Levels, limit breaks, skills, gear, cubes and collection items

GODDESS OF VICTORY: NIKKE progression

A Nikke from level 1 to 200 takes 27.18MCredit Credits, 302.99MBattle Data Set Battle Data and 30,040Core Dust Core Dust. These are the game's own cost tables for every system that makes a Nikke stronger.

Nikke level

Every level costs Credits and Battle Data, and leaving level 10, 20, 40, 60, 80, 100, 120, 140, 160 and 180 takes Core Dust as well. Level 160 is the cap until an SSR's third limit break, which opens 160 to 200; getting there from 1 costs 11.12M Credits and 111.71M Battle Data, so the last 40 levels cost 1.4 times as much as the first 160.

  • 2 to 10Credits each: 600Battle Data each: 2,280
  • 11Credits each: 600Battle Data each: 2,280Core Dust: 20
  • 12 to 20Credits each: 600Battle Data each: 2,280
  • 21Credits each: 600Battle Data each: 5,700Core Dust: 40
  • 22 to 30Credits each: 600Battle Data each: 5,700
  • 31 to 40Credits each: 840Battle Data each: 5,700
  • 41Credits each: 4,860Battle Data each: 22,650Core Dust: 80
  • 42 to 51Credits each: 4,860Battle Data each: 22,650
  • 52 to 60Credits each: 6,540Battle Data each: 37,250
  • 61Credits each: 10,350Battle Data each: 71,850Core Dust: 400
  • 62 to 71Credits each: 10,350Battle Data each: 71,850
  • 72 to 76Credits each: 14,600Battle Data each: 109,450
  • 77 to 80Credits each: 16,300Battle Data each: 126,250
  • 81Credits each: 30,960Battle Data each: 196,380Core Dust: 1,000
  • 82 to 88Credits each: 30,960Battle Data each: 196,380
  • 89 to 100Credits each: 41,580Battle Data each: 357,660
  • 101Credits each: 63,770Battle Data each: 564,200Core Dust: 2,000
  • 102 to 113Credits each: 63,770Battle Data each: 564,200
  • 114 to 115Credits each: 78,190Battle Data each: 738,570
  • 116 to 120Credits each: 83,230Battle Data each: 813,260
  • 121Credits each: 123,040Battle Data each: 1,153,120Core Dust: 4,500
  • 122 to 123Credits each: 123,040Battle Data each: 1,153,120
  • 124 to 129Credits each: 169,840Battle Data each: 1,699,120
  • 130 to 131Credits each: 183,840Battle Data each: 1,789,040
  • 132 to 137Credits each: 185,440Battle Data each: 1,926,400
  • 138 to 140Credits each: 200,800Battle Data each: 2,087,360
  • 141Credits each: 235,980Battle Data each: 2,521,980Core Dust: 7,000
  • 142 to 146Credits each: 235,980Battle Data each: 2,521,980
  • 147 to 152Credits each: 256,770Battle Data each: 2,774,070
  • 153 to 160Credits each: 268,920Battle Data each: 2,944,890
  • 161Credits each: 346,500Battle Data each: 3,910,800Core Dust: 7,000
  • 162 to 171Credits each: 346,500Battle Data each: 3,910,800
  • 172 to 180Credits each: 368,500Battle Data each: 4,393,300
  • 181Credits each: 419,300Battle Data each: 4,988,500Core Dust: 8,000
  • 182 to 191Credits each: 419,300Battle Data each: 4,988,500
  • 192 to 200Credits each: 480,500Battle Data each: 5,983,100

Limit breaks and cores

Duplicate copies of a Nikke are Spare Bodies. An SSR takes one per step: three limit breaks, then 7 core levels, 10 copies after the first. An SR has 2 limit breaks and an R has none.

Each limit break adds 2% of the Nikke's level stats plus a flat amount, and each core level adds another 2% to HP, ATK and DEF (14% at core 7). Limit breaks also raise the bond cap by 10 ranks each.

  • SSR, 0 limit breaksLevel cap: 160Bond cap: 10
  • SSR, 1 limit breakLevel cap: 160Bond cap: 20
  • SSR, 2 limit breaksLevel cap: 160Bond cap: 30
  • SSR, 3 limit breaksLevel cap: 200Bond cap: 30 (40 over-spec)
  • SR, 0 limit breaksLevel cap: 160Bond cap: 10
  • SR, 1 limit breakLevel cap: 160Bond cap: 20
  • SR, 2 limit breaksLevel cap: 160Bond cap: 30
  • RLevel cap: 80Bond cap: 10

Synchro Device

Past 200, levels come from the Synchro Device, which raises every Nikke on it together. Each device level costs the same resources as a Nikke level, in runs of equal price:

  • 201 to 251Credits each: 1.69MBattle Data each: 20.94MCore Dust each: 10,000
  • 252 to 301Credits each: 3.13MBattle Data each: 39.88MCore Dust each: 10,000
  • 302 to 351Credits each: 3.81MBattle Data each: 50.48MCore Dust each: 10,000
  • 352 to 401Credits each: 4.76MBattle Data each: 56.54MCore Dust each: 11,000
  • 402 to 451Credits each: 5.95MBattle Data each: 61.62MCore Dust each: 12,000
  • 452 to 501Credits each: 7.44MBattle Data each: 67.17MCore Dust each: 13,000
  • 502 to 551Credits each: 8.19MBattle Data each: 72.54MCore Dust each: 14,000
  • 552 to 601Credits each: 9MBattle Data each: 78.35MCore Dust each: 15,000
  • 602 to 651Credits each: 9.45MBattle Data each: 83.83MCore Dust each: 16,000
  • 652 to 701Credits each: 9.93MBattle Data each: 89.7MCore Dust each: 17,000
  • 702 to 751Credits each: 10.42MBattle Data each: 95.08MCore Dust each: 18,000
  • 752 to 801Credits each: 10.94MBattle Data each: 100.79MCore Dust each: 19,000
  • 802 to 1001Credits each: 11.49MBattle Data each: 105.83MCore Dust each: 20,000
  • 1002 to 1201Credits each: 12.99MBattle Data each: 119.58MCore Dust each: 22,000
  • 1202 to 1401Credits each: 14.56MBattle Data each: 134.04MCore Dust each: 24,000

Skills

Skill 1, Skill 2 and the Burst each level from 1 to 10. The costs are the same for every Nikke except the Code Manuals, which match the Nikke's code. Taking one skill to 10 costs, in all:

Skill 1 or 2

1,094775360315

Burst

1,094775720315
  • 2Skill 1 or 2: 8Burst: 8
  • 3Skill 1 or 2: 10Burst: 10
  • 4Skill 1 or 2: 26Burst: 26
  • 5Skill 1 or 2: 426010Burst: 426020
  • 6Skill 1 or 2: 1269015Burst: 1269030
  • 7Skill 1 or 2: 16812030Burst: 16812060
  • 8Skill 1 or 2: 2101509070Burst: 21015090140
  • 9Skill 1 or 2: 231165105100Burst: 231165105200
  • 10Skill 1 or 2: 273190120135Burst: 273190120270

Bond

Bond ranks come from gifts and counseling. Rank 30 is the cap for most Nikkes and 40 for over-spec Nikkes such as the Pilgrims, and reaching 30 takes 13,450 bond points from rank 1 (21,560 for 40).

Each rank adds HP, ATK and DEF, more of whichever stat the Nikke's class leans on. The totals at each cap:

  • AttackerRank 30: HP 36,897, ATK 1,640, DEF 246Rank 40: HP 52,650, ATK 2,340, DEF 351
  • DefenderRank 30: HP 45,097, ATK 1,094, DEF 300Rank 40: HP 64,350, ATK 1,560, DEF 429
  • SupporterRank 30: HP 40,997, ATK 1,367, DEF 273Rank 40: HP 58,500, ATK 1,950, DEF 390
RankPoints to nextFrom rank 1
11500
2310150
3320460
4330780
53401,110
63501,450
73601,800
83702,160
93802,530
103902,910
114003,300
124203,700
134304,120
RankPoints to nextFrom rank 1
144404,550
154504,990
164705,440
174805,910
185006,390
195106,890
205307,400
215407,930
225608,470
235809,030
245909,610
2561010,200
2663010,810
RankPoints to nextFrom rank 1
2765011,440
2867012,090
2969012,760
3071013,450
3173014,160
3275014,890
3377015,640
3480016,410
3582017,210
3684018,030
3787018,870
3890019,740
3992020,640

Gear

Gear goes in four slots (head, body, arm and leg) and is made for one class, so an Attacker's helmet won't fit a Defender. Tiers run from T1 to T10. Every gear level adds 10% of the piece's base stats, up to 5 levels on T10, and levels come from Boost Modules (100 EXP, 1,000 EXP and 10,000 EXP).

T9 and T10 gear carry a manufacturer. On a Nikke of the same manufacturer a piece adds another 30% of its base stats.

  • T10Max level: 5EXP to max: 2,388,000Attacker set (level 0): ATK 10,934, DEF 1,635, HP 245,908Defender set: ATK 7,290, DEF 1,999, HP 300,555Supporter set: ATK 9,112, DEF 1,817, HP 273,231
  • T9Max level: 5EXP to max: 1,592,000Attacker set (level 0): ATK 5,879, DEF 879, HP 132,211Defender set: ATK 3,919, DEF 1,075, HP 161,591Supporter set: ATK 4,899, DEF 977, HP 146,900
  • T8Max level: 5EXP to max: 796,000Attacker set (level 0): ATK 3,161, DEF 473, HP 71,081Defender set: ATK 2,107, DEF 578, HP 86,879Supporter set: ATK 2,634, DEF 525, HP 78,980
  • T7Max level: 5EXP to max: 398,000Attacker set (level 0): ATK 1,700, DEF 254, HP 38,214Defender set: ATK 1,134, DEF 310, HP 46,706Supporter set: ATK 1,417, DEF 282, HP 42,460
  • T6Max level: 4EXP to max: 109,000Attacker set (level 0): ATK 971, DEF 145, HP 21,834Defender set: ATK 647, DEF 177, HP 26,686Supporter set: ATK 809, DEF 161, HP 24,260
  • T5Max level: 4EXP to max: 49,500Attacker set (level 0): ATK 554, DEF 83, HP 12,474Defender set: ATK 370, DEF 102, HP 15,246Supporter set: ATK 462, DEF 92, HP 13,860
  • T4Max level: 3EXP to max: 11,800Attacker set (level 0): ATK 339, DEF 51, HP 7,606Defender set: ATK 225, DEF 61, HP 9,296Supporter set: ATK 282, DEF 56, HP 8,451
  • T3Max level: 3EXP to max: 3,540Attacker set (level 0): ATK 206, DEF 31, HP 4,636Defender set: ATK 138, DEF 37, HP 5,666Supporter set: ATK 172, DEF 34, HP 5,151
  • T2Max level: Can't levelAttacker set (level 0): ATK 157, DEF 23, HP 3,538Defender set: ATK 105, DEF 29, HP 4,325Supporter set: ATK 131, DEF 26, HP 3,931
  • T1Max level: Can't levelAttacker set (level 0): ATK 120, DEF 18, HP 2,700Defender set: ATK 80, DEF 22, HP 3,300Supporter set: ATK 100, DEF 20, HP 3,000

Overload

Overloaded gear rolls up to three extra stat lines. The first line always appears, the second 50% of the time and the third 30%. Each line rolls its stat by the weights below, then its strength: 60% low, 35% middle, 5% high, with five values inside each band.

Rerolling takes 2 Custom Modules with no lines locked and 4 with 2 locked.

  • Hit RateChance to roll: 12%Range: 4.77% to 14.63%High band: 11.81% to 14.63%
  • Max Ammunition CapacityChance to roll: 12%Range: 27.84% to 85.37%High band: 68.93% to 85.37%
  • Charge DamageChance to roll: 12%Range: 4.77% to 14.63%High band: 11.81% to 14.63%
  • Charge SpeedChance to roll: 12%Range: 1.98% to 6.09%High band: 4.92% to 6.09%
  • Critical RateChance to roll: 12%Range: 2.3% to 7.07%High band: 5.71% to 7.07%
  • Elemental Advantage DmgChance to roll: 10%Range: 9.54% to 29.16%High band: 23.56% to 29.16%
  • ATKChance to roll: 10%Range: 4.77% to 14.63%High band: 11.81% to 14.63%
  • Critical DamageChance to roll: 10%Range: 6.64% to 20.36%High band: 16.44% to 20.36%
  • DEFChance to roll: 10%Range: 4.77% to 14.63%High band: 11.81% to 14.63%

Harmony Cubes

A Harmony Cube adds stats and two skills to the Nikkes it's equipped on. Levels raise its stats, unlock and level its second skill, and add slots: a level 15 cube sits on 12 Nikkes at once. All 17 cubes cost the same, each in its own Battery:

  • Assault Cube

    Heat Up: Hit Rate ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Onslaught Cube

    Charge Damage Up: Charge Damage ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Resilience Cube

    Quick Reload: Reload Speed ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Bastion Cube

    Reload Up: ■ Activates when firing 10 round(s). Reload ▲ 5.5 round(s).

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Adjutant Cube

    Charge Speed Up: Charge Speed ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Wingman Cube

    Magazine Up: Max Ammunition Capacity ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Quantum Cube

    Burst Charge Up: Burst Gauge filling speed ▲ 32.5%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Vigor Cube

    Priority: Health: Max HP ▲ 26.67%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Endurance Cube

    Defense Up: DEF ▲ 133.35%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Healing Cube

    Heal Up: Outgoing Healing ▲ 44.44%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Tempering Cube

    Damage Reduction: Damage Taken ▼ 44.44%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Assist Cube

    Emergency Health Up: ■ Activates when HP is lower than 20%. Max HP ▲ 63.52% for 20 sec.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Destruction Cube

    Emergency Part Hit Up: Damage to Parts ▲ 87.73%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Piercing Cube

    Pierce Hit Up: Pierce Damage ▲ 38.92%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Rupture Cube

    True Damage Up: True Damage ▲ 38.92%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Stealth Cube

    Cover Health Up: Max HP of cover ▲ 40.01% of the skill user's max HP.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • Diffusion Cube

    Diffusion: Distributed Damage ▲ 69.07%.

    Anti Code: Elemental Advantage Attack Damage ▲ 27.57%.

  • 1Nikkes: 1Cost to level up: 1010,000Stats: HP 11,800, ATK 390, DEF 78
  • 2Nikkes: 2Cost to level up: 1020,000Stats: HP 13,600, ATK 450, DEF 90
  • 3Nikkes: 2Cost to level up: 3040,000Stats: HP 15,600, ATK 520, DEF 103
  • 4Nikkes: 3Cost to level up: 3080,000Stats: HP 17,900, ATK 600, DEF 119
  • 5Nikkes: 3Cost to level up: 50160,000Stats: HP 20,600, ATK 690, DEF 136
  • 6Nikkes: 4Cost to level up: 50240,000Stats: HP 23,700, ATK 790, DEF 157
  • 7Nikkes: 4Cost to level up: 70320,000Stats: HP 27,300, ATK 910, DEF 180
  • 8Nikkes: 5Cost to level up: 70400,000Stats: HP 31,400, ATK 1,050, DEF 207
  • 9Nikkes: 5Cost to level up: 100480,000Stats: HP 36,100, ATK 1,200, DEF 239
  • 10Nikkes: 6Cost to level up: 100480,000Stats: HP 41,500, ATK 1,380, DEF 274
  • 11Nikkes: 8Cost to level up: 100480,000Stats: HP 47,700, ATK 1,590, DEF 316
  • 12Nikkes: 8Cost to level up: 100480,000Stats: HP 54,900, ATK 1,830, DEF 363
  • 13Nikkes: 10Cost to level up: 100480,000Stats: HP 63,100, ATK 2,100, DEF 417
  • 14Nikkes: 10Cost to level up: 100480,000Stats: HP 72,500, ATK 2,420, DEF 480
  • 15Nikkes: 12Cost to level up: Max levelStats: HP 83,400, ATK 2,780, DEF 552

Collection items

Collection items are dolls, one per weapon type, that any Nikke with that weapon can hold. An R doll gives HP 19,400, ATK 638, DEF 128 at level 0, an SR one HP 94,000, ATK 3,029, DEF 638, and an SR doll at level 15 gives HP 301,800, ATK 9,688, DEF 2,058. Each level takes 1,000 EXP for R and 3,000 for SR. 21 Nikkes also have a Treasure, a personal item that upgrades their skills.

  • Cooking Commander Doll Ltd. AR
  • Shopping Commander Doll Ltd. MG
  • Exercising Commander Doll Ltd. RL
  • Battling Commander Doll Ltd. SG
  • Coffee Commander Doll Ltd. SMG
  • Napping Commander Doll Ltd. SR

Recycling Room

The Recycling Room turns spare resources into permanent stats for whole groups of Nikkes. Every 10 research levels need 20 more Synchro Device levels before they open. General Research gives every Nikke 450 HP a level.

  • General ResearchApplies to: Increases HP of all Nikkes.Per level: HP 450
  • AttackerApplies to: Increases HP and DEF of Attacker-Class Nikkes.Per level: HP 750, DEF 5
  • DefenderApplies to: Increases HP and DEF of Defender-Class Nikkes.Per level: HP 750, DEF 5
  • SupporterApplies to: Increases HP and DEF of Supporter-Class Nikkes.Per level: HP 750, DEF 5
  • ElysionApplies to: Increases ATK and DEF of all Nikkes from Elysion.Per level: ATK 25, DEF 5
  • MissilisApplies to: Increases ATK and DEF of all Nikkes from Missilis.Per level: ATK 25, DEF 5
  • TetraApplies to: Increases ATK and DEF of all Nikkes from Tetra.Per level: ATK 25, DEF 5
  • PilgrimApplies to: Increases ATK and DEF of all Nikkes from Pilgrim.Per level: ATK 25, DEF 5
  • AbnormalApplies to: Increases ATK and DEF of all Nikkes from Abnormal.Per level: ATK 25, DEF 5

Outpost

The Outpost's Infrastructure Core levels with Infrastructure points and opens features as it goes:

  • 1Points to next: 350Opens: Accept All Dispatches Unlocked
  • 4Points to next: 1,500Opens: Dispatch List Cap up
  • 7Points to next: 3,600Opens: Daily Advising Attempt up
  • 10Points to next: 6,600Opens: Auto-Dispatch Unlocked
  • 12Points to next: 9,400Opens: Max Stamina up
  • 15Points to next: 14,500Opens: Dispatch All Unlocked
  • 18Points to next: 21,000Opens: Common Shop Free Resets up

Commander level

Your own level runs to 1000, 4.66B EXP in all. The table shows every 25th level.

LevelEXP to nextEXP from 1
11000
2523,700207.5K
5077,3001.39M
75154,0004.2M
100251,1009.17M
125367,00016.81M
150500,40027.55M
175650,30041.82M
200816,10060.04M
225997,00082.58M
2501,192,600109.82M
2751,402,300142.12M
3001,625,900179.83M
3251,862,900223.3M
LevelEXP to nextEXP from 1
3502,113,000272.84M
3752,376,000328.8M
4002,651,500391.48M
4252,939,400461.2M
4503,239,300538.25M
4753,551,200622.96M
5003,874,700715.59M
5254,209,800816.46M
5504,556,300925.84M
5754,914,0001.04B
6005,282,7001.17B
6255,662,3001.31B
6506,052,7001.45B
6756,453,8001.61B
LevelEXP to nextEXP from 1
7006,865,4001.78B
7257,287,4001.95B
7507,719,7002.14B
7758,162,3002.34B
8008,614,9002.55B
8259,077,6002.77B
8509,550,1003B
87510,032,6003.25B
90010,524,7003.5B
92511,026,5003.77B
95011,537,9004.05B
97512,058,9004.35B
1000Max4.66B