
Tamara
Water/RangerS tier
Introduction
Tamara is a Water character in OUTERPLANE. Tamara's role is Ranger. Faction: Ful.Mi.NATION.
On our OUTERPLANE tier list Tamara is S tier, 27th of the 118 characters ranked, from where 3 current tier lists put Tamara.
Other Water characters in OUTERPLANE: Adelie, Alpha, Beth, Bleu, Cindy, Dahlia and 12 more.
Profile
Tamara carries the title "Numbered Hunter". Her birthday is 12-18, and she stands 169 cm tall.
Background
Ful. Mi. NATION officer Tamara is an Irregular Hunter from Earth.
She was active in the same region as you, K, so it seems she has deep ties to your past.
She's an expert in combat who has managed to single-handedly hunt down a powerful class of Irregulars commonly dubbed the Numbered, and for this she was given the title of Numbered Hunter held only by a select few.
She seems to be cold and distant at first glance, but it seems like she's really a warm and caring person on the inside.
Not unlike you, Master.
Stats
- HP8,172
- ATK1,907
- DEF1,540
- SPD162
- CRIT Rate15%
- CRIT DMG180%
- Effectiveness190
- Resilience144
At level 120. Each bar is measured against the highest value in the OUTERPLANE roster.
Skills
5
Fire and Reposition
Skill 1Attacks the enemy. When scoring a critical hit, has a 100% chance to activate a Dual Attack from the ally with the highest Attack. Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: +10% damage Lv. 5: +10% damage, +15% effect chance

Smoke Screen
Skill 2 · Cooldown 4 turnsHas a 100% chance to grant all allies increased Critical Hit Chance for 3 turn(s), before attacking an enemy. When scoring a critical hit, has a 100% chance to inflict Silenced on the target for 2 turn(s). Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: -1 turn Skill Cooldown Lv. 4: +20% damage Lv. 5: +1 turn effect duration, +20% effect chance

Maximum Range Fire
Ultimate · Cooldown 4 turnsAttacks all enemies. Has a 100% chance to inflict reduced Defense on all targets for 2 turn(s). When scoring a critical hit on one or more enemies, has a 100% chance to increase the skill cooldowns of all targets by 2 turns. When attacking an Irregular Monsters, increases Penetration of all allies by 3% (Max 5 stacks). Upgrades: Lv. 2: +10% damage, +1 Weakness Gauge damage Lv. 3: +15% effect chance Lv. 4: -1 turn Skill Cooldown Lv. 5: +15% effect chance, +1 turn Skill Cooldowns
Burst
Burst60 AP: +3 turns increased Critical Damage on allies 90 AP: +3 turns increased Effectiveness on allies 120 AP: Gains an extra turn

Chain Passive
ChainChain Companion Effect: After attacking, has a 100% chance to inflict Marked on the target for 2 turn(s). Dual Attack Effect: Damage dealt increases proportional to the caster's Speed.



