Monthly, since November 2024
GODDESS OF VICTORY: NIKKE revenue
GODDESS OF VICTORY: NIKKE made an estimated $12.5M on mobile in September 2026 across Global, China and Taiwan, Hong Kong and Macau, down 27% on August. Its best month on record is November 2024 at $30.0M.
Monthly revenue
September 2026$12.5M120K downloads
$8M
$16M
$24M
$32M
20252026
Taiwan, Hong Kong and Macau is tracked from December 2024 and China is tracked from May 2025, so earlier months leave them out.
At a glance
- September 2026
- $12.5M▼ 27% vs August
- Last 12 months
- $222M
- Best month
- $30.0M November 2024
- Total since November 2024
- $429M
- Downloads in September 2026
- 120K
Every month by region
23 months| Month | Global | China | TW/HK/MO | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $11.0M | $825K | $700K | $12.5M | -27% |
| August 2026 | $15.0M | $1.4M | $700K | $17.1M | -38% |
| July 2026 | $24.0M | $1.6M | $1.8M | $27.4M | +108% |
| June 2026 | $11.0M | $1.4M | $800K | $13.2M | -55% |
| May 2026 | $26.0M | $2.2M | $1.3M | $29.5M | +28% |
| April 2026 | $20.0M | $1.9M | $1.2M | $23.1M | +94% |
| March 2026 | $10.0M | $1.1M | $800K | $11.9M | -11% |
| February 2026 | $11.0M | $1.6M | $700K | $13.3M | -32% |
| January 2026 | $16.0M | $2.8M | $900K | $19.6M | +16% |
| December 2025 | $14.0M | $2.2M | $800K | $17.0M | -30% |
| November 2025 | $21.0M | $2.8M | $650K | $24.4M | +87% |
| October 2025 | $10.0M | $2.8M | $301K | $13.1M | -29% |
| September 2025 | $15.0M | $2.8M | $700K | $18.4M | +26% |
| August 2025 | $12.0M | $2.2M | $500K | $14.7M | -49% |
| July 2025 | $25.0M | $2.8M | $901K | $28.7M | +31% |
| June 2025 | $13.0M | $8.3M | $700K | $21.9M | +2% |
| May 2025 | $15.0M | $5.5M | $1.0M | $21.5M | +115% |
| April 2025 | $9.0M | - | $1.0M | $10.0M | -7% |
| March 2025 | $10.0M | - | $800K | $10.8M | -18% |
| February 2025 | $12.0M | - | $1.1M | $13.1M | -35% |
| January 2025 | $19.0M | - | $1.3M | $20.3M | +19% |
| December 2024 | $16.0M | - | $1.0M | $17.0M | -43% |
| November 2024 | $30.0M | - | - | $30.0M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



