
Summer Knight’s Dream Ember
Introduction
Summer Knight’s Dream Ember is a character in OUTERPLANE.
On our OUTERPLANE tier list Summer Knight’s Dream Ember is S tier, 42nd of the 118 characters ranked, from where 2 current tier lists put Summer Knight’s Dream Ember.
Stats
- HP12,519
- ATK2,033
- DEF1,764
- SPD111
- CRIT Rate15%
- CRIT DMG180%
- Effectiveness80
- Resilience209
At level 120. Each bar is measured against the highest value in the OUTERPLANE roster.
Skills
5
Dolphin Charge!
Skill 1Inflicts fixed damage equal to 10% of the caster's Max Health on the enemy, then attacks. Has a 50% chance to dispel 1 Buff(s) from the target, and gains 2 Unique Resource: Azure Will. Damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +1 Weakness Gauge damage, +10% damage Lv. 3: +10% effect chance Lv. 4: +10% effect chance, +15% damage Lv. 5: Azure Will gain +1, +15% damage

Master, Spike!
Skill 2 · Cooldown 3 turns(Passive Effect) Decreases damage taken by all allies by 10%, and if the caster is the only Defender among allies, damage received from a single attack does not exceed 45% of the caster's Max Health (includes Dual Attacks and Additional Attacks). (Active Effect) Increases all allies' Penetration and Defense for 2 turns, then attacks all enemies and increases the caster's Priority by 20%. Damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +1 Weakness Gauge damage, +10% damage Lv. 3: -1 turn Skill Cooldown, -10% Health Limit Lv. 4: +1 turn effect duration, +10% damage Lv. 5: -10% Health Limit

Sudden Strike!
Ultimate · Cooldown 4 turnsDeals Fixed Damage equal to 15% of the caster's Max Health, then attacks all enemies. After attacking, increases the Priority of all allies by 20%, and additionally deals Fixed Damage to bosses equal to 8% of the boss's Max HP. When holding 5 Unique Resource: Azure Will, consumes all to double both the Fixed Damage and the Priority increase. (Bosses cannot be defeated by Fixed Damage applied after the attack.) Damage dealt increases proportional to Max Health instead of Attack. Upgrades: Lv. 2: +1 Weakness Gauge damage, +10% damage Lv. 3: Fixed Damage +5% of self Max HP Lv. 4: Fixed Damage +5% of self Max HP Lv. 5: All allies Priority +10%
Burst
Burst60 AP: Enhances Buff Removal, Activation chance +50%, (Ignores Resilience) 90 AP: Increases damage 120 AP: Changes to Enhanced Skill, Attack range expanded, Azure Will +1

Chain Passive
ChainChain Companion Effect: After attacking, additionally decreases the target's Weakness Gauge by 3. Dual Attack Effect: After attacking, has a 50% chance to dispel 1 Buff(s) from the target.



