
Eris
Introduction
Eris is a character in OUTERPLANE.
Stats
- HP53rd of 1107,618
- ATK11th of 1102,665
- DEF69th of 1101,326
- SPD34th of 110136
- CRIT Rate14th of 11020%
- CRIT DMG2nd of 110188%
- Effectiveness140
- Resilience144
At level 120. Each bar is measured against the highest value in the OUTERPLANE roster, and the place is out of every character with that stat.
Skills
5
Know Your Place!
Skill 1Attacks an enemy. Has a 100% chance to decrease the cooldown of You're Fired! by 1 turn. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: +10% damage Lv. 5: +15% effect chance, +10% damage

You're Fired!
Skill 2 · Cooldown 3 turns(Passive Effect) At the start of battle, inflicts Burned on the fastest enemy for 2 turns, ignoring Resilience. When the caster dies, increases the Priority of ally Strikers by 40%. (Active Effect) Attacks an enemy. Damage increases by 20% for every 1 debuff the target has. After attacking, increases the damage of ally Strikers by 20% and You're Fired! damage by 20%. (Max 3 stacks) When attacking Irregular Monster, all damage dealt by the caster increases by 50%. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +20% damage, +1 Weakness Gauge damage Lv. 5: After attacking, increases, You're Fired!, damage by +20% (Stacks up to 3 times).

Ruthless Performance Review
Ultimate · Cooldown 4 turnsBefore using the skill, inflicts Burned and Bleeding on the target for 3 turns, then attacks. (Ignores Resilience) Damage increases by 20% for every 1 debuff the target has, and if the target is a Boss, ignores 30% of Defense. When attacking Irregular Monster, gains an Extra Turn.
Burst
Burst80 AP: WG Reduction +1, Burned +2 Turns (Ignores Resililence) 120 AP: Bleeding +2 Turns (Ignores Resililence) 160 AP: Attacks all enemies, Detonates Bleeding & Burned, Resets Cooldown of | Ruthless Performance Review

Chain Passive
ChainChain Starter Effect: After attacking, additionally decreases WG by 5. Dual Attack Effect: After attacking, inflicts Burned on the target for 2 turns. (Ignores Resilience)



