2688 in the databasePokémon Masters EX passive skillsPassive skillsSearch by name2688OOpening BlockadeApplies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.WWeather Wipe 9Removes all weather conditions when the user's Pokémon uses a move.SSync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle.CCatalyzing RecoveryApplies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag.CConductive SyncTurns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle.SSand Alert 3Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.SSand Alert 5Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.SSand SummonerCauses a sandstorm the first time the user enters a battle each battle. Protects the user from damage from a sandstorm.CCatalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.CCatalyzing InflictionApplies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move.PPanic ButtonApplies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.EEarthen Opening SyncTurns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.)DDown to EarthTurns the field of play's zone into a Ground Zone the first time the user enters a battle each battle. (A Ground Zone powers up Ground-type attacks.)PPersisting Shield 5Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play.PPersisting Barrier 3Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.PPersisting Barrier 5Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.PPersisting Immunity 5Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect is applied to the allied field of play.MMAX ConductivityTurns the field of play's terrain into Electric Terrain after using the user's max move.FFairy Zone Extension 3Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.FFairy Zone Extension 5Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.EEthereal EntranceTurns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.)DDragon Drop ZoneTurns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. (A Dragon Zone powers up Dragon-type attacks.)RRain CallerMakes the weather rainy after using the user's sync move.PPower PlantTurns the field of play's terrain into Electric Terrain after using the user's sync move.LLanding PadTurns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.)CCatalytic Kick 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful.RRock Zone Extension 3Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.CCatalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move.DDebut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.BBrawling Opening SyncTurns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)EElectric Terrain Debut & Extension 5Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.FFairy Zone Debut & Extension 5Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.GGrassy Terrain Debut & Extension 5Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.PPsychic Terrain Debut & Extension 5Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.BBuff Block Extension 3Extends the duration of the No Stat Increases effect when the No Stat Increases effect is applied to the opponent's field of play.PPhysical Damage Reducer 9Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful.WWatch for IceCauses a hailstorm when the user turns the field of play's zone into an Ice Zone.WWeird WorldTurns the field of play's terrain into Psychic Terrain after using the user's sync move.FFairy KingdomTurns the field of play's zone into a Fairy Zone after using the user's sync move. (A Fairy Zone powers up Fairy-type attacks.)AArctic ArrivalTurns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)HHail Alert 3Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.HHail Alert 5Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.IIce Zone Extension 3Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.KKO Opp: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move.DDebut: Ghost ZoneTurns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)DDebut: Field Special DRApplies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.11st S-Move: HailCauses a hailstorm the first time the user's sync move is used each battle.DDragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.SS-Move: Dark ZoneTurns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.)DDark DF Extension 3Extends the duration of Dark Damage Field when Dark Damage Field is applied to the opponent's field of play.11st S-Move: No Stat ↑ on FieldApplies the No Stat Increases effect to the opponents' field of play the first time the user's sync move is used each battle.MMove: Crit Defense 9Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful.PPoison Zone Extension 2Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.PPoison Zone Extension 3Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.11st S-Move: Poison ZoneTurns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.)EElectric Terrain Extension 2Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.EElectric Terrain Extension 3Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.EElectric Terrain Extension 5Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.UUnova C (Phys) Extension 3Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play.FFlying Zone Extension 3Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.KKanto C (Spec) Extension 3Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.KKanto C (Spec) Extension 5Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.TT-Move: Crit Defense 9Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move.JJohto C (Phys) Extension 3Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) is applied to the allied field of play.GGrassy Terrain Extension 3Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.GGrassy Terrain Extension 5Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.CCrit-Hit Defense: Physical & Special DRApplies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies the Critical-Hit Defense effect.DDebut: Rock ZoneTurns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)SSteel Zone Extension 3Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.SSteel Zone Extension 5Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.SSinnoh C (Defensive) Extension 3Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.DDebut: Electric TerrainTurns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle.GGround Zone Extension 3Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.GGround Zone Extension 5Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.MMove: No Stat ↑ on Field 9Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful.11st Use Status P-Move: Steel ZoneTurns the field of play's zone into a Steel Zone the first time the user's Pokémon uses a status move each battle. (A Steel Zone powers up Steel-type attacks.)UUnova C (Defensive) Extension 3Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.UUnova C (Defensive) Extension 5Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.11st Hit: No Stat ↑ on FieldApplies the No Stat Increases effect to the opponents' field of play the first time the user's attack move is successful each battle.DDebut: Dark ZoneTurns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.)GGalar C (Special) Extension 3Extends the duration of Galar Circle (Special) when Galar Circle (Special) is applied to the allied field of play.11st Time Half HP: HailCauses a hailstorm the first time the user's HP drops to half or below each battle.MMax Move: Allied Field MG →Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move.GGhost Zone Extension 3Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.DDark Zone Extension 3Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.AAlola C (Spec) Extension 3Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play.AAlola C (Defensive) Extension 5Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play.TT-Move: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move.PPasio C (Defensive) Extension 3Extends the duration of Pasio Circle (Defensive) when Pasio Circle (Defensive) is applied to the allied field of play.SS-Move: Ice ZoneTurns the field of play's zone into an Ice Zone after using the user's sync move. (An Ice Zone powers up Ice-type attacks.)NNormal Zone Extension 3Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.NNormal Zone Extension 5Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.PPaldea C (Defensive) Extension 3Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.PPaldea C (Defensive) Extension 5Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.DDebut: Psychic TerrainTurns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle.PPsychic Terrain Extension 3Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.PPsychic Terrain Extension 5Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.DDebut: Poison DFApplies Poison Damage Field to the opponents' field of play the first time the user enters a battle each battle. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.)11st S-Move: Rock ZoneTurns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.)11st Hit: RainyMakes the weather rainy the first time the user's attack move is successful each battle.11st "Berry" MP 0: Steel ZoneTurns the field of play's zone into a Steel Zone the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.)BBug Zone Extension 3Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field.11st S-Move: Grassy TerrainTurns the field of play's terrain into Grassy Terrain the first time the user's sync move is used each battle.DDebut: Normal ZoneTurns the field of play's zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.)SS-Move: Fire DFApplies Fire Damage Field to the opponents' field of play after using the user's sync move. (Fire Damage Field: The sync pairs will take Fire-type damage whenever they take an action.)UUser Sets Rain: Galar C (Spec) on FieldApplies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.UUser Sets Grassy Terrain: Galar C (Phys) on FieldApplies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain.UUser Sets Sunny W: Galar C (Def) on FieldApplies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.DDebut: Paldea C (Spec) on FieldApplies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle.GGround Zone: MG → 2Quickly charges the move gauge when the zone is a Ground Zone.SS-Move: Poison DFApplies Poison Damage Field to the opponents' field of play after using the user's sync move. (Poison Damage Field: The sync pairs will take Poison-type damage whenever they take an action.)PPoison DF Extension 3Extends the duration of Poison Damage Field when Poison Damage Field is applied to the opponent's field of play.HHoenn C (Defensive) Extension 3Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.HHoenn C (Defensive) Extension 5Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.11st S-Move: Hoenn C (Def) on FieldApplies Hoenn Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle.11st S-Move: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle.SSinnoh C (Spec) Extension 3Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play.HHoenn C (Phys) Extension 5Extends the duration of Hoenn Circle (Physical) when Hoenn Circle (Physical) is applied to the allied field of play.JJohto C (Defensive) Extension 5Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play.JJohto C (Spec) Extension 3Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.DDebut: Johto C (Spec) on FieldApplies Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle.11st T-Move: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user's Trainer uses a move each battle.DDebut: Unova C (Def) on FieldApplies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.11st S-Move: Unova C (Def) on FieldApplies Unova Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle.MMax Move: Dragon ZoneTurns the field of play's zone into a Dragon Zone after using the user's max move. (A Dragon Zone powers up Dragon-type attacks.)FFighting Zone Extension 3Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.FFighting Zone Extension 5Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.11st S-Move: Johto C (Def) on FieldApplies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle.DDebut: Sinnoh C (Def) on FieldApplies Sinnoh Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.DDebut: Field Special DR & Extension 5Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.11st Hit: Ghost Zone & Extension 3Turns the field of play's zone into a Ghost Zone the first time the user's attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.SS-Move: Field Special DRApplies the Special Damage Reduction effect to the allied field of play after using the user's sync move.UUser Sets Sunny W: Fighting ZoneTurns the field of play's zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.)DDebut: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.EEntry: Johto C (Phys) & Team Physical Boost 1Applies Johto Circle (Physical) to the allied field of play when the user enters a battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user enters a battle.11st Hit: Dragon ZoneTurns the field of play's zone into a Dragon Zone the first time the user's attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.)11st S-Move: Fairy ZoneTurns the field of play's zone into a Fairy Zone the first time the user's sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.)SSun & Fighting Zone Extension 3Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.RRock DF Extension 3Extends the duration of Rock Damage Field when Rock Damage Field is applied to the opponent's field of play.UUnova C (Spec) Extension 3Extends the duration of Unova Circle (Special) when Unova Circle (Special) is applied to the allied field of play.DDebut: Galar C (Def) on Field & Extension 5Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.DDebut: Sinnoh C (Spec) on Field & Extension 5Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play.DDebut: Kanto C (Phys) & Extension 5Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Kanto Circle (Physical) when Kanto Circle (Physical) is applied to the allied field of play.11st Hit: Psychic Terrain & Extension 5Turns the field of play's terrain into Psychic Terrain the first time the user's attack move is successful each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.11st S-Move: Unova C (Phys) on FieldApplies Unova Circle (Physical) to the allied field of play the first time the user's sync move is used each battle.PPaldea C (Spec) Extension 3Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.DDebut: Pasio C (Def) on FieldApplies Pasio Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.11st Hit: Sunny & Extension 5Makes the weather sunny the first time the user's attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.SS-Move: Normal ZoneTurns the field of play's zone into a Normal Zone after using the user's sync move. (A Normal Zone powers up Normal-type attacks.)BB-Move Hit: Grassy Terrain & Extension 3Turns the field of play's terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.11st Use Status P-Move: Fairy ZoneTurns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)11st Hit: Bug ZoneTurns the field of play's zone into a Bug Zone the first time the user's attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.)11st S-Move: Psychic TerrainTurns the field of play's terrain into Psychic Terrain the first time the user's sync move is used each battle.DDebut: Kanto C (Spec) on FieldApplies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.11st T-Move: Flying ZoneTurns the field of play's zone into a Flying Zone the first time the user's Trainer uses a move each battle. (A Flying Zone powers up Flying-type attacks.)11st S-Move: Poison Zone & Extension 3Turns the field of play's zone into a Poison Zone the first time the user's sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.GGrassy Terrain & Rock Zone Extension 3Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.MMove: Rainy & Dark ZoneMakes the weather rainy when the user's move is successful. Turns the field of play's zone into a Dark Zone when the user's move is successful. (A Dark Zone powers up Dark-type attacks.)RRain & Dark Zone Extension 5Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.11st S-Move: Rainy & Extension 3Makes the weather rainy the first time the user's sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.SSinnoh C (Phys) Extension 3Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play.11st Hit: Rock Zone & Extension 3Turns the field of play's zone into a Rock Zone the first time the user's attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.PPaldea C (Phys) Extension 3Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play.11st Use Status P-Move on Opp: Special Break & Dragon ZoneApplies the Special Move Break effect to the target the first time the user's Pokémon uses a status move targeting the opponent each battle. Turns the field of play's zone into a Dragon Zone the first time the user's Pokémon uses a status move targeting the opponent each battle. (A Dragon Zone powers up Dragon-type attacks.)DDebut: Sunny & Extension 5Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.11st S-Move: Kanto C (3 Kinds) on Field & Extension 3Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of the following field effects when they are applied to the allied field of play: - Kanto Circle (Physical) - Kanto Circle (Special) - Kanto Circle (Defensive)11st Hit: Electric TerrainTurns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle.DDebut: Kanto C (Phys) on FieldApplies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle.DDebut: Kanto C (Def) on FieldApplies Kanto Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.11st Hit: Dark Zone & Extension 3Turns the field of play's zone into a Dark Zone the first time the user's attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.DDebut / 1st S-Move: Johto C (Phys & Spec) on FieldApplies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Johto Circle (Physical) and Johto Circle (Special) to the allied field of play the first time the user's sync move is used each battle.11st S-Move: Fighting Z | Fighting Z: Team Crit Immun.Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) Protects all allied sync pairs against critical hits when the zone is a Fighting Zone.11st "Almighty Aura Sphere" MP 0: Kalos C (Spec) on FieldApplies Kalos Circle (Special) to the allied field of play the first time the remaining MP for the user's move is zero each battle.KKalos C (Spec) Extension 3Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.KKalos C (Spec) Extension 5Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.11st "Almighty Rock Smash" MP 0: Kalos C (Phys) on FieldApplies Kalos Circle (Physical) to the allied field of play the first time the remaining MP for the user's move is zero each battle.KKalos C (Phys) Extension 3Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play.KKalos C (Phys) Extension 5Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play.PPhysical & Special DR Extension 5Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.MMove: Physical & Special DR on Field 9Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user's move is successful.11st Hit: Flying ZoneTurns the field of play's zone into a Flying Zone the first time the user's attack move is successful each battle. (A Flying Zone powers up Flying-type attacks.)11st S-Move: Normal Zone & Extension 5Turns the field of play's zone into a Normal Zone the first time the user's sync move is used each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.11st Hit: Grassy Terrain & Extension 3Turns the field of play's terrain into Grassy Terrain the first time the user's attack move is successful each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.11st S-Move: Dragon Zone & Extension 3Turns the field of play's zone into a Dragon Zone the first time the user's sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.JJohto C (Phys & Spec) Extension 5Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) is applied to the allied field of play. Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.IIce Zone Extension & Paldea C (Spec) Extension 3Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.11st S-Move: Kalos C (Spec) on FieldApplies Kalos Circle (Special) to the allied field of play the first time the user's sync move is used each battle.11st Hit: Dark ZoneTurns the field of play's zone into a Dark Zone the first time the user's attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.)11st S-Move: Bug ZoneTurns the field of play's zone into a Bug Zone the first time the user's sync move is used each battle. (A Bug Zone powers up Bug-type attacks.)TTeam S-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move.11st "Kalos Analysis" MP 0: Restore MP 1Restores 1 MP of the user's move the first time the remaining MP for that move is zero each battle.11st S-Move: Psychic Terrain & Extension 5Turns the field of play's terrain into Psychic Terrain the first time the user's sync move is used each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.UUser Sets Ice Zone: Sinnoh C (Phys) on FieldApplies Sinnoh Circle (Physical) to the allied field of play when the user turns the field of play's zone into an Ice Zone.DDebut: EX Grassy TerrainTurns the field of play's terrain into EX Grassy Terrain the first time the user enters a battle each battle.11st Hit: Sinnoh C (Spec) on FieldApplies Sinnoh Circle (Special) to the allied field of play the first time the user's attack move is successful each battle.MMove: Dragon Zone & Sinnoh C (Spec) on FieldTurns the field of play's zone into a Dragon Zone when the user's move is successful. (A Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Special) to the allied field of play when the user's move is successful.HHoenn C (Spec) Extension 3Extends the duration of Hoenn Circle (Special) when Hoenn Circle (Special) is applied to the allied field of play.SSand ShelterProtects the user from damage from a sandstorm.VVigilanceProtects the user against critical hits.TTeam Rain CoatProtects all allied sync pairs against critical hits when the weather is rainy.DDark Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Dark Zone.IIce Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is an Ice Zone.PPaldea C (Defensive): Team Crit ImmunityProtects all allied sync pairs against critical hits when Paldea Circle (Defensive) applies to the allied field of play.UUnova C (Spec): Team Crit ImmunityProtects all allied sync pairs against critical hits when Unova Circle (Special) applies to the allied field of play.RRock Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Rock Zone.CCircle: Team Crit ImmunityProtects all allied sync pairs against critical hits when a circle applies to the allied field of play.NNormal Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Normal Zone.DDragon Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Dragon Zone.HHostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves.HHostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves.HHostile Environment 3Raises the chance of inflicting status conditions with the additional effects of moves.HHostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves.HHostile Environment 5Raises the chance of inflicting status conditions with the additional effects of moves.HHostile Environment 9Raises the chance of inflicting status conditions with the additional effects of moves.AAggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.AAggravation 2Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.AAggravation 3Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.AAggravation 4Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.AAggravation 9Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.OOn a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves.OOn a Roll 2Raises the chance of lowering stat values with the additional effects of the user's moves.OOn a Roll 3Raises the chance of lowering stat values with the additional effects of the user's moves.OOn a Roll 4Raises the chance of lowering stat values with the additional effects of the user's moves.OOn a Roll 5Raises the chance of lowering stat values with the additional effects of the user's moves.OOn a Roll 9Raises the chance of lowering stat values with the additional effects of the user's moves.CCritical Sting 1When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.SSwag Bag 1Raises the chance of raising stat values with the additional effects of moves.SSwag Bag 2Raises the chance of raising stat values with the additional effects of moves.SSwag Bag 3Raises the chance of raising stat values with the additional effects of moves.SSwag Bag 4Raises the chance of raising stat values with the additional effects of moves.SSwag Bag 5Raises the chance of raising stat values with the additional effects of moves.SSuper Interference 1Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.SSuper Interference 2Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.SSuper Interference 4Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.UUnexpected Benefit ×2Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks.SSand ScreenThe user's Sp. Def increases 50% during a sandstorm.IIce ShellThe user's Defense increases 50% during a hailstorm.WWeird ShieldThe user's Sp. Def increases 50% when the terrain is Psychic Terrain.SSedimentaryProtects the user from damage from a sandstorm. The user's Defense and Sp. Def increase 30% during a sandstorm.HHealthy Strength 5The user's Attack increases 50% when the user's remaining HP is at half or more.EExtend RangeWhen a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.EExpand ReachAfter using the user's sync move, when a move used by its Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. After using the user's sync move, when a move used by its Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.FFortify 3The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below.HHail and HeartyThe user's Defense and Sp. Def increase 30% during a hailstorm.WWeather BuffThe user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 30% when weather conditions are in effect.SStat Share 9When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.TTargets MaxedWhen the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.AAllied Field Effect Multiplier 2The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect.MMind over Matter 4The user's Sp. Atk increases 40% when its HP is reduced.PP-Moves & Max Moves ExpansionWhen a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets.SStatus P-Move on Opp: Team ↓ 2When a status move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.SStatus P-Move on Opp: Team ↓ 9When a status move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead.NNormal GuardReduces damage when the user is attacked by Normal-type moves.FFire GuardReduces damage when the user is attacked by Fire-type moves.WWater GuardReduces damage when the user is attacked by Water-type moves.EElectric GuardReduces damage when the user is attacked by Electric-type moves.GGrass GuardReduces damage when the user is attacked by Grass-type moves.IIce GuardReduces damage when the user is attacked by Ice-type moves.FFighting GuardReduces damage when the user is attacked by Fighting-type moves.PPoison GuardReduces damage when the user is attacked by Poison-type moves.GGround GuardReduces damage when the user is attacked by Ground-type moves.PPsychic GuardReduces damage when the user is attacked by Psychic-type moves.GGhost GuardReduces damage when the user is attacked by Ghost-type moves.DDragon GuardReduces damage when the user is attacked by Dragon-type moves.GGroup Dragon GuardReduces the damage all allied sync pairs take when attacked by Dragon-type moves.GGroup Fire GuardReduces the damage all allied sync pairs take when attacked by Fire-type moves.GGroup Water GuardReduces the damage all allied sync pairs take when attacked by Water-type moves.GGroup Grass GuardReduces the damage all allied sync pairs take when attacked by Grass-type moves.AAncient ScreamIncreases the user's Physical Moves ↑ Next effect by 2 ranks when it uses move or an ally turns the weather sunny.AAncient FlutterGrants all of the following effects when the user uses move or an ally turns the weather sunny: Increases the user's Special Moves ↑ Next effect by 1 rank. Restores 1 MP of the user's buddy move.AAncient ThunderRestores 1 MP for the user's moves that have the Quick Move effect tag when it uses move or an ally turns the weather sunny.SShining Blades of the FutureGrants all of the following effects when the user uses move or an ally turns the field of play's terrain into Electric Terrain: Reduces the user's sync move countdown by 1. Increases the user's Physical Moves ↑ Next effect by 2 ranks.GGreat Ancient TusksGrants all of the following effects when the user uses move or an ally turns the weather sunny: Reduces the user's sync move countdown by 1. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.TTreads of the FutureGrants all of the following effects when the user uses move or an ally turns the field of play's terrain into Electric Terrain: Reduces the user's sync move countdown by 1. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.GGalar Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)HHoenn PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)HHoenn SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)UUnova Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)HHoenn Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)AAlola Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)AAlola SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)KKalos Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)JJohto SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)JJohto PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)JJohto Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)KKanto Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)KKanto SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)KKalos PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)KKalos SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)GGalar PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)GGalar SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)SSinnoh PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)SSinnoh SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)KKanto PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)UUnova PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)PPaldea Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)UUnova SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)PPaldea PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)PPasio FlagbearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)PPaldea SpiritPowers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)AAlola PridePowers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)RRock TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)FFighting TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)FFire TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)SSinnoh Flag BearerPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)GGround TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)PPsychic TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)IIce TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ice theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)SSteel TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)GGrass TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Grass theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)EElectric TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)NNormal TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Normal theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)BBug TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Bug theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)PPoison TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)FFlying TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)WWater TeamworkPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)GGalar's Shining AcePowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.KKanto's Shining LegendPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Physical Moves ↑ Next effect by 3 ranks after using its sync move.HHisui's Shining PearlPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.HHisui's Pokémon WielderPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lowers the Ghost Type Rebuff of all opposing sync pairs by 1 rank the first time the user's sync move is used each battle.CCool Girl from KitakamiPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.UUnova's Gentle HeroPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the user's Sp. Atk by 6 stat ranks when it enters a battle.UUnova's Hotblooded GirlPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.AAnother Kanto OriginPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move.PPaldea's Bold CuriosityPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.PPaldea's Grand MysteryPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Reduces damage when the user is hit by an attack move or sync move when its HP is full.JJohto's Thundering LegendPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.JJohto's Flaming LegendPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.PPaldea WillpowerPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) The user's moves never miss.SSinnoh's Shining PearlPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Special Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.SSinnoh's Unbreakable BrilliancePowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.KKalos's Ruler of ShadowsPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.KKanto's Wings of MercyPowers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field.IIron MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)DDraco MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)EEarth MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)FFlame MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)DDread MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dark theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)IInsect MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Bug theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)SSky MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)SSplash MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)SStone MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)MMind MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)FFist MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)PPixie MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fairy theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)TToxic MythPowers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)IIron JudgmentRaises the Steel Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.DDraco JudgmentRaises the Dragon Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.EEarth JudgmentRaises the Ground Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.FFlame JudgmentRaises the Fire Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.DDread JudgmentRaises the Dark Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.IInsect JudgmentRaises the Bug Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Bug Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.SSky JudgmentRaises the Flying Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Flying Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.SSplash JudgmentRaises the Water Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.SStone JudgmentRaises the Rock Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.MMind JudgmentRaises the Psychic Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Psychic Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.FFist JudgmentRaises the Fighting Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Fighting Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.PPixie JudgmentRaises the Fairy Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Fairy Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.TToxic JudgmentRaises the Poison Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Poison Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.SSinnoh RushReduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.UUnova RushReduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Unova theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.KKalos RushReduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.GGalar RushReduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.PPaldea RushReduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.DDebut: Normal S-TeraThe user Sync Terastallizes into Normal type the first time it enters a battle each battle.DDebut: Fire S-TeraThe user Sync Terastallizes into Fire type the first time it enters a battle each battle.DDebut: Grass S-TeraThe user Sync Terastallizes into Grass type the first time it enters a battle each battle.DDebut: Ice S-TeraThe user Sync Terastallizes into Ice type the first time it enters a battle each battle.DDebut: Fighting S-TeraThe user Sync Terastallizes into Fighting type the first time it enters a battle each battle.DDebut: Poison S-TeraThe user Sync Terastallizes into Poison type the first time it enters a battle each battle.DDebut: Ground S-TeraThe user Sync Terastallizes into Ground type the first time it enters a battle each battle.DDebut: Bug S-TeraThe user Sync Terastallizes into Bug type the first time it enters a battle each battle.DDebut: Rock S-TeraThe user Sync Terastallizes into Rock type the first time it enters a battle each battle.DDebut: Ghost S-TeraThe user Sync Terastallizes into Ghost type the first time it enters a battle each battle.DDebut: Dragon S-TeraThe user Sync Terastallizes into Dragon type the first time it enters a battle each battle.DDebut: Dark S-TeraThe user Sync Terastallizes into Dark type the first time it enters a battle each battle.11st S-Move: Grass S-TeraThe user Sync Terastallizes into Grass type the first time its sync move is used each battle.VVictory LapApplies the Critical Hit Next effect to the user when it knocks out an opponent with a move.PPiercing BlowsGrants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.GGrimsley's GambitMakes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user's lowered stats to normal. Raises the user's evasiveness by six stat ranks.GGiovanni's CunningNormal-type moves become Ground-type moves. The user's moves never miss.RRefreshing Water GuardReduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy.RRed's Fighting SpiritExtends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.AAsh's PassionPowers up the user's move. Decreases the amount of move gauge slots the user needs to use move by 1. The user's move never misses.AAsh's TenacityApplies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.CCynthia's AuraTurns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.)HHilbert's AimWhen the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle.HHilbert's PlanChanges the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack.DDashing Dark TransformationReplaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.CCalm Fighter Water TransformationReplaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.RRose's ResultsPowers up the user's Steel-type moves. The user's moves never miss.PPasio's AceLowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its move. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its move.PPaulo's ResolveReduces the user's sync move countdown by 1 after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.JJourney from PalletThe user's moves never miss. Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up its sync move.SShimmering White SnowLowers the target's Ice Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.PPride of PalletRaises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.RRoaring White LightningLowers the target's Electric Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Electric Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.LLove of PalletLowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent.SSky-Illuminating White BlazeLowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.GGiovanni's ExperiencePowers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.AArcher's ProposalLowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful. Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's sync move.AAriana's CoercionLowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle.PPetrel's PloyHas a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.PProton's PlanCharges the user's move gauge by 1 when its move is successful. Charges the user's move gauge by 1 when it is hit by an attack move.SSurvey Corps TeachingsGrants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.SStar Shout!Grants all of the following effects when the user uses move: Makes opponents target the user for a short time. Applies the Damage Guard Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.FFactory KnowledgePowers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user's attack move against it is successful.AAmped and VibedTurns the field of play's zone into a Poison Zone the first time the user's max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.LLow-Key MelancholyTurns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.KKanto Journey LegacyThe user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.RRelic NostalgiaSwitches between Aria Forme and Pirouette Forme when the user's attack move or sync move which includes move in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user changes forms while it is on the field of play.PPsychic PerformanceNormal-type moves and sync moves become Psychic type. Raises the user's Sp. Def by 1 stat rank when its move targeting an opponent is successful.EEntrancing MelodyLowers the target's Psychic Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target's Fighting Type Rebuff by 1 rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.GGrass-Type Research ResultsLowers the target's Grass Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Raises the Grass Type Rebuff of all allied sync pairs by 1 rank the first time the user's attack move is successful each battle.SStrategy: Focus on Attack!Raises the user's Attack by 6 stat ranks when its Trainer uses a move. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move.BBetter Than Perfect OpportunityRestores 1 MP of the user's buddy move after your team's sync pair uses their sync move. Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move.GGimme All You Got!Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move.MMind-Blowing Illusion!Activates one of several additional effects at random after using the user's max move.FFear the Snowy MountainReduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.EElectrifying ChaseLeaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.AA Little NibbleReduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.HHave Seconds!Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.PPiqued CuriosityThe user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)JJust Give It Up AlreadyThe user's stats cannot be lowered. Lowers the target's Sp. Atk by 2 stat ranks when the user successfully attacks with move. When the user's stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.IIs This Your Order?Changes the user to Galarian Form (Zen Mode) when its HP drops to approximately 50% or below, or changes the user to Galarian Form (Standard Mode) when its HP rises to approximately 50% or above. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it changes forms while it is on the field of play.BBurning DancePowers up the user's moves when it is affected by a status condition. Ignores the reduction of the user's Attack due to being burned.TTop Champion's PressureTurns the field of play's zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.TTop Champion's RadianceCharges the user's move gauge by 1 when its attack move hits. Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits.DDestructive InstinctCauses a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm.SSilver's Rebellious SpiritPowers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm.TTop Champion's TalentIncreases the amount of move gauge slots needed to use move and move by 2 and powers up both moves. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.BBusiness OpportunityLowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by 1 when its attack move hits.JJacq's LessonReduces MP by 1 for the user's moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by 2 stat ranks when its attack move is successful.RRules of the Enchanted LandThe user's Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect is applied to the allied field of play.SSeason-Turning PowerThe user's moves never miss. Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.NNew Teacher's Quick WitIncreases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its sync move.TThe Will to ProtectApplies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) applies to the allied field of play.AAssistant's ObservationsRaises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful.WWorking Man's MethodsRaises the user's Attack by 4 stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.GGrooow Strong!Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.TTouch at Your Own PerilLowers the Attack and Sp. Atk of an opponent that attacked the user by 2 stat ranks when the user is hit by an attack move.FFull-Course Feast of VenomIncreases the user's Physical Moves ↑ Next effect by 1 rank when it successfully attacks with move. Increases the user's Special Moves ↑ Next effect by 1 rank when it successfully attacks with move.TTrusty Arven's Chockablock CheerReduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP.HHerba Mystica EffectsExcept in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero.AAlola to You!Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks.EEnergetic Student Council PresidentReduces the user's sync move countdown by 1 when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move.FFruitful AttackExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by 1 when its attack move hits.WWhat I Learned from My AdventureApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful.WWandering Stone EnthusiastProtects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead.YYour Challenge Ends with Me!Lowers the target's Defense by 6 stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by 6 stat ranks when the user's special attack move against it is successful.TThe Caped Dragon MasterNormal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. The user's moves never miss.MMyth ArcheologistTurns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.MMutual TrustThe user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm.GGolden AuthorityThe user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.RRoyal FortuneGrants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.WWriter's Ghost StoryRaises the evasiveness of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle.DDJ Vice's Beat DropExcept in certain circumstances, increases the user's Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.TThe Power Behind the Future KingReduces the user's sync move countdown by 1 the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user enters a battle each battle.IInbound Train AnnouncementReduces the user's sync move countdown by 2 when its max move targeting an opponent that is affected by a status condition is successful. Increases the user's Special Moves ↑ Next effect by 2 ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.OOutbound Train AnnouncementApplies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by 2 ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.TThe Rest Will Be Totally DifferentRaises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful.WWe'll See Who's Left StandingRaises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move.GGiovanni's GreedWhen a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by 2 ranks when the user's Pokémon uses a status move.CChampion Who Hears the CheersWhen the user's sync move or max move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves or max moves affected by this passive skill is not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: sync move or max moves.CChampion Time!Reduces the user's sync move countdown by 3 after using its max move. Increases the user's Special Moves ↑ Next effect by 3 ranks after using its max move.SSeeing Is BelievingIncreases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.EExplosive ArtistryApplies the Free Move Next effect to the user when its attack move is successful. Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful.AA Taste of Thine Own PoisonReduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves.LLet's Get Fired UpThe user's stats cannot be lowered when the remaining MP for its move is zero.SStream Forward, Sandstorm!Causes a sandstorm when the user is hit by an attack move. Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user is hit by an attack move. Protects all allied sync pairs from damage from a sandstorm.TTake By Storm and Take a SelfieRestores the user's HP when an opponent's attack move targeting the user misses. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an opponent's attack move targeting the user misses. Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.SSuper Tough!Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.GGentleman's ComboRaises the user's Sp. Atk by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.GGentle ComboRaises the user's Attack by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.TTough as WeedsReduces the user's sync move countdown by 1 after your team's sync pair uses their max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after your team's sync pair uses their max move.FFiery ComboRaises the user's Attack by 4 stat ranks when it enters a battle. Raises the user's accuracy by 2 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.HHungry PulseThe user's Attack increases 30% when the weather is sunny. Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.MMy Very Own TreasureIncreases the user's Physical Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle.MMutual LoveWhen the user's stats would be lowered, raises its stats by the same amount instead and increases its Special Moves ↑ Next effect by 1 rank.BBouquet GiftRestores 1 MP of the user's moves that have the Berry effect tag when it successfully attacks with move.RRavenous EngineThe user's Sp. Atk increases 30% when the terrain is Electric Terrain. Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.UUnstoppable CuriosityReduces the user's sync move countdown by 3 the first time it uses move each battle. Restores 1 MP of the user's buddy move the first time it uses move each battle.CConveying KindnessReduces the user's sync move countdown by 3 the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Raises the user's Sp. Atk by 4 stat ranks the first time it applies Sinnoh Circle (Special) to the allied field of play each battle.BBlossoming TalentRaises the user's accuracy and critical-hit rate by 1 stat rank when its move is successful. Charges the user's move gauge by 2 when its move is successful.LLarge Body of SceneryReduces the user's sync move countdown by 1 when it uses move. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it uses move.UUnparalleled PowerPowers up the user's move. Lowers the target's Attack by 1 stat rank when the user's move is successful.RRed Power AwakeningBecome Primal Groudon until the end of battle the first time the user enters a battle each battle.HHoenn HypePowers up the moves and sync moves of all allied sync pairs when the weather is sunny. Powers up the Ground-type moves and Ground-type sync moves of all allied sync pairs when the weather is sunny.BBlue Power AwakeningBecome Primal Kyogre until the end of battle the first time the user enters a battle each battle.HHoenn BlessingCharges the user's move gauge by 1 when its attack move hits while the weather is rainy. Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits while the weather is rainy.TThe Bridge Between Pokémon and HumansDecreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by six times the stat ranks.MMath GeniusIf the target's accuracy is lowered when the user's attack move is successful, grants the following effect a number of times equal to the number of ranks the accuracy is lowered: Lowers one of the target's following stats by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, or Speed.TThe Competitive HeirIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move.WWell-Baked StrategyIncreases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by Fire-type attack moves or Fire-type sync moves.FFossil Excavation FindsPowers up the Rock-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.FFeel the Breeze Up HighPowers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.FFrozen-Over PassionPowers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.TThe Sword That Saved GalarProtects the user against critical hits. When an attack move used by the user's Pokémon that targets itself or an ally is successful, that attack's target becomes all allied sync pairs. When an attack move used by the user's Pokémon that targets an opponent is successful, that attack's target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.SShimmering Rainbow FlamesThe user's moves never miss. When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.SStar Student's WhispersReduces damage when an ally is hit by an attack move or sync move while the Move Gauge Acceleration effect applies to the allied field of play. Protects all allied sync pairs against critical hits when the Move Gauge Acceleration effect applies to the allied field of play. Extends the duration of the Move Gauge Acceleration effect when the Move Gauge Acceleration effect is applied to the allied field of play.123456