Kuro

Kuro

Introduction

Kuro is a character in OUTERPLANE.

Stats

  • HP7,326
  • ATK1,819
  • DEF1,228
  • SPD138
  • CRIT Rate15%
  • CRIT DMG180%
  • Effectiveness190
  • Resilience130

At level 120. Each bar is measured against the highest value in the OUTERPLANE roster.

Skills

5
  • Be My Friend!

    Skill 1

    Attacks an enemy, and has a 100% chance to inflict Marked for 2 turn(s). After attacking, when the target is inflicted with a debuff, deals 3% of the target's Max Health as fixed damage. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: +10% damage, +15% effect chance Lv. 5: Fixed damage equal to 1% of target's Max HP, +20% effect chance

  • It's Not Bedtime Yet!

    Skill 2 · Cooldown 9 turns

    (Passive Effect) When attacking a debuffed enemy, increases all allies' damage by 15%. (Max 3 stacks) (Trigger Effect) Upon death, immediately Revives with 10% Health. With a 100% chance, reduces all enemies' Priority by 100%. Also deals fixed damage equal to 10% of Kuro's Max Health to the enemy with the highest Attack. Immediately after this skill, enemies' Counterattack, Revenge, and Agile Response will not activate. Upgrades: Lv. 2: Ally DMG +2% Lv. 3: +10% effect chance Lv. 4: Ally DMG +3% Lv. 5: +15% effect chance, Self Max Health fixed damage +10%

  • Soulslayer Role-Play!

    Ultimate · Cooldown 4 turns

    Attacks all enemies. Has a 100% chance to inflict buff reversal on the target, and ignores Immunity to increase debuff durations by 1 turn(s). After attacking, when the target is not inflicted with dispellable reduced stat effects, deals 10% of the target's Max Health as fixed damage. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +3% target's Max Health as fixed damage, +10% effect chance Lv. 4: +15% damage, -1 turn Skill Cooldown Lv. 5: +3% target's Max Health as fixed damage, +15% effect chance

  • Burst

    Burst

    80 AP: DMG Increase, WG DMG +1 120 AP: Adds 2% of the target's Max Health as fixed damage 160 AP: Resets Soulslayer Role-Play! Cooldown

  • Chain Passive

    Chain

    Chain Finish Effect: After attacking, recovers 25 CP. Dual Attack Effect: After attacking, inflicts Marked for 2 turns.

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