2688 in the databasePokémon Masters EX passive skillsPassive skillsSearch by name2688OOpp Interference: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped.OOpp Status Cond: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition.UUnova C (Defensive): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play.PPoison DF on Opp: Team Moves ↑ 2Powers up the moves of all allied sync pairs when Poison Damage Field applies to the opponent's field of play.OOpp Asleep: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is asleep.OOpp Burned: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is burned.OOpp Speed ↓: Team P-Moves, S-Moves, Max Moves ↑ 2Powers up the moves, sync moves, and max moves of all allied sync pairs when the target's Speed is lowered.SSunny: Team P-Moves ↑ & S-Moves ↑ 2Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.SSunny: Team P-Moves ↑ & S-Moves ↑ 3Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.IIce Zone: Moves ↑ 3Powers up the user's moves when the zone is an Ice Zone.OOpp Rebuff ↓: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when the target's Type Rebuff is lowered.AAlly Crit: Power ↑ 1Powers up allies' attacks when they become critical hits.DDragon Zone: Team Moves ↑ 2Powers up the moves of all allied sync pairs when the zone is a Dragon Zone.UUnova C (Spec): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Unova Circle (Special) applies to the allied field of play.DDragon Zone: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when the zone is a Dragon Zone.DDragon Zone: P-Moves ↑ & S-Moves ↑ 5Powers up the user's moves and sync move when the zone is a Dragon Zone.RRock DF on Opp: Team Moves ↑ 2Powers up the moves of all allied sync pairs when Rock Damage Field applies to the opponent's field of play.TTerrain: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when a terrain applies to the field of play.JJohto C (Defensive): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play.TTeam Moves ↑ as Stats ↑The more the user's stats are raised, the more it powers up the moves of all allied sync pairs. (The maximum power-up is 30%.)GGround Zone: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when the zone is a Ground Zone.11st Use S-Move: S-Moves ×2The power of the user's sync move is doubled the first time its sync move is used each battle.11st Use S-Move: S-Moves ×4The power of the user's sync move is quadrupled the first time its sync move is used each battle.NNormal Zone: Team Moves ↑ 3Powers up the moves of all allied sync pairs when the zone is a Normal Zone.RRainy: Team Moves ↑ 2Powers up the moves of all allied sync pairs when the weather is rainy.AAlly Moves ↑ as Ally Speed ↑The more an ally's Speed is raised, the more it powers up its moves.DDark Zone: P-Moves & S-Moves ↑ 5Powers up the user's moves and sync move when the zone is a Dark Zone.LLast WordThe user uses Explosion immediately before fainting.SShared NightmareDeals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.EExtra Special Ghost DamageDeals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes.22 P-Moves: Doom DesireEvery two times the user's Pokémon uses a move, deals additional damage to the opponent targeted by the second move. (Type: Steel, Category: Special) This additional damage is not affected by some status changes.HHead Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.HHead Start 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.HHead Start 3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle.CCritical Countdown 1Has a chance (20%) of reducing the sync move countdown by one when the user's move is a critical hit.CCritical Countdown 2Has a chance (30%) of reducing the sync move countdown by one when the user's move is a critical hit.AAdrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.AAdrenaline 2Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.AAdrenaline 3Reduces the sync move countdown by 3 the first time the user's sync move is used each battle.TThird Act 4Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. When used in a co-op battle, reduces the sync move countdown of all allied players by one instead. This effect can activate only once per battle.LLeg Up 1Has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle.LLeg Up 2Has a chance (30%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle.PPropulsion 1Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.PPropulsion 2Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful.PPropulsion 3Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful.PPropulsion 4Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.PPropulsion 9Reduces the user's sync move countdown by one when its move is successful.IImpatient 1Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move.PPressure Cooker 1Has a chance (20%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.PPressure Cooker 2Has a chance (30%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.PPressure Cooker 4Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.PPressure Cooker 9Reduces the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.QQueue Cutter 1Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.QQueue Cutter 2Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.BBlock and Lunge 1Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture.BBlock and Lunge 9Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture.RRestraining Countdown 1Has a chance (20%) of reducing the user's sync move countdown by one when the user's attack move is successful against a restrained opponent.PPropeller 1Has a chance (20%) of reducing the user's sync move countdown by one when its Pokémon uses a move.SSuper Countdown 1Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective.SSuper Countdown 9Reduces the user's sync move countdown by one when its move is super effective.CCritical Clock 1Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.SSolar Propulsion 1Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is sunny.SSolar Propulsion 2Has a chance (30%) of reducing the user's sync move countdown by one when its move is successful while the weather is sunny.RRainy Propulsion 1Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is rainy.MMAX Countdown 1Reduces the user's sync move countdown by 1 after using its max move.MMAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move.MMAX Countdown 3Reduces the user's sync move countdown by 3 after using its max move.RRisky Counter 9Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful.CCrisis Countdown 9Reduces the user's sync move countdown by one when its HP drops to half or below. This effect can activate only once per battle.AAfflicter's Fervor 1Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle.AAfflicter's Fervor 2Reduces the user's sync move countdown by 2 the first time its Pokémon uses a status move each battle.PPinch Push 3Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.TToo Prepared 9Reduces the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful.IInitial Propulsion 1Reduces the user's sync move countdown by 1 the first time its move is successful each battle.IInitial Propulsion 2Reduces the user's sync move countdown by 2 the first time its move is successful each battle.BBrisk Bulwark 9Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle.LLightning LegsReduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.CConniving WingsReduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.SSinister AuraReduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle.IInjured Propulsion 9Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle.""Quick Move": Sync CD ↓ 9Reduces the user's sync move countdown by 1 when it uses a move that has the quick move effect tag.TT-Move: Sync CD ↓ 9Reduces the user's sync move countdown by 1 when its Trainer uses a move.11st "Berry" MP 0: Sync CD ↓ 3Reduces the user's sync move countdown by 3 the first time the remaining MP for its moves that have the Berry effect tag is zero each battle.UUse Status P-Move: Sync CD ↓ 9Reduces the user's sync move countdown by 1 when its Pokémon uses a status move.11st T-Move: Sync CD ↓ 1Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle.11st T-Move: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time its Trainer uses a move each battle.11st Status P-Move MP 0: Sync CD ↓ 3Reduces the user's sync move countdown by 3 the first time the remaining MP for the status moves of its Pokémon is zero each battle.DDebut or 1st S-Move: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.UUse Unova Passion: Sync CD ↓ 9Reduces the user's sync move countdown by 1 when it uses move.EEntry: Sync CD ↓ 1Reduces the user's sync move countdown by 1 when it enters a battle.DDebut: Sync CD ↓ & Sp. Atk ↑6Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Sp. Atk by 6 stat ranks the first time it enters a battle each battle.11st Ghost Wish MP 0: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time the remaining MP for its move is zero each battle.OOwn Ally Faints: Sync CD ↓9 (Lim. 2)Reduces the user's sync move countdown by 9 when an ally on your team faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by 9 instead when the user faints. This effect can activate up to 2 times per battle.UUser Sets Sinnoh C (Phys): Sync CD ↓ 1Reduces the user's sync move countdown by 1 when it applies Sinnoh Circle (Physical) to the allied field of play.DDebut: Sync CD ↓3 & Sp. Atk ↑4Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Raises the user's Sp. Atk by 4 stat ranks the first time it enters a battle each battle.SSolarizeMakes the weather sunny after using the user's sync move.DDouble Down 2Powers up the user's sync moves that are super effective.DDouble Down 3Powers up the user's sync moves that are super effective.DDouble Down 5Powers up the user's sync moves that are super effective.DDouble Down 9Powers up the user's sync moves that are super effective.SSolar Flare 2Powers up the user's sync move when the weather is sunny.SSolar Flare 3Powers up the user's sync move when the weather is sunny.SSolar Flare 5Powers up the user's sync move when the weather is sunny.SSolar Flare 9Powers up the user's sync move when the weather is sunny.IInertiaThe more the user's Speed is raised, the more it powers up the user's sync move.HHaymakerThe more the user's Attack is raised, the more it powers up the user's sync move.BBlind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move.CCritastrophe 2Powers up the user's sync move when it becomes a critical hit.CCritastrophe 5Powers up the user's sync move when it becomes a critical hit.HHeavy Hail 2Powers up the user's sync move during a hailstorm.HHeavy Hail 5Powers up the user's sync move during a hailstorm.SStatic Shock 2Powers up the user's sync move when the target is paralyzed.SStatic Shock 3Powers up the user's sync move when the target is paralyzed.SStatic Shock 5Powers up the user's sync move when the target is paralyzed.SStatic Shock 8Powers up the user's sync move when the target is paralyzed.SStatic Shock 9Powers up the user's sync move when the target is paralyzed.FFuzzy Strike 2Powers up the user's sync move when the target is confused.FFuzzy Strike 3Powers up the user's sync move when the target is confused.FFuzzy Strike 5Powers up the user's sync move when the target is confused.FFuzzy Strike 9Powers up the user's sync move when the target is confused.SShower Power 3Powers up the user's sync move when the weather is rainy.SShower Power 5Powers up the user's sync move when the weather is rainy.SShower Power 9Powers up the user's sync move when the weather is rainy.CCakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move.HHail BringerCauses a hailstorm after using the user's sync move.PPecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move.SSmarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move.RRude Awakening 3Powers up the user's sync move when the target is asleep.RRude Awakening 5Powers up the user's sync move when the target is asleep.SSand Blaster 5Powers up the user's sync move during a sandstorm.SSand Blaster 9Powers up the user's sync move during a sandstorm.DDust KickerCauses a sandstorm after using the user's sync move.FFreezer Burn 2Powers up the user's sync move when the target is frozen.FFreezer Burn 5Powers up the user's sync move when the target is frozen.FFlinch Hitter 5Powers up the user's sync move when the target is flinching.RRelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move.SSync Induction 5Powers up the user's sync move when the terrain is Electric Terrain.SSync Induction 9Powers up the user's sync move when the terrain is Electric Terrain.RRising TideThe more the user's stats are raised, the more it powers up the user's sync move.HHide and SyncThe more the target's accuracy is lowered, the more it powers up the user's sync move.SSync Emergency 5Powers up the user's sync move when it is in a pinch.SSync MorphChanges the user's sync move type the first time its sync move is used each battle.DDevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move.SScorching Sync 2Powers up the user's sync move when the target is burned.SScorching Sync 3Powers up the user's sync move when the target is burned.SScorching Sync 5Powers up the user's sync move when the target is burned.SScorching Sync 9Powers up the user's sync move when the target is burned.RRestraining Sync-Up 5Powers up the user's sync move when the target is restrained.RRestraining Sync-Up 9Powers up the user's sync move when the target is restrained.WWeather Sync-Up 5Powers up sync moves when weather conditions are in effect.DDominating Sync 2Powers up the user's sync move when the target's Attack is lowered.DDominating Sync 5Powers up the user's sync move when the target's Attack is lowered.BBrain Sync 2Powers up the user's sync move when its Sp. Atk is raised.BBrain Sync 3Powers up the user's sync move when its Sp. Atk is raised.BBrain Sync 5Powers up the user's sync move when its Sp. Atk is raised.BBrain Sync 8Powers up the user's sync move when its Sp. Atk is raised.BBrain Sync 9Powers up the user's sync move when its Sp. Atk is raised.CClear Sync-Up 5Powers up the user's sync move when weather conditions are not in effect.CClear Sync-Up 9Powers up the user's sync move when weather conditions are not in effect.VVirulent Toxin 2Powers up the user's sync move when the target is poisoned or badly poisoned.VVirulent Toxin 3Powers up the user's sync move when the target is poisoned or badly poisoned.VVirulent Toxin 5Powers up the user's sync move when the target is poisoned or badly poisoned.VVirulent Toxin 9Powers up the user's sync move when the target is poisoned or badly poisoned.EEasy TargetThe more the target's evasiveness is lowered, the more it powers up the user's sync move.SSync Power FluxThe fuller the move gauge when the user's sync move is selected, the more this powers up the sync move.TTowering ForceThe more the user's Defense is raised, the more it powers up the user's sync move.BBrute WitsThe more the user's Sp. Def is raised, the more it powers up the user's sync move.MMAX Static Shock 3Powers up the user's max move when the target is paralyzed.DDraconic Sync 4Powers up the user's sync move when the zone is a Dragon Zone.DDraconic Sync 5Powers up the user's sync move when the zone is a Dragon Zone.PPower PlayThe more the target's stats are lowered, the more it powers up the user's sync move.MMetallic Surge 5Powers up the user's sync move when the zone is a Steel Zone.MMetallic Surge 9Powers up the user's sync move when the zone is a Steel Zone.BBrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move.IInterference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped.IInterference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped.MMAX Double Down 3Powers up the user's max moves that are super effective.MMAX Double Down 5Powers up the user's max moves that are super effective.LLocked-On Sync 3Powers up the user's sync move when its accuracy is raised.BBrawn Sync 2Powers up the user's sync move when its Attack is raised.BBrawn Sync 3Powers up the user's sync move when its Attack is raised.BBrawn Sync 5Powers up the user's sync move when its Attack is raised.TTough Sync 3Powers up the user's sync move when its Defense is raised.TTrap and Sync 5Powers up the user's sync move against targets that are trapped.TTrap and Sync 9Powers up the user's sync move against targets that are trapped.CCritical SyncExcept in certain circumstances, the user's sync move lands as a critical hit.OObscuring Sync 5Powers up the user's sync move when the target's accuracy is lowered.AAttack to the MAX 3Powers up the user's max move when its Attack is raised.DDemoralizing Sync 6Powers up the user's sync move when the target's Sp. Atk is lowered.DDirty Sync 5Powers up the user's sync move against targets that are affected by a status condition.DDirty Sync 6Powers up the user's sync move against targets that are affected by a status condition.TTerrain Sync-Up 9Powers up the user's sync move when a terrain is in effect.SSpeedster's Sync 3Powers up the user's sync move when its Speed is raised.SSpeedster's Sync 5Powers up the user's sync move when its Speed is raised.SSpeedster's Sync 9Powers up the user's sync move when its Speed is raised.SScholar's Sync (Sp. Def) 5Powers up the user's sync move when its Sp. Def is raised.WWounded Sync-Up 5Powers up the user's sync move when its HP is reduced.WWounded Sync-Up 9Powers up the user's sync move when its HP is reduced.EEvasive Sync-Up 3Powers up the user's sync move when its evasiveness is raised.EEvasive Sync-Up 9Powers up the user's sync move when its evasiveness is raised.SSlo-pponent Sync 2Powers up the user's sync move when the target's Speed is lowered.SSlo-pponent Sync 3Powers up the user's sync move when the target's Speed is lowered.SSlo-pponent Sync 5Powers up the user's sync move when the target's Speed is lowered.SSlo-pponent Sync 9Powers up the user's sync move when the target's Speed is lowered.UUnbuffed Foe Sync-Up 5Powers up the user's sync move when none of the target's stats are raised.UUnbuffed Foe Sync-Up 9Powers up the user's sync move when none of the target's stats are raised.WWhimsical Sync 5Powers up the user's sync move when the zone is a Fairy Zone.SSteel DF on Opp: Sync Power ↑ 5Powers up the user's sync move when Steel Damage Field applies to the opponent's field of play.TTeam S-Moves Power ↑ 2Powers up the sync moves of all allied sync pairs.OOpp Rebuff ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Type Rebuff is lowered.DDark Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Dark Zone.GGrassy Terrain: S-Moves ↑ 5Powers up the user's sync move when the terrain is Grassy Terrain.GGrassy Terrain: S-Moves ↑ 9Powers up the user's sync move when the terrain is Grassy Terrain.PPoison Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Poison Zone.UUnova C (Phys): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play.SStatus Cond: S-Moves ↑ 9Powers up the user's sync move when it is affected by a status condition.CCircle: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.CCircle: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.JJohto C (Phys): S-Moves ↑ 9Powers up the user's sync move when Johto Circle (Physical) applies to the allied field of play.RRock Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Rock Zone.UUnova C (Defensive): S-Moves ↑ 5Powers up the user's sync move when Unova Circle (Defensive) applies to the allied field of play.UUnova C (Defensive): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Defensive) applies to the allied field of play.OOpp Rebuff ↓: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.OOpp Rebuff ↓: Team Moves ↑ 3Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.OOpp Poisoned: Max Moves ↑ 3Powers up the user's max move when the target is poisoned or badly poisoned.PPaldea C (Phys): S-Moves ↑ 9Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play.AAlola C (Spec): S-Moves ↑ 9Powers up the user's sync move when Alola Circle (Special) applies to the allied field of play.OOpp Sp. Def ↓: S-Moves ↑ 5Powers up the user's sync move when the target's Sp. Def is lowered.OOpp Sp. Def ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Sp. Def is lowered.FFlying Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Flying Zone.FFlying Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Flying Zone.OOpp Trapped: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when attacking a target that is trapped.PPaldea C (Defensive): Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play.PPaldea C (Defensive): Team S-Moves ↑ 4Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play.""Berry" MP 0: S-Moves ↑ 9Powers up the user's sync move when the remaining MP for its moves that have the Berry effect tag is zero.GGround Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Ground Zone.PPoison DF on Opp: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Poison Damage Field applies to the opponent's field of play.IIce Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is an Ice Zone.SSinnoh C (Spec): Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Sinnoh Circle (Special) applies to the allied field of play.NNormal Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone.NNormal Zone: Team S-Moves ↑ 5Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone.RRainy: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when the weather is rainy.RRainy: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the weather is rainy.SSync Burst 1Restores 1 MP for the user the first time its sync move is used each battle.SSync Quickening 1Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move.SSync Quickening 3Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move.SSync Heal Refill 1Restores 1 MP for the user's moves that have the heals effect tag the first time its sync move is used each battle.SSync Reload 9Restores one MP for the user's Pokémon after using the user's sync move.SSingle Sync Reload 9Restores one MP for the user's Pokémon after using the user's sync move. This effect can activate only once per battle.TTrainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle.11st S-Move: Restore "Quick Move" MP 1Restores 1 MP of the user's moves that have the quick move effect tag the first time its sync move is used each battle.PPinch: Restore "Quick Move" MP Once 9Restores 1 MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle.SS-Move: Restore T-Move MP 9Restores 1 MP for the user's Trainer after using its sync move.11st Move: Restore MP 1Restores 1 MP of the user's move the first time that move is successful each battle.TTeam S-Move: Restore Wide Guard MP 9Restores 1 MP of the user's move after your team's sync pair uses their sync move.11st Use Status P-Move: Restore Baneful Bunker MP 1Restores 1 MP of the user's move the first time its Pokémon uses a status move each battle.MMG → On Field: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the Move Gauge Acceleration effect applies to the allied field of play.CCircle: S-Moves ↑ 5Powers up the user's sync move when a circle applies to the allied field of play.CCircle: S-Moves ↑ 9Powers up the user's sync move when a circle applies to the allied field of play.WWTZ Change: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.FFighting Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Fighting Zone.JJohto C (Spec): Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play.GGrassy Terrain: Max Moves ↑ 5Powers up the user's max move when the terrain is Grassy Terrain.DDark Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Dark Zone.PPaldea C (Phys): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Paldea Circle (Physical) applies to the allied field of play.OOpp Defense ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Defense is lowered.PPoison Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Poison Zone.AAntitoxinPrevents the user from getting poisoned or badly poisoned.FFlameproofPrevents the user from getting burned.LLithePrevents the user from getting paralyzed.AAntifreezePrevents the user from becoming frozen.SSnow ShelterProtects the user from damage from a hailstorm.WWide AwakePrevents the user from falling asleep.CClearheadedPrevents the user from becoming confused.UUnflappablePrevents the user from flinching.EEscape ArtistPrevents the user from becoming trapped.SSolar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny.TTeam Wide AwakePrevents all allied sync pairs from falling asleep.IInterference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped.TTorrential TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.OOne with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.CClear as DayPrevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect.SStatus ImmunityStatus conditions cannot be inflicted on the user.WWeird ImmunityStatus conditions cannot be inflicted on the user when the terrain is Psychic Terrain.VVerdant ImmunityStatus conditions cannot be inflicted on the user when the terrain is Grassy Terrain.GGrounding WirePrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.CCharged ImmunityStatus conditions cannot be inflicted on the user when the terrain is Electric Terrain.TTeam Staring ContestPrevents all allied sync pairs from flinching.TTeam Solar ImmunityWhen the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.TTeam AntitoxinPrevents all allied sync pairs from getting poisoned or badly poisoned.RRainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy.UUmbral TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone.RRock Zone Status ImmunityStatus conditions cannot be inflicted on the user when the zone is a Rock Zone.GGrassy TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.TTeam Whimsical ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is a Fairy Zone.HHail ImmunityStatus conditions cannot be inflicted on the user during a hailstorm.TTake Hit: Ignore Attack ↑ & Sp. Atk ↑Except in certain circumstances, ignores the opponent's raised Attack and Sp. Atk when the user is hit by an attack move.PPsychic Terrain: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Psychic Terrain.TTeam Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move.DDragon Zone: Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone.CCondition NullificationPrevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.IIce Zone: Team Status ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone.SSteel Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.GGround Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone.TTeam Hail ImmunityProtects all allied sync pairs from damage from a hailstorm.CCircle: Status ImmunityStatus conditions cannot be inflicted on the user when a circle applies to the allied field of play.TTeam Sandstorm ImmunityProtects all allied sync pairs from damage from a sandstorm.GGrassy Terrain: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.TTeam Sleep & Flinch ImmunityPrevents all allied sync pairs from falling asleep or flinching.HHail: Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped during a hailstorm.PPoison Zone: Team Status ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is a Poison Zone.CCircle: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.MMG → On Field: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the Move Gauge Acceleration effect applies to the allied field of play.BBug Zone: Status ImmunityStatus conditions cannot be inflicted on the user when the zone is a Bug Zone.FFairy Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Fairy Zone.GGhost Zone: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ghost Zone.EElectric Terrain: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.GGround Zone: Condition NullificationPrevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone.LLessen Burn 9Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.HHealing Hand 2Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.HHealing Hand 4Has a chance (50%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.QQuick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.FFainting CleanseRemoves all status conditions from all allied sync pairs other than the user just before the user faints.NNatural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle.SSync CureRemoves all status conditions from the user after using its sync move.GGroup TherapyRemoves all status conditions from all allied sync pairs when a move is successful.FFriend Mend 9When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.TTeam Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move.MMAX Group Therapy 9Removes all status conditions from all allied sync pairs after using the user's max move.FFriend Care 9When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.SShake Off 9Removes all status conditions from the user when its move is successful.EEnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle.HHealing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm.HHealing Hail 2Restores the user's HP whenever its Pokémon takes an action during a hailstorm.UUnyielding 1Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.UUnyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.UUnyielding 3Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (40%) of applying the Enduring effect to the user again.HHealing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.HHealing Sun 2Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.DDurable 4Has a chance (50%) of applying the Enduring effect to the user when its move is successful.DDurable 9Applies the Enduring effect to the user when its move is successful.FFlabbergast 2Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful.FFlabbergast 4Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.FFlabbergast 5Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful.FFlabbergast 9Leaves the target confused when the user's move targeting that opponent is successful.SSelflessMakes opponents target the user for a short time when the user's move is successful while it is in a pinch.SSoothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm.TToxic Chance 2Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.TToxic Chance 3Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful.TToxic Chance 4Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.GGo Viral 4When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs.GGo Viral 9When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.BBurst InApplies the Critical Hit Next effect to the user when it enters a battle.SStaggering 1Has a chance (20%) of making the target flinch when the user's attack move against it is successful.SStaggering 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful.SStaggering 3Has a chance (40%) of making the target flinch when the user's attack move against it is successful.SStaggering 4Has a chance (50%) of making the target flinch when the user's attack move against it is successful.SStaggering 5Has a chance (60%) of making the target flinch when the user's attack move against it is successful.SStaggering 9Makes the target flinch when the user's attack move against it is successful.BBuild UpApplies the Critical Hit Next effect to the user after using its sync move.RRefreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.HHealthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle.CClock OutPuts the target to sleep when a sync move targeting an opponent is successful.IInspire IreMakes opponents target the user for a short time when a move is successful.CCold Snap 1Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful.CCold Snap 2Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful.DDynamic EntryApplies the Sure Hit Next effect to the user when it enters a battle.SSafety NetApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.VVenomous 2Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.VVenomous 4Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.MMove on Opp: Sleep 4Has a chance (50%) of putting the target to sleep when the user's move targeting that opponent is successful.CCriticonfuse 9Leaves the target confused when the user's move is a critical hit.FFollow-Through 9Applies the Critical Hit Next effect to the user when its move is successful.HHit and Heal 9Applies the Gradual Healing effect to the user when its move is successful.PParty CrashersApplies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle.SShock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.WWeird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.TTeam Hit and HealApplies the Gradual Healing effect to all allied sync pairs when the user's move is successful.EEntry FreebieApplies the Free Move Next effect to the user when it enters a battle.SSync FreebieApplies the Free Move Next effect to the user after using its sync move.TTeam Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.SSafety TetherApplies the Enduring effect to the user the first time its sync move is used each battle.SSuper Preparation 1Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful.SSuper Preparation 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.SSuper Preparation 9Applies the Supereffective ↑ Next effect to the user when its move is successful.RRestrained Freebie 3Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful while it is restrained.SSupreme EntryApplies the Supereffective ↑ Next effect to the user when it enters a battle.RRestrained Recovery 1Restores the user's HP whenever its Pokémon takes an action while it is restrained.CCritical Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.CCritical Freebie 9Applies the Free Move Next effect to the user when it lands a critical hit.MMutually AssuredWhenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent.TTwofer 2Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.TTwofer 9Applies the Free Move Next effect to the user when its Pokémon uses a move.SSuper Infliction 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.SSuper Infliction 9Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.SSuper Sun 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny.SSuper Rain 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is rainy.MMAX Damage GuardApplies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)FFreevenge 2Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move.FFreevenge 4Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.FFreevenge 9Applies the Free Move Next effect to the user when it is hit by an attack move.MMAX RegenApplies the Gradual Healing effect to the user after using its max move.CCombo Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.CCombo Freebie 3Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful.CCombo Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.CCombo Freebie 9Applies the Free Move Next effect to the user when its attack move is successful.SSuper DesperateApplies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.DDanger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.SSuper SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.TTenacity 1Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses.TTenacity 3Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses.MMAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move.GGrappling SyncApplies the Restrain effect to the target when the user's sync move targeting that opponent is successful.SSync RegenApplies the Gradual Healing effect to the user after using its sync move.MMighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move.VViral Hit 9When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs.SSuper VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.SSuper Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.SSuper Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective.SSuper Freebie 9Applies the Free Move Next effect to the user when its move is super effective.SSuper ShadowApplies the Supereffective ↑ Next effect to the user when it takes on a shadow presence.TTeam Smart Command 2Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.TTeam Smart Command 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.CCommanded Freebie 9Applies the Free Move Next effect to the user when its Trainer uses a move.SSuperduper 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective.SSuperduper 9Applies the Supereffective ↑ Next effect to the user when its move is super effective.BBOGO 4Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful.BBOGO 9Applies the Free Move Next effect to the user when its move is successful.MMighty Rush 9Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move.SSync SnoozePuts all opposing sync pairs to sleep after using the user's sync move.TTeam Brainstorm 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below.SSync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle.HHaunted Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone.SSuper Command 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Trainer uses a move.SSuper Command 9Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move.SSync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle.SStrong Start 1Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank the first time the user enters a battle each battle.SStrong Start 2Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks the first time the user enters a battle each battle.SStrong Start 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks the first time the user enters a battle each battle.SStrong Start 5Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks the first time the user enters a battle each battle.GGobsmack 2Has a chance (30%) of leaving the target confused when the user's attack move against it is successful.GGobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.GGobsmack 9Leaves the target confused when the user's attack move against it is successful.TTeam Strengthening Status 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move.PPsychic Freebie 9Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain.DDesperate Team Freebie 9Applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. This effect can activate only once per battle.MMAX Team Smarts 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move.MMighty Affliction 2Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.MMighty Affliction 4Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.MMighty Affliction 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.SStatic Cling 2Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.SStatic Cling 9Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move.HHassling Hit 9Leaves the target flinching, confused, and trapped when the user's attack move against it is successful.CCritical Crit 9Applies the Critical Hit Next effect to the user when it lands a critical hit.IInsect Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone.TTeam Strengthening Heal 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heals effect tag. This effect can activate only once per battle.SSuper Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move.SSync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move.BBrain Gain 2Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its move is successful.BBrain Gain 9Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful.MMighty Friend 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.VVerdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.TTeam Sync Think 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle.TTeam Limited Special Boost 2Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses.PPower Combo 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.TTeam Smart Start 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle.IInitial Pinch Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it is in a pinch each battle.IInitial Pinch Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.IInitial GuardApplies the Damage Guard Next effect to the user when it enters a battle.HHot to the Touch 2Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.HHot to the Touch 4Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.HHot to the Touch 9Leaves an opponent that attacked the user burned when the user is hit by an attack move.NNumbing Blow 4Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.NNumbing Blow 9Leaves the target paralyzed when the user's attack move against it is successful.TTeam Brain Gain 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.DDebut RegenApplies the Gradual Healing effect to the user the first time it enters a battle each battle.SScorcher 2Increases the amount of damage an opponent takes from being burned.PPokey Trap 1Increases the amount of damage an opponent takes from being trapped.PPokey Trap 2Increases the amount of damage an opponent takes from being trapped.PPokey Trap 3Increases the amount of damage an opponent takes from being trapped.PPokey Trap 5Increases the amount of damage an opponent takes from being trapped.PPotent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned.SStop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused.PParalyzed Opp Fail ↑ 2Raises the chance that an opponent's move will fail due to paralysis.PParalyzed Opp Fail ↑ 5Raises the chance that an opponent's move will fail due to paralysis.SStatic Brush 9Leaves the target paralyzed when the user's Electric-type attack move against it is successful.IIcy Touch 2Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful.MMighty Physical Boost 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful.IInitial Pinch Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time it is in a pinch each battle.IInitial Pinch Physical Boost 5Increases the user's Physical Moves ↑ Next effect by 5 ranks the first time it is in a pinch each battle.EEmpowering Command 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.PPeak Readiness 9Increases the user's Physical Moves ↑ Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack.IInfliction Freebie 9Applies the Free Move Next effect to the user when its Pokémon uses a status move.MMetallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone.UUmbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone.TTeam Mighty Sync 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle.TTeam Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.SScorching Touch 4Has a chance (50%) of leaving the target burned when the user's attack move against it is successful.SScorching Touch 9Leaves the target burned when the user's attack move against it is successful.CClever Friend 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank.123456