpens after: Clear 3-21
  • Synchro DeviceOpens after: Clear 4-18
  • Hard campaignOpens after: Clear 4-23
  • Lost SectorOpens after: Clear 5-3
  • Recycling RoomOpens after: Clear 5-13
  • Solo RaidOpens after: Clear 6-4
  • Collection itemsOpens after: Clear 6-4
  • Side storiesOpens after: Clear 6-23
  • Manufacturer towersOpens after: Clear 7-21
  • Interception Level SOpens after: Clear 9-17
  • Special ArenaOpens after: Clear 11-18
  • Champion ArenaOpens after: Clear 11-18
  • Special InterceptionOpens after: Clear 16-39
  • Anomalous InterceptionOpens after: Clear 22-49
  • UnionOpens after: Commander level 10
  • Union RaidOpens after: Union level 3

Tribe Tower

The Tribe Tower is open every day with no limit on clears. The manufacturer towers take only that manufacturer's Nikkes, open on set days, and allow 3 clears a day. All of them are open on Sunday.

  • Tribe TowerOpen on: Every dayClears a day: No limit
  • Elysion TowerOpen on: Sunday, Monday and ThursdayClears a day: 3
  • Missilis TowerOpen on: Sunday, Tuesday and FridayClears a day: 3
  • Tetra TowerOpen on: Sunday, Wednesday and SaturdayClears a day: 3
  • Pilgrim/Over-spec TowerOpen on: Sunday, Tuesday and WednesdayClears a day: 3

Lost Sector

46 sectors

Lost Sectors are puzzle maps with fights, chests and Harmony Cube drops, each opened by a campaign stage. The game's hint for each one is in the last column.

  • 1Place: 7, LUNAR LIGHT WAY, 2ND ARKOpens after: 5-3Hint: Find the button to open the gate
  • 2Place: 133, MISSILIS BUILDING, 2ND ARKOpens after: 6-35Hint: Ride the correct conveyor
  • 3Place: 185-1, SUNSHINE ST, 2ND ARKOpens after: 8-32Hint: Observe the order of the buttons and conveyors
  • 4Place: 87, PARADISE GYM, 3RD ARKOpens after: 9-32Hint: Work together with the exploration robot
  • 5Place: 23, SHIELD SQUARE, 3RD ARKOpens after: 10-32Hint: The robot knows another way to press the button
  • EX-01Place: 476, SUPPORT CENTER, 4TH ARKOpens after: 11-32Hint: Find a way to press two buttons at the same time
  • 6Place: 62, BIG STATION, 5TH ARKOpens after: 12-33Hint: Obstacle is destructible
  • 7Place: 111-17, OCEAN TOWER, 5TH ARKOpens after: 13-34Hint: Something is behind the obstacle
  • 8Place: 77, LUXURY PLAZA, 5TH ARKOpens after: 14-40Hint: Hacking will disable certain facilities
  • 9Place: 31, ROYAL ROAD 2, 5TH ARKOpens after: 15-42Hint: Special cubes will spread a virus
  • 10Place: 21, ELYSION BUILDING, 7TH ARKOpens after: 3-16 HardHint: Bombs will destroy obstacles
  • EX-02Place: 145-9, ART STADIUM, 9TH ARKOpens after: 3-16 HardHint: There are two robots, and a whole lot of walls
  • 11Place: 81, TETRA BUILDING, 9TH ARKOpens after: 4-9 HardHint: Efficient staffing is the key
  • 12Place: 112, PRADAISE PARK, 21ST ARKOpens after: 19-47Hint: Deploy members to their correct positions
  • 13Place: 21-13, GRAND MUSEUM, 11TH ARKOpens after: 20-50Hint: Different paths will lead to different outcomes
  • EX-03Place: 58, Z.O.E. HALL, 21ST ARKOpens after: 20-50Hint: The weight of one person is equal to that of a single weapon
  • 14Place: 28, POLARIS ST, 7TH ARKOpens after: 21-50Hint: There's nothing a carrying robot cannot load
  • 15Place: 96, GALAXY FIELD, 8TH ARKOpens after: 22-18Hint: Whenever a breakdown occurs, fix it
  • EX-04Place: 225, SUPER DOME, 23RD ARKOpens after: 22-30Hint: If one person is having trouble, then two can resolve it
  • EX-05Place: 5, GLORY WAY, 8TH ARKOpens after: 22-49Hint: Show them what you've got
  • 16Place: 58-4, MOUNTAIN CAMPUS, 3RD ARKOpens after: 23-50Hint: Move quickly and precisely.
  • 17Place: 564, FREEDOM ROAD, 3RD ARKOpens after: 24-50Hint: Quick, precise and cooperative.
  • 18Place: 216, VEGA MUSEUM, 6TH ARKOpens after: 25-46Hint: A new path must be forged, and swift action must be taken.
  • EX-06Place: 7-9, SILVER STADIUM, 13TH ARKOpens after: 26-50Hint: Run with all your might before the door closes.
  • 19Place: 22-21, MEMORIAL HALL, 9TH ARKOpens after: 27-52Hint: High-voltage electricity flows through the ground. It's not safe for Nikkes, either.
  • 20Place: 83-9, OLIVE RIVER, 3RD ARKOpens after: 28-50Hint: Only in unity can you open it.
  • 21Place: 55-8, SUNLIGHT TOWER, 21ST ARKOpens after: 29-50Hint: The bomb not ignited by one's hand will pave the way.
  • EX-07Place: 94-28, MGS SNAKE PARK, 2ND ARKOpens after: 30-50Hint: Equal to the weight of one person.
  • 22Place: 32-57, ART AVENUE, 13TH ARKOpens after: 31-50Hint: Electricity runs through the ground
  • EX-08Place: 456-8, FLOWER FARM, 9TH ARKOpens after: 32-52Hint: Look around if you find yourself alone
  • 23Place: 756-35, BANG STREET, 8TH ARKOpens after: 33-42Hint: The light reveals the hidden path
  • 24Place: 135-5, POISON CLUB, 4TH ARKOpens after: 34-46Hint: Soar high to set your hands free
  • 25Place: 541, SEAL FACTORY, 5TH ARKOpens after: 35-44Hint: Let's each do what we can.
  • EX-09Place: 122, WINNERS STADIUM, 23RD ARKOpens after: 36-45Hint: Returning with our comrades to the place where we belong.
  • 26Place: 654, POWERFUL STAGE, 5TH ARKOpens after: 37-44Hint: Harness the power of your comrades
  • EX-10Place: 68, LEGEND MUSEUM, 5TH ARKOpens after: 38-45Hint: We forge the path, and our comrades break the walls
  • EX-11Place: 85, TACTICAL HALL, 7TH ARKOpens after: 39-44Hint: Destroy everything you can.
  • EX-12Place: 962-1, GLITTER TOWER, 12TH ARKOpens after: 40-44Hint: Only swift hacking can clear the path.
  • EX-13Place: 66, DAWN STREET, 9TH ARKOpens after: 41-44Hint: Only the right answer will reveal the right path.
  • EX-14Place: 954, BURNING DOME, 21ST ARKOpens after: 42-44Hint: Everything that exists has a purpose.
  • 27Place: 37, HARMONY PARKOpens after: 43-44Hint: Numerous questions and answers will guide the way.
  • EX-15Place: 165-22, SUNSET ROADOpens after: 44-44Hint: Find the correct answers and proceed forward.
  • 28Place: 42-8, STARLIGHT AVENUE, 12TH ARKOpens after: 45-44Hint: Face the correct direction in the designated position.
  • EX-16Place: 304, CRYSTAL PALACE, 6TH ARKOpens after: 46-44Hint: You cannot proceed if the order is wrong.
  • 29Place: 54-89, LOTUS LAKE, 13TH ARKOpens after: 47-44Hint: Not all cubes are identical
  • EX-17Place: 32-4, BEEF ROAD, 5TH ARKOpens after: 48-44Hint: Swords in their sheaths, arrows in their quivers

Simulation Room

The Simulation Room is a roguelike run: pick buffs between fights over 5 difficulties of 3 sectors each. Clearing difficulty 5, sector 3 opens Overclock, where you take on handicaps of your choice for better rewards.

Arena

  • Rookie ArenaRules: One team against another player's defense team.
  • Special ArenaRules: 3 teams, best of 3. 2 free battles a day, then 100 Gems a ticket.
  • Champion ArenaRules: 5 teams.

Every Arena battle has a 90-second limit.

Raids

Union Raid gives each member 3 tries a day, and Solo Raid 3 a day plus 3 on its Trial stage. Every season's bosses are on the bosses page.

Campaign

49 chapters

The campaign runs from chapter 0 to 48, Reborn. Each chapter has a Normal and a Hard version, and the story for every one is in the story reader.

  • 0Name: FallStages: 3Hard stages: 3
  • 1Name: CorruptionStages: 5Hard stages: 5
  • 2Name: IdentificationStages: 19Hard stages: 13
  • 3Name: EnlightenmentStages: 24Hard stages: 17
  • 4Name: BouquetStages: 27Hard stages: 19
  • 5Name: WonderlandStages: 31Hard stages: 22
  • 6Name: PilgrimStages: 40Hard stages: 32
  • 7Name: ReunitedStages: 43Hard stages: 36
  • 8Name: ConflictStages: 37Hard stages: 29
  • 9Name: SecretStages: 37Hard stages: 29
  • 10Name: ComradeStages: 37Hard stages: 29
  • 11Name: The StrongestStages: 37Hard stages: 29
  • 12Name: HometownStages: 38Hard stages: 30
  • 13Name: ComebackStages: 39Hard stages: 31
  • 14Name: JourneyStages: 45Hard stages: 37
  • 15Name: LuckStages: 47Hard stages: 39
  • 16Name: BrandStages: 43Hard stages: 35
  • 17Name: PurposeStages: 48Hard stages: 40
  • 18Name: HeroStages: 50Hard stages: 42
  • 19Name: EdenStages: 52Hard stages: 44
  • 20Name: Fire DragonStages: 52Hard stages: 43
  • 21Name: Giant WhaleStages: 52Hard stages: 44
  • 22Name: InvasionStages: 54Hard stages: 45
  • 23Name: PrisonStages: 52Hard stages: 44
  • 24Name: BanishmentStages: 52Hard stages: 46
  • 25Name: TrackingStages: 51Hard stages: 42
  • 26Name: ReturnStages: 52Hard stages: 44
  • 27Name: ExplorationStages: 54Hard stages: 46
  • 28Name: The UnknownStages: 52Hard stages: 45
  • 29Name: RescueStages: 44Hard stages: 44
  • 30Name: TreasureStages: 44Hard stages: 44
  • 31Name: MabeastStages: 52Hard stages: 46
  • 32Name: AdvanceStages: 54Hard stages: 47
  • 33Name: ClashStages: 44Hard stages: 44
  • 34Name: InheritanceStages: 48Hard stages: 48
  • 35Name: ConversationStages: 46Hard stages: 46
  • 36Name: BetrayalStages: 47Hard stages: 47
  • 37Name: StruggleStages: 46Hard stages: 46
  • 38Name: GluttonyStages: 47Hard stages: 47
  • 39Name: GeneStages: 46Hard stages: 46
  • 40Name: ChoiceStages: 46Hard stages: 46
  • 41Name: BirthStages: 46Hard stages: 46
  • 42Name: Only OneStages: 46Hard stages: 46
  • 43Name: KeyStages: 46Hard stages: 46
  • 44Name: PathStages: 46Hard stages: 46
  • 45Name: The Price of SinStages: 46Hard stages: 46
  • 46Name: RebirthStages: 46Hard stages: 46
  • 47Name: OutbreakStages: 46Hard stages: 46
  • 48Name: RebornStages: 46Hard stages: 46