When each mode opens and how it runs
GODDESS OF VICTORY: NIKKE game modes
When modes open
- OutpostOpens after: Clear 2-16
- Outpost DefenseOpens after: Clear 2-16
- Tribe TowerOpens after: Clear 3-3
- Tactics AcademyOpens after: Clear 3-9
- InterceptionOpens after: Clear 3-12
- Rookie ArenaOpens after: Clear 3-21
- Synchro DeviceOpens after: Clear 4-18
- Hard campaignOpens after: Clear 4-23
- Lost SectorOpens after: Clear 5-3
- Recycling RoomOpens after: Clear 5-13
- Solo RaidOpens after: Clear 6-4
- Collection itemsOpens after: Clear 6-4
- Side storiesOpens after: Clear 6-23
- Manufacturer towersOpens after: Clear 7-21
- Interception Level SOpens after: Clear 9-17
- Special ArenaOpens after: Clear 11-18
- Champion ArenaOpens after: Clear 11-18
- Special InterceptionOpens after: Clear 16-39
- Anomalous InterceptionOpens after: Clear 22-49
- UnionOpens after: Commander level 10
- Union RaidOpens after: Union level 3
Tribe Tower
The Tribe Tower is open every day with no limit on clears. The manufacturer towers take only that manufacturer's Nikkes, open on set days, and allow 3 clears a day. All of them are open on Sunday.
- Tribe TowerOpen on: Every dayClears a day: No limit
Elysion TowerOpen on: Sunday, Monday and ThursdayClears a day: 3
Missilis TowerOpen on: Sunday, Tuesday and FridayClears a day: 3
Tetra TowerOpen on: Sunday, Wednesday and SaturdayClears a day: 3
Pilgrim/Over-spec TowerOpen on: Sunday, Tuesday and WednesdayClears a day: 3
Lost Sector
46 sectorsLost Sectors are puzzle maps with fights, chests and Harmony Cube drops, each opened by a campaign stage. The game's hint for each one is in the last column.
- 1Place: 7, LUNAR LIGHT WAY, 2ND ARKOpens after: 5-3Hint: Find the button to open the gate
- 2Place: 133, MISSILIS BUILDING, 2ND ARKOpens after: 6-35Hint: Ride the correct conveyor
- 3Place: 185-1, SUNSHINE ST, 2ND ARKOpens after: 8-32Hint: Observe the order of the buttons and conveyors
- 4Place: 87, PARADISE GYM, 3RD ARKOpens after: 9-32Hint: Work together with the exploration robot
- 5Place: 23, SHIELD SQUARE, 3RD ARKOpens after: 10-32Hint: The robot knows another way to press the button
- EX-01Place: 476, SUPPORT CENTER, 4TH ARKOpens after: 11-32Hint: Find a way to press two buttons at the same time
- 6Place: 62, BIG STATION, 5TH ARKOpens after: 12-33Hint: Obstacle is destructible
- 7Place: 111-17, OCEAN TOWER, 5TH ARKOpens after: 13-34Hint: Something is behind the obstacle
- 8Place: 77, LUXURY PLAZA, 5TH ARKOpens after: 14-40Hint: Hacking will disable certain facilities
- 9Place: 31, ROYAL ROAD 2, 5TH ARKOpens after: 15-42Hint: Special cubes will spread a virus
- 10Place: 21, ELYSION BUILDING, 7TH ARKOpens after: 3-16 HardHint: Bombs will destroy obstacles
- EX-02Place: 145-9, ART STADIUM, 9TH ARKOpens after: 3-16 HardHint: There are two robots, and a whole lot of walls
- 11Place: 81, TETRA BUILDING, 9TH ARKOpens after: 4-9 HardHint: Efficient staffing is the key
- 12Place: 112, PRADAISE PARK, 21ST ARKOpens after: 19-47Hint: Deploy members to their correct positions
- 13Place: 21-13, GRAND MUSEUM, 11TH ARKOpens after: 20-50Hint: Different paths will lead to different outcomes
- EX-03Place: 58, Z.O.E. HALL, 21ST ARKOpens after: 20-50Hint: The weight of one person is equal to that of a single weapon
- 14Place: 28, POLARIS ST, 7TH ARKOpens after: 21-50Hint: There's nothing a carrying robot cannot load
- 15Place: 96, GALAXY FIELD, 8TH ARKOpens after: 22-18Hint: Whenever a breakdown occurs, fix it
- EX-04Place: 225, SUPER DOME, 23RD ARKOpens after: 22-30Hint: If one person is having trouble, then two can resolve it
- EX-05Place: 5, GLORY WAY, 8TH ARKOpens after: 22-49Hint: Show them what you've got
- 16Place: 58-4, MOUNTAIN CAMPUS, 3RD ARKOpens after: 23-50Hint: Move quickly and precisely.
- 17Place: 564, FREEDOM ROAD, 3RD ARKOpens after: 24-50Hint: Quick, precise and cooperative.
- 18Place: 216, VEGA MUSEUM, 6TH ARKOpens after: 25-46Hint: A new path must be forged, and swift action must be taken.
- EX-06Place: 7-9, SILVER STADIUM, 13TH ARKOpens after: 26-50Hint: Run with all your might before the door closes.
- 19Place: 22-21, MEMORIAL HALL, 9TH ARKOpens after: 27-52Hint: High-voltage electricity flows through the ground. It's not safe for Nikkes, either.
- 20Place: 83-9, OLIVE RIVER, 3RD ARKOpens after: 28-50Hint: Only in unity can you open it.
- 21Place: 55-8, SUNLIGHT TOWER, 21ST ARKOpens after: 29-50Hint: The bomb not ignited by one's hand will pave the way.
- EX-07Place: 94-28, MGS SNAKE PARK, 2ND ARKOpens after: 30-50Hint: Equal to the weight of one person.
- 22Place: 32-57, ART AVENUE, 13TH ARKOpens after: 31-50Hint: Electricity runs through the ground
- EX-08Place: 456-8, FLOWER FARM, 9TH ARKOpens after: 32-52Hint: Look around if you find yourself alone
- 23Place: 756-35, BANG STREET, 8TH ARKOpens after: 33-42Hint: The light reveals the hidden path
- 24Place: 135-5, POISON CLUB, 4TH ARKOpens after: 34-46Hint: Soar high to set your hands free
- 25Place: 541, SEAL FACTORY, 5TH ARKOpens after: 35-44Hint: Let's each do what we can.
- EX-09Place: 122, WINNERS STADIUM, 23RD ARKOpens after: 36-45Hint: Returning with our comrades to the place where we belong.
- 26Place: 654, POWERFUL STAGE, 5TH ARKOpens after: 37-44Hint: Harness the power of your comrades
- EX-10Place: 68, LEGEND MUSEUM, 5TH ARKOpens after: 38-45Hint: We forge the path, and our comrades break the walls
- EX-11Place: 85, TACTICAL HALL, 7TH ARKOpens after: 39-44Hint: Destroy everything you can.
- EX-12Place: 962-1, GLITTER TOWER, 12TH ARKOpens after: 40-44Hint: Only swift hacking can clear the path.
- EX-13Place: 66, DAWN STREET, 9TH ARKOpens after: 41-44Hint: Only the right answer will reveal the right path.
- EX-14Place: 954, BURNING DOME, 21ST ARKOpens after: 42-44Hint: Everything that exists has a purpose.
- 27Place: 37, HARMONY PARKOpens after: 43-44Hint: Numerous questions and answers will guide the way.
- EX-15Place: 165-22, SUNSET ROADOpens after: 44-44Hint: Find the correct answers and proceed forward.
- 28Place: 42-8, STARLIGHT AVENUE, 12TH ARKOpens after: 45-44Hint: Face the correct direction in the designated position.
- EX-16Place: 304, CRYSTAL PALACE, 6TH ARKOpens after: 46-44Hint: You cannot proceed if the order is wrong.
- 29Place: 54-89, LOTUS LAKE, 13TH ARKOpens after: 47-44Hint: Not all cubes are identical
- EX-17Place: 32-4, BEEF ROAD, 5TH ARKOpens after: 48-44Hint: Swords in their sheaths, arrows in their quivers
Simulation Room
The Simulation Room is a roguelike run: pick buffs between fights over 5 difficulties of 3 sectors each. Clearing difficulty 5, sector 3 opens Overclock, where you take on handicaps of your choice for better rewards.
Arena
- Rookie ArenaRules: One team against another player's defense team.
- Special ArenaRules: 3 teams, best of 3. 2 free battles a day, then 100 Gems a ticket.
- Champion ArenaRules: 5 teams.
Every Arena battle has a 90-second limit.
Raids
Union Raid gives each member 3 tries a day, and Solo Raid 3 a day plus 3 on its Trial stage. Every season's bosses are on the bosses page.
Campaign
49 chaptersThe campaign runs from chapter 0 to 48, Reborn. Each chapter has a Normal and a Hard version, and the story for every one is in the story reader.
- 0Name: FallStages: 3Hard stages: 3
- 1Name: CorruptionStages: 5Hard stages: 5
- 2Name: IdentificationStages: 19Hard stages: 13
- 3Name: EnlightenmentStages: 24Hard stages: 17
- 4Name: BouquetStages: 27Hard stages: 19
- 5Name: WonderlandStages: 31Hard stages: 22
- 6Name: PilgrimStages: 40Hard stages: 32
- 7Name: ReunitedStages: 43Hard stages: 36
- 8Name: ConflictStages: 37Hard stages: 29
- 9Name: SecretStages: 37Hard stages: 29
- 10Name: ComradeStages: 37Hard stages: 29
- 11Name: The StrongestStages: 37Hard stages: 29
- 12Name: HometownStages: 38Hard stages: 30
- 13Name: ComebackStages: 39Hard stages: 31
- 14Name: JourneyStages: 45Hard stages: 37
- 15Name: LuckStages: 47Hard stages: 39
- 16Name: BrandStages: 43Hard stages: 35
- 17Name: PurposeStages: 48Hard stages: 40
- 18Name: HeroStages: 50Hard stages: 42
- 19Name: EdenStages: 52Hard stages: 44
- 20Name: Fire DragonStages: 52Hard stages: 43
- 21Name: Giant WhaleStages: 52Hard stages: 44
- 22Name: InvasionStages: 54Hard stages: 45
- 23Name: PrisonStages: 52Hard stages: 44
- 24Name: BanishmentStages: 52Hard stages: 46
- 25Name: TrackingStages: 51Hard stages: 42
- 26Name: ReturnStages: 52Hard stages: 44
- 27Name: ExplorationStages: 54Hard stages: 46
- 28Name: The UnknownStages: 52Hard stages: 45
- 29Name: RescueStages: 44Hard stages: 44
- 30Name: TreasureStages: 44Hard stages: 44
- 31Name: MabeastStages: 52Hard stages: 46
- 32Name: AdvanceStages: 54Hard stages: 47
- 33Name: ClashStages: 44Hard stages: 44
- 34Name: InheritanceStages: 48Hard stages: 48
- 35Name: ConversationStages: 46Hard stages: 46
- 36Name: BetrayalStages: 47Hard stages: 47
- 37Name: StruggleStages: 46Hard stages: 46
- 38Name: GluttonyStages: 47Hard stages: 47
- 39Name: GeneStages: 46Hard stages: 46
- 40Name: ChoiceStages: 46Hard stages: 46
- 41Name: BirthStages: 46Hard stages: 46
- 42Name: Only OneStages: 46Hard stages: 46
- 43Name: KeyStages: 46Hard stages: 46
- 44Name: PathStages: 46Hard stages: 46
- 45Name: The Price of SinStages: 46Hard stages: 46
- 46Name: RebirthStages: 46Hard stages: 46
- 47Name: OutbreakStages: 46Hard stages: 46
- 48Name: RebornStages: 46Hard stages: 46



