2688 in the databasePokémon Masters EX passive skillsPassive skillsSearch by name2688TToxic Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent.TToxic Freebie 9Applies the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent.SStrengthening Status 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.LLithic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone.AAttack Trap 2Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful.AAttack Trap 3Has a chance (40%) of leaving the target trapped when the user's attack move against it is successful.AAttack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful.AAttack Trap 9Leaves the target trapped when the user's attack move against it is successful.TTeam Def. Posture Physical ↑ 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle.DDown for a Freebie 9Applies the Free Move Next effect to the user when any of its stats are lowered.DDestructive Touch 9Leaves an opponent that attacked the user poisoned, paralyzed, or asleep when the user is hit by an attack move.BBurn Boost (Special) 2Has a chance (30%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is burned.GGloating Boost 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses.VVenomous Sync All 9Leaves all opposing sync pairs badly poisoned after using the user's sync move.SSuper Toxic 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent.TTeam MAX/Sync Boost (Physical) 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move.RRebuff Reducing Hit (Ground)Lowers the target's Ground Type Rebuff by 1 rank the first time the user's attack move is successful each battle.EEndure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.TTeam First Super SyncApplies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle.RRebuff Reducing Hit (Steel)Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle.TTeam Healing EntryApplies the Gradual Healing effect to all allied sync pairs when the user enters a battle.RRebuff Reducing Hit (Weakness)Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle.TTeam Immunizing Command 9Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle.TTeam Rebuff ↓ Command (Dark)Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle.UUnbuffed Foe Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised.UUnbuffed Foe Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised.UUnbuffed Foe Freebie 9Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised.UUla'ula Ocean BreezeIncreases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.MMelemele Ocean BreezeIncreases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.AAkala Ocean BreezeIncreases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect.UUnbuffed Foe Staggering Hit 6Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised.SShocked Hit Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.SShocked Hit Freebie 9Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.AAfflict Dragon TR ↓Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.EEasy Target Staggering Hit 4Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied.TTeam Brawn Gain 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.WWeird Might 4Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain.MMax Move Hit: Team Poison Rebuff ↓ 1Lowers the Poison Type Rebuff of all opposing sync pairs by 1 rank when the user's max move targeting an opponent is successful.AAlly Poisons: Badly PoisonedExcept in certain circumstances, when an ally leaves an opponent poisoned, leaves it badly poisoned instead.BBrawn Gain 2Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.BBrawn Gain 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.IInitial Injured Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle.MMove: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when its move is successful.UUse Status P-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move.SSteel DF on Opp & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field applies to the opponent's field of play.SSync Buff & Hit: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff.MMax Move: Free Move NextApplies the Free Move Next effect to the user after using its max move.UUse Status P-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a status move.""Quick Move": Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag.HHit Burned Opp: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a burned opponent.SS-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move.OOpp Fail: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when an opponent's attack move targeting the user misses.TTake Hit: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move.SS-Move: Team Free Move Next 9Applies the Free Move Next effect to all allied sync pairs after using the user's sync move.HHit: Team Apply Status Change 9When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs.TTake Hit: Opp Poisoned 2Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.HHit Frozen Opp: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the target is frozen.MMove: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful.MMax Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs after using the user's max move.HHit: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful.11st Hit: Fairy Rebuff ↓Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's attack move is successful each battle.SS-Move: Team Special Boost ↑2 Once 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. This effect can activate only once per battle.HHit Restrained Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a restrained opponent.HHit Restrained Opp: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful against a restrained opponent.HHit Restrained Opp: Supereffective ↑ Next 9Applies the Supereffective ↑ Next effect to the user when its attack move is successful against a restrained opponent.DDark DF on Opp & Hit: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field applies to the opponent's field of play.HHit Paralyzed Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a paralyzed opponent.SS-Move: Team Physical Boost ↑2 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move.11st S-Move on Opp: Fairy Rebuff ↓Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.HHit Poisoned Opp: Special Boost ↑1 3Has a chance (40%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.HHit Poisoned Opp: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.HHit Poisoned Opp: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.AAlly Sets WTZ: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect.HHit Status Cond Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition.SS-Move/Max Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move or max move.TT-Move: Team Free Move Next 9Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move.KKO Opp: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move.SStat ↓: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when any of its stats are lowered.TT-Move: Team Phys & Spec Boost ↑1 Once 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. This effect can activate only once per battle.DDebut: Grass Rebuff ↑ 1Raises the user's Grass Type Rebuff by 1 rank the first time it enters a battle each battle.SS-Move on Opp: ParalyzeLeaves the target paralyzed when the user's sync move targeting that opponent is successful.TT-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.HHit: Free Move Next/Special Boost ↑1Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by 1 rank when its attack move is successful.MMax Move Hit: Team Same-Type Rebuff ↓ 1Lowers the Type Rebuff of all opposing sync pairs by 1 rank when the user's max move targeting an opponent is successful. The Type Rebuff lowered is the same type as the max move used.HHit: Physical Boost ↑1 3Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful.HHit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful.11st S-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle.11st S-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle.AAlly Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect.BBurned Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while burned.HHit Inter Opp: Supereffective ↑ Next 2Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.HHit Inter Opp: Supereffective ↑ Next 3Has a chance (40%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.HHit Inter Opp: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.HHit: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful.HHit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful.SStrike: Physical Boost ↑1 2Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit.SStrike: Physical Boost ↑1 4Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit.SSandstorm Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful during a sandstorm.EEntry: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank when it enters a battle.EEntry: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks when it enters a battle.EEntry: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks when it enters a battle.MMax Move: Team Physical & Special Boost 1Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's max move.MMax Move: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's max move.AAllied Field Effect & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while effects that apply only to the allied field of play are in effect.HHit Rebuff ↓ Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered.HHit Rebuff ↓ Opp: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered.SStrike: Flinch 1Has a chance (20%) of making the target flinch when the user's attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.MMove on Ally: Physical Boost ↑1 & Special Boost ↑1 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank.SS-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move.SSet Allied/Entire Field Effect: Free Move Next 9Applies the Free Move Next effect to the user when it activates a field effect on either the entire field of play or the allied field of play.""Heals" Move: Team Gradual HealingApplies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag.SS-Move: Physical Boost ↑1 & Special Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank after using its sync move.PPhysical Max Move: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks after using its physical max move.SSpecial Max Move: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks after using its special max move.CCircle Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while a circle applies to the allied field of play.DDebut: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user enters a battle each battle.DDebut: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user enters a battle each battle.HHit No-Stat ↑ Opp: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while none of the target's stats are raised.PPoison-Type Hit: Poison 9Leaves the target poisoned when the user's Poison-type attack move against it is successful.SSet Allied/Entire Field Effect: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when it activates a field effect on either the entire field of play or the allied field of play.UUse Status P-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.DDebut: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank the first time it enters a battle each battle.DDebut: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it enters a battle each battle.DDebut: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it enters a battle each battle.SS-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move.DDebut: Team SleepPuts all opposing sync pairs to sleep the first time the user enters a battle each battle.PP-Move: Physical Boost ↑1 4Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a move.11st S-Move: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle.11st S-Move: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle.PPrep/Posture: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when the user takes up a counter attacking posture or gets ready to attack.AAlly Sets Circle: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play.PPrep/Posture: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack.AAlly Faints: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally faints.11st S-Move on Opp: Dragon Rebuff ↓ 1Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.HHit: Flinch & Paralyze 2Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user's attack move against it is successful.HHit: "Berry" MP ↓ & Special Boost ↑3 9Reduces MP by 1 for the user's moves that have the Berry effect tag and increases its Special Moves ↑ Next effect by 3 ranks when its attack move is successful.CCircle Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.MMove: Sync Move Boost ↑4 9Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful.SStat ↓: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when any of its stats are lowered.MMove: Sync Move Boost ↑3 9Increases the user's Sync Move ↑ Next effect by 3 ranks when its move is successful.SS-Move: Sync Move Boost ↑5 9Increases the user's Sync Move ↑ Next effect by 5 ranks after using its sync move.TT-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move.UUser Sets Circle: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.""Quick Move": Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user uses a move that has the Quick Move effect tag.EEntry: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank when it enters a battle.EEntry: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks when it enters a battle.EEntry: Sync Move Boost 2Increases the user's Sync Move ↑ Next effect by 2 ranks when it enters a battle.EEntry: Sync Move Boost 3Increases the user's Sync Move ↑ Next effect by 3 ranks when it enters a battle.EEntry: Sync Move Boost 4Increases the user's Sync Move ↑ Next effect by 4 ranks when it enters a battle.EEntry: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks when it enters a battle.11st S-Move: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank the first time its sync move is used each battle.11st S-Move: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle.11st "Berry" MP 0: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks the first time the remaining MP for its moves that have the Berry effect tag is zero each battle.HHit: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move is successful.MMax Move Hit: Team Interference 9Leaves all opposing sync pairs flinching, confused, and trapped when the user's max move targeting an opponent is successful.SStatus Move: Team Interference 9When the user's status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs.MMax Move Hit: Team Apply Paralysis 9Leaves all opposing sync pairs paralyzed when the user's max move targeting an opponent is successful.MMove on Ally: Sync Move Boost ↑2 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 2 ranks.AAlly Sets Circle: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.SS-Move/Max Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move or max move.MMove: Damage Guard Next 9Applies the Damage Guard Next effect to the user when its move is successful.HHit: Team "Berry" MP ↓ & Physical Boost ↑1 9Reduces MP by 1 for the user's moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful.SSteel Zone Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.SStrike: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by 1 rank for each hit.MMax Move: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks after using its max move.TT-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move.FFire DF on Opp & Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while Fire Damage Field applies to the opponent's field of play.HHit: Sync Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful.MMax Move Hit: Burn 9Leaves the target burned when the user's max move targeting that opponent is successful.RRainy Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.GGrassy Terrain Hit: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.GGrassy Terrain Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.PPinch: Damage Guard Next Once 9Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle.SSunny Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.MMove on Ally: Sync Move Boost ↑4 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by 4 ranks.MMove: Team Sync Move Boost ↑1 9Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.11st S-Move: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time its sync move is used each battle.11st S-Move: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle.11st S-Move: Special Boost 3Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle.11st S-Move: Special Boost 5Increases the user's Special Moves ↑ Next effect by 5 ranks the first time its sync move is used each battle.BB-Move MP 0 & Non-B-Move Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero.MMove on Ally: Supereffective ↑ Next 9When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move.GGround Zone Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone.MMove: Team Special Boost ↑2 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's move is successful.MMove: Team Physical Boost ↑2 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's move is successful.GGround Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone.11st Status P-Move MP 0: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time the remaining MP for the status moves of its Pokémon is zero each battle.UUser Sets Sunny W: Free Move Next 9Applies the Free Move Next effect to the user when it turns the weather sunny.EElectric Terrain Hit: Special Boost ↑1 4Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while the terrain is Electric Terrain.MMove: Team Supereffective ↑ Next 9Applies the Supereffective ↑ Next effect to all allied sync pairs when the user's move is successful.TT-Move MP 0 & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the remaining MP for its Trainer's moves is zero.TT-Move MP 0 & Hit: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its attack move is successful while the remaining MP for its Trainer's moves is zero.AAlly Hits Burned Opp: Special Boost ↑1 9Increases an ally's Special Moves ↑ Next effect by 1 rank when its attack move is successful against a burned opponent.11st "Berry" MP 0: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle.DDebut: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user enters a battle each battle.TTake S-Move Hit: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when it is hit by a sync move.FFire DF on Opp & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while Fire Damage Field applies to the opponent's field of play.RRainy Hit: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its attack move is successful while the weather is rainy.AAlly Sets WTZ: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.AAlly Sets Bug Zone: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when an ally turns the field of play's zone into a Bug Zone.SS-Move: Team Special Boost ↑2 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move.MMove: Team Free Move Next 9Applies the Free Move Next effect to all allied sync pairs when the user's move is successful.11st Move Use: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's move is used each battle.11st Hit: Normal Rebuff ↓Lowers the target's Normal Type Rebuff by 1 rank the first time the user's attack move is successful each battle.MMove: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks when its move is successful.11st S-Move: Sync Buff ↑ 1Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.AAlly Sets Circle: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.AAlly Stat ↑: Sync Move Boost ↑1 9Increases an ally's Sync Move ↑ Next effect by 1 rank when any of its stats are raised.TTake S-Move Hit: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by a sync move.AAlly Hits Flinching Opp: Phys & Spec Boost ↑1 9Increases an ally's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful against a flinching opponent.TTake Hit: Trap Opponent 9Leaves an opponent that attacked the user trapped when the user is hit by an attack move.11st Use Status P-Move: Damage Guard NextApplies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle.11 on Opp Field & Hit: Phys & Spec Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful while there is only one Pokémon on the opponent's field of play.11 on Opp Field & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while there is only one Pokémon on the opponent's field of play.DDebut or 1st S-Move: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time it enters a battle each battle. Increases the user's Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle.UUse Status P-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move.AAlly Hits Flinching Opp: Sync Move Boost ↑2 9Increases an ally's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against a flinching opponent.FFairy Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Fairy Zone.11 on Opp Field & Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful while there is only one Pokémon on the opponent's field of play.AAlly Sets Circle: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.AAlly Sets Circle: Free Move Next 9Applies the Free Move Next effect to the user when an ally applies a circle to the allied field of play.AAlly Sets WTZ: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.TTeam S-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after your team's sync pair uses their sync move.SS-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move.DDebut: Sync Move Boost 3Increases the user's Sync Move ↑ Next effect by 3 ranks the first time it enters a battle each battle.DDebut: Sync Move Boost 4Increases the user's Sync Move ↑ Next effect by 4 ranks the first time it enters a battle each battle.11st Use Status P-Move: Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's Pokémon uses a status move each battle.11st Use Status P-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's Pokémon uses a status move each battle.MMove: Take Next "All" Move 9Applies the Take Next "All" Move effect to the user when its move is successful.11st S-Move: Team Physical & Special Boost 1Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle.AAlly Hits Status Cond Opp: Sync Move Boost ↑2 9Increases an ally's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against an opponent that is affected by a status condition.HHit Inter Opp: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.PP-Move: Team Sync Move Boost ↑1 9Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a move.FFighting Zone & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Fighting Zone.AAlly Sets Grassy Terrain: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally turns the field of play's terrain into Grassy Terrain.SSupereffective: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's move against it is super effective.UUser Sets Dark Zone: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user turns the field of play's zone into a Dark Zone.TT-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its Trainer uses a move.11st S-Move: Team Damage Guard NextApplies the Damage Guard Next effect to all allied sync pairs the first time the user's sync move is used each battle.SS-Move: Team Phys & Spec Boost ↑2 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move.DDebut: Team Badly PoisonedLeaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle.11st Hit: Physical & Special Boost 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks the first time its attack move is successful each battle.11st S-Move: Sync Move Boost 10Increases the user's Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle.JJohto C (Spec) & Move: Free Move Next 9Applies the Free Move Next effect to the user when its move is successful while Johto Circle (Special) applies to the allied field of play.AAlly Sets Ghost Zone: Team Phys & Spec Boost ↑2 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when an ally turns the field of play's zone into a Ghost Zone.MMove: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.HHit: Physical Boost ↑1 & Special Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful.11st Use Status P-Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle.HHit Poisoned Opp: S-Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against a poisoned or badly poisoned opponent.EEntry: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user enters a battle.UUser Sets Pasio C (Def): Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies Pasio Circle (Defensive) to the allied field of play.11st Hit: Fire Rebuff ↓Lowers the target's Fire Type Rebuff by 1 rank the first time the user's attack move is successful each battle.DDef Posture: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture.DDef Posture: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture.11st S-Move: Team Dark Rebuff ↓ 1Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's sync move is used each battle.11st Ghost Wish MP 0: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time the remaining MP for its move is zero each battle.TT-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Trainer uses a move.HHit Status Cond Opp: Sync Move Boost ↑3 9Increases the user's Sync Move ↑ Next effect by 3 ranks when its attack move is successful against an opponent that is affected by a status condition.SS-Move: Team-Synced Special Boost 1–4 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random after using the user's sync move. (The increase is the same for all allied sync pairs.)AAlly Hits: User Phys Boost ↑1 & S-Move Boost ↑2Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally's attack move is successful. Increases the user's Sync Move ↑ Next effect by 2 ranks when an ally's attack move is successful.TTeam S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after your team's sync pair uses their sync move.MMove on Ally: Free Move Next 9When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move.AAlly Sets WTZ: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.MMove on Ally: Damage Guard Next 9When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move.FFaint: Team Sync Move Boost 10Increases the Sync Move ↑ Next effect of all allied sync pairs by 10 ranks just before the user faints.TTeam S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after your team's sync pair uses their sync move.MMove: Physical Boost ↑2 & Sync Move Boost ↑4Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful.UUser Sets Paldea C (Spec): Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies Paldea Circle (Special) to the allied field of play.11st "Dark Wish" MP 0: Sync Move Boost ↑10Increases the user's Sync Move ↑ Next effect by 10 ranks the first time the remaining MP for its move is zero each battle.UUser Sets Dark Zone: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user turns the field of play's zone into a Dark Zone.AAlly Sets Normal Zone: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally turns the field of play's zone into a Normal Zone.SS-Tera & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while it is Sync Terastallized.UUser Sets Grassy Terrain: Supereffective ↑ NextApplies the Supereffective ↑ Next effect to the user when it turns the field of play's terrain into Grassy Terrain.TTeam S-Move: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move.SS-Move/Max Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move.EEntry: Physical & Special Boost 3Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks when it enters a battle.EEntry: Physical & Special Boost 5Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks when it enters a battle.11st S-Move: Physical & Special Boost 2Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle.MMove on Ally: Physical Boost ↑2 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by 2 ranks.11st "Dark Wish" MP 0: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time the remaining MP for its move is zero each battle.PPrep/Posture: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when the user takes up a counter attacking posture or gets ready to attack.PPrep/Posture: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when the user takes up a counter attacking posture or gets ready to attack.GGrassy Terrain Hit: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful while the terrain is Grassy Terrain.CCircle Hit: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful while a circle applies to the allied field of play.UUser Sets Rain: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user makes the weather rainy.OOwn Ally Faints: Phys & Spec Boost ↑10Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 10 ranks when an ally on your team faints.SSync Buff 0 & Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful while its team does not have a sync buff.MMove on Ally: Special Boost ↑2 9When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 2 ranks.HHit/S-Move: Phys & Spec Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank after using its sync move.AAlly Sets Electric Terrain: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when an ally turns the field of play's terrain into Electric Terrain.SS-Move: Special Boost ↑5 9Increases the user's Special Moves ↑ Next effect by 5 ranks after using its sync move.DDebut: Endure and RestoreApplies the Endure and Restore effect to the user the first time it enters a battle each battle.11st B-Move: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's buddy move is used each battle.11st Hit: Supereffective ↑ NextApplies the Supereffective ↑ Next effect to the user the first time its attack move is successful each battle.HHit Burned Opp: Sync Move Boost ↑3 9Increases the user's Sync Move ↑ Next effect by 3 ranks when its attack move is successful against a burned opponent.11st "Fairy Wish" MP 0: Team Physical Boost 3Increases the Physical Moves ↑ Next effect of all allied sync pairs by 3 ranks the first time the remaining MP for the user's move is zero each battle.11st S-Move: Team Physical BreakApplies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle.UUser Sets Rain: Team Special Boost ↑2 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user makes the weather rainy.11st Move: Sync CD ↓3 & Team Supereffective ↑ NextReduces the user's sync move countdown by 3 the first time its move is successful each battle. Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's move is successful each battle.OOwn Ally Faints: Sync Move Boost ↑10Increases the user's Sync Move ↑ Next effect by 10 ranks when an ally on your team faints.WWater-Type Hit: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's Water-type attack move against it is successful.UUser Sets Circle: Team Special Boost ↑1 9Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.OOpp Fail: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses.TTrained Body 5When the user's Defense is lowered, mitigates the reduction of Defense.SSteady Resolve 5When the user's Sp. Atk is lowered, mitigates the reduction of Sp. Atk.TTrained Mind 5When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def.TTrained Mind 9When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def.HHeadstrongAttack cannot be lowered.UUnbendingDefense cannot be lowered.DDauntlessSp. Atk cannot be lowered.SStalwartSp. Def cannot be lowered.HHasteSpeed cannot be lowered.AAcuityAccuracy cannot be lowered.FFast RunnerEvasiveness cannot be lowered.SSteady AimCritical-hit rate cannot be lowered.IImperviousThe user's stats cannot be lowered.SSand FortressThe user's stats cannot be lowered during a sandstorm.SSunny DispositionThe user's stats cannot be lowered when the weather is sunny.AAccuracy CeilingThe user's accuracy cannot be raised.PPsychic StasisThe user's stats cannot be lowered when the terrain is Psychic Terrain.WWhimsical StabilityThe user's stats cannot be lowered when the zone is a Fairy Zone.CComforting HailThe user's stats cannot be lowered during a hailstorm.TTeam Electric CurrentStats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain.TTeam UnbendingDefense cannot be lowered for all allied sync pairs.TTeam Sp. Atk ↓ ImmunitySp. Atk cannot be lowered for all allied sync pairs.TTeam Attack ↓ ImmunityAttack cannot be lowered for all allied sync pairs.FFairy Zone: Team All Stats ↓ ImmunityStats cannot be lowered for all allied sync pairs when the zone is a Fairy Zone.CCircle: Team All Stats ↓ ImmunityStats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play.BBug Zone: All Stats ↓ ImmunityThe user's stats cannot be lowered when the zone is a Bug Zone.DDark Zone: All Stats ↓ ImmunityThe user's stats cannot be lowered when the zone is a Dark Zone.NNormal Zone: Team All Stats ↓ ImmunityStats cannot be lowered for all allied sync pairs when the zone is a Normal Zone.AAll Stats ↓ Immunity | P-Moves & S-Moves CritThe user's stats cannot be lowered. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.DDragon Zone: Team All Stats ↓ ImmunityStats cannot be lowered for all allied sync pairs when the zone is a Dragon Zone.PPass It OnTransfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints.BBenefactorTransfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.TTerrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.TTerrify 2Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.TTerrify 3Lowers the Attack of all opposing sync pairs by 3 stat ranks when the user enters a battle.TTrip Wire 1Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle.TTrip Wire 2Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle.AAmped Up 1Raises the user's Speed by 1 stat rank when it lands a critical hit.AAmped Up 2Raises the user's Speed by 2 stat ranks when it lands a critical hit.CCritical Focus 1Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit.CCritical Focus 2Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit.FFast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move.FFast-Track 3Has a chance (40%) of raising the user's Speed by one stat rank when its Pokémon uses a move.FFast-Track 4Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move.FFast-Track 6Has a chance (70%) of raising the user's Speed by one stat rank when its Pokémon uses a move.FFast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move.MMad Strength 2Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful.MMad Strength 3Has a chance (40%) of raising the user's Attack by one stat rank when its attack move is successful.MMad Strength 4Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful.MMad Strength 9Raises the user's Attack by one stat rank when its attack move is successful.DDefense Crush 2Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.DDefense Crush 3Has a chance (40%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.DDefense Crush 4Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.DDefense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful.SStoic 1Has a chance (20%) of raising the user's Defense by one stat rank when its Pokémon uses a move.SStoic 2Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move.SStoic 3Has a chance (40%) of raising the user's Defense by one stat rank when its Pokémon uses a move.SStoic 4Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move.SStoic 9Raises the user's Defense by one stat rank when its Pokémon uses a move.FFortuitous 1Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.FFortuitous 4Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.FFortuitous 9Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.IIndomitable 1Has a chance (20%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.IIndomitable 5Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered.BBackfire 1Lowers the Attack and Sp. Atk of all opposing sync pairs by 1 stat rank just before the user faints.BBackfire 2Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.LLook Alive 1Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.LLook Alive 2Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.LLook Alive 3Has a chance (40%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.LLook Alive 4Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.LLook Alive 9Raises the user's evasiveness by one stat rank when it is hit by an attack move.PPosthaste 3Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move.PPosthaste 4Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move.PPosthaste 9Raises the user's Speed by two stat ranks when it is hit by an attack move.DDanger Dodge 1Raises the user's evasiveness by 1 stat rank the first time its HP drops to half or below each battle.DDanger Dodge 2Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle.AArresting Glare 1Has a chance (20%) of lowering the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move.AArresting Glare 9Lowers the Speed of an opponent that attacked the user by 1 stat rank when the user is hit by a physical attack move.UUnfortuitous 3Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.UUnfortuitous 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.UUnfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.AAgile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle.AAgile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle.AAgile Entry 3Raises the user's evasiveness by 3 stat ranks when it enters a battle.AAgile Entry 6Raises the user's evasiveness by 6 stat ranks when it enters a battle.SSpeedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle.SSpeedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle.SSharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle.SSharp Entry 2Raises the user's critical-hit rate by 2 stat ranks when it enters a battle.SSharp Entry 3Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.SSpecial Reserves 2Raises the user's Sp. Atk by 2 stat ranks the first time it is in a pinch each battle.SSpecial Reserves 3Raises the user's Sp. Atk by 3 stat ranks the first time it is in a pinch each battle.SSpecial Reserves 4Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle.SSpecial Reserves 6Raises the user's Sp. Atk by 6 stat ranks the first time it is in a pinch each battle.CCarry On 1Raises the user's Attack by 1 stat rank when another Pokémon on the field of play faints.SSatisfied Snarl 2Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.SSatisfied Snarl 4Has a chance (50%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.SSatisfied Snarl 9Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.BBounce Back 5Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered.OOn the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle.OOn the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle.OOn the Run 3Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle.OOn the Run 6Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle.SSupercharger 2Has a chance (30%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when its move targeting an opponent is successful.LLast Dash 3Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle.LLast Dash 4Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle.LLast Dash 6Raises the user's Speed by 6 stat ranks the first time it is in a pinch each battle.MMind Swell 2Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.MMind Swell 3Has a chance (40%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.MMind Swell 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move.MMind Swell 9Raises the user's Sp. Atk by 1 stat rank when its Pokémon uses a move.FFlag Bearer 1Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFlag Bearer 2Has a chance (30%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFlag Bearer 3Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFlag Bearer 4Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFlag Bearer 9Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFocus Group 2Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFocus Group 4Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FFocus Group 9Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move.TToughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move.TToughen Up 2Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move.TToughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move.TToughen Up 4Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move.TToughen Up 9Raises the user's Defense by one stat rank when it is hit by an attack move.TTighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.TTighten Up 2Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.TTighten Up 3Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.TTighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.TTighten Up 9Raises the user's Sp. Def by one stat rank when it is hit by an attack move.EEmergency Huddle 1Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle.EEmergency Huddle 2Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.SShook 2Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle.EEagle Eye 1Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.EEagle Eye 2Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.EEagle Eye 3Has a chance (40%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.EEagle Eye 4Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move.EEagle Eye 9Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move.FForce Field 1Has a chance (20%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FForce Field 4Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.FForce Field 9Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.SShifty Striker 1Has a chance (20%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.SShifty Striker 2Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.SShifty Striker 3Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.SShifty Striker 4Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.SShifty Striker 9Raises the user's evasiveness by one stat rank when its Pokémon uses a move.CCritical Squad 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful.CCritical Squad 2Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful.RRamp Up 1Raises the user's Sp. Atk by 1 stat rank when its move is successful.RRamp Up 2Raises the user's Sp. Atk by 2 stat ranks when its move is successful.RRamp Up 3Raises the user's Sp. Atk by 3 stat ranks when its move is successful.PPep Rally 1Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.PPep Rally 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.PPunishing Strike 1Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat rank for each hit.PPunishing Strike 2Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit.PPunishing Strike 3Has a chance (40%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Defense by 1 stat rank for each hit.PPunishing Strike 4Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat rank for each hit.PPunishing Strike 9Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit.GGrand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle.GGrand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle.GGrand Entry 4Raises the user's Sp. Atk by 4 stat ranks when it enters a battle.HHype Up 1Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.HHype Up 3Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.HHype Up 4Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.HHype Up 9Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.BBerserker 1Raises the user's Attack by 1 stat rank when its move is successful.BBerserker 2Raises the user's Attack by 2 stat ranks when its move is successful.BBerserker 3Raises the user's Attack by 3 stat ranks when its move is successful.BBarricade 1Raises the user's Sp. Def by 1 stat rank when its move is successful.BBarricade 2Raises the user's Sp. Def by 2 stat ranks when its move is successful.HHigh Five 1Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move.SSentry Entry 1Raises the user's Defense by 1 stat rank when it enters a battle.SSentry Entry 2Raises the user's Defense by 2 stat ranks when it enters a battle.SSentry Entry 6Raises the user's Defense by 6 stat ranks when it enters a battle.BBerserk Bunch 1Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful.BBerserk Bunch 2Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful.BBerserk Bunch 4Raises the Attack of all allied sync pairs by 4 stat ranks when the user's move is successful.SShielded 1Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.SShielded 2Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful.SShielded 4Raises the Defense of all allied sync pairs by 4 stat ranks when the user's move is successful.FFierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle.FFierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle.FFierce Entry 6Raises the user's Attack by 6 stat ranks when it enters a battle.BBoiling Point 2Raises the user's Attack by 2 stat ranks the first time it is in a pinch each battle.BBoiling Point 6Raises the user's Attack by 6 stat ranks the first time it is in a pinch each battle.BBedazzle 1Lowers the accuracy of all opposing sync pairs by 1 stat rank when the user enters a battle.FFleet Feet 1Raises the user's Speed by 1 stat rank when its move is successful.FFleet Feet 2Raises the user's Speed by 2 stat ranks when its move is successful.FFleet Feet 4Raises the user's Speed by 4 stat ranks when its move is successful.FFleet Feet 6Raises the user's Speed by 6 stat ranks when its move is successful.FFanfare 1Raises the Attack of all allied sync pairs by 1 stat rank after using the user's sync move.FFanfare 2Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move.MMind Games 4Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful.MMind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.SShielding Strikes 1Raises the user's Defense by 1 stat rank when its move is successful.SShielding Strikes 2Raises the user's Defense by 2 stat ranks when its move is successful.WWise Entry 1Raises the user's Sp. Def by 1 stat rank when it enters a battle.WWise Entry 2Raises the user's Sp. Def by 2 stat ranks when it enters a battle.123456