
Hilde
Introduction
Hilde is a character in OUTERPLANE.
On our OUTERPLANE tier list Hilde is B tier, 65th of the 118 characters ranked, from where 3 current tier lists put Hilde.
Stats
- HP11,168
- ATK1,646
- DEF2,096
- SPD110
- CRIT Rate15%
- CRIT DMG180%
- Effectiveness80
- Resilience209
At level 120. Each bar is measured against the highest value in the OUTERPLANE roster.
Skills
5
L-Leave It To Me
Skill 1Attacks an enemy. Has a 100% chance to activate a Dual Attack from the ally with the highest attack if the target's Max Health is lower than the caster's Max Health. This skill's damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +10% Dual Attack chance Lv. 4: +10% damage Lv. 5: +15% Dual Attack chance

Come Here, Hound
Skill 2 · Cooldown 3 turns(Passive Effect) Unaffected by Stunned. Reduces damage taken by allies from attacks that target all enemies by 15% and 30% of damage dealt to allies is redirected to the caster. (Only the effect with the highest value is applied.) (Triggered Effect) After being hit, uses Come Here, Hound on the enemy with the lowest Max Health. Has a 100% chance to inflict Petrified on the target for 1 turn(s). This skill's damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +1 Weakness Gauge damage, +10% effect chance Lv. 5: +15% effect chance

For Pandemonium!
Ultimate · Cooldown 4 turnsReduces the duration of buffs on the target by 1 turn, then attacks the enemy. This skill ignores 30% of the target's Defense, and damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +20% damage Lv. 5: Ignore +30% of the target's Defense
Burst
Burst60 AP: Guaranteed Dual Attack 90 AP: +3 turns increased Effectiveness on allies 120 AP: Activates Dual Attack with 2 allies

Chain Passive
ChainChain Finish Effect: Damage dealt by Skill Chain attacks of the caster increases proportional to Max Health instead of Attack, and after attacking, has a 100% chance to grant increased Effectiveness to all allies for 2 turn(s). Dual Attack Effect: Damage dealt increases proportional to Max Health instead of Attack.



